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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
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Within the U-boot sensors GR2 there is a Searchlight that looks like it could be an upgrade, and there is also files relating to it in the games files, It would be cool to have a searchlight when attacking merchants that are un-armed, to help with identification.
Also within the GR2 is this strange T shaped Apparatus. I'm not sure what it does or what it is. I would really like to have a searchlight on my U-boat ![]() |
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#2 |
Navy Seal
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#3 |
Ace of the deep .
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It would be great at night entering a harbor . Only if it was spottable by the enemy though .
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#4 | |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
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![]() Quote:
And If it an AI controller option so it could track aircraft, but that's asking a bit much, I would be more that happy to have a Player controllable searchlight. |
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#5 |
Engineer
![]() Join Date: Feb 2012
Location: Belgrade
Posts: 215
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+1000
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#6 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
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Player controled is the only way to go. If not.... Yer dead meat.
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#7 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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It would also help when attacking un-armed merchants, at night, and spotting aircraft, this would be a very fun mod, had it existed.
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#8 | |
Ocean Warrior
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![]() Quote:
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#9 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
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It was only a Suggestion, that I didn't think too much the aircraft part.
![]() Last edited by V13dweller; 02-01-13 at 06:39 AM. |
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#10 |
Seaman
![]() Join Date: Jan 2013
Location: Directly above the center of the earth
Posts: 36
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Interesting
But what if you used it as a reply to ship recognition signals(concept in itself to id other ships in the game),or as a reply to those dam Tommie's Leigh lights? Spotlight in their face might throw their aim off a bit.
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#11 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
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Thank you for your response, we need more posts to get this thread noticed, and we might end up getting ourselves a searchlight
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#12 |
Seaman
![]() Join Date: Jan 2013
Location: Directly above the center of the earth
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Just a few thoughts on this...
The stuff is already in the game,why not use it? If you could set it up to be movable like your guns are, it would be great to check ships and lifeboats at night. I always play the game where I check the lifeboats if possible. Or to be able to use it as an Aldis lamp. You already have the AI mods for subs, so why not a little ship to ship talk? I think a little back and forth blinking (if you are already getting messages from other subs convert a few to morse code) would really set off a wolfpack attack.
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#13 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
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In the GR2, there is nothing connecting to it, so I don't think it was finished by the Devs.
![]() But I'm new the Goblin editor, so I am not sure if anything else i connected to it. I only merged the .SIM to it, if there is more, please tell me. Last edited by V13dweller; 02-05-13 at 05:55 AM. |
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#14 |
Seaman
![]() Join Date: Jan 2013
Location: Directly above the center of the earth
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There are a bunch of people playing with the program editors. Just check over the posts and see who is heading that direction. They would have a way better idea on what to do. Me, I just get a bigger hammer.
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#15 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
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