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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Oct 2012
Location: Istanbul, Turkey
Posts: 102
Downloads: 48
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Ok I have been playing SH 3 for about 8 Months, although I knew how to do Manual Torpedo Calculations I preferred to stay with Auto, because last time I tried to go manually, I was inexperienced and when I tried my skills on a convoy I was pretty messed up, in a run, it ended without a torpedo shot, yes torpedo shot and not torpedo impact, I as said my mind was messed up , I couldn’t finish the calculations so I didn’t shot at all
![]() Now I want to start a new career and want to know what you experiences kaleuns, The Old Wolves of the Ocean can recommend about realism settings. Nav Map On/Off ? Weapon Officer Assistance On/Off ? Also I know Steve is using 6x Periscope, I may try that to be historically accurate. However I don't know how to do it
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"Though I'm past 240 meters, I'm feeling very still and I think my u-boot knows which way to go ..." Last edited by Aras; 01-29-13 at 06:56 AM. |
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#2 | |
Stowaway
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WO Assistance ON If you haven't tried OLCG2 which is made especially comfortable for manual targetings yet, I would recomend trying it. |
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#3 |
Eternal Patrol
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I suck at math, so I do semi-auto: Targetting set for Manual, WE Assistance on. I also use the Assisted Plotting Mod, in which nothing appears on the chart except the ship you are locked onto.
http://www.subsim.com/radioroom/show...9&postcount=10 I don't use any of the GUI mods, preferring an uncluttered screen instead. I use FLB_Sales' Simfeeling 6-Dials mod. http://www.subsim.com/radioroom/show...74&postcount=5
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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off, if you're into mathematics
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#5 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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It depends if you want to imagine that the crew does the plotting. Unfortunately they do a perfect job. It's allways done with GPS accuracy. So I do it myself.
But then again, I'm a sucker for geometry, and a control freak. |
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#6 |
Sailbad the Sinner
Join Date: Mar 2010
Posts: 106
Downloads: 126
Uploads: 0
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I leave my nav map updates on and justify it myself a number of ways, both role playing (I have a team to do that, 5 people looking off the conning tower, etc.) and just that range finding is not an aspect of the game I find enjoyable most of the time. Same logic applies to me knowing how to do celestial navigation IRL but wouldn't even try it in the game even though I understand the ability is in the game.
Eventually I may turn it back off as I did in SH4 if I desire more realism at some point. However I play with everything else turned to full realism except for the f12 view is on. IMO it is however you decide to achieve neutral buoyancy on the surface (whatever floats your boat). |
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#7 |
Sailor man
![]() Join Date: Jan 2011
Location: On the shores of the East China Sea
Posts: 44
Downloads: 53
Uploads: 0
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Map updates ON but with the Map update mod, which makes it so that no contacts appear on the map except at very low zoom levels, making it impossible to use the plots accurately. That essentially means I have map updates OFF.
The reason I use this setup is that it preserves the sonar bearing lines, which I consider a given (IRL the sonar guy should be there to tell you the bearings of the sound contacts). Found it the right balance for my sim needs. All other realism settings on, except stabilised view (the up and down drives me nuts!! ![]() |
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#8 |
Helmsman
![]() Join Date: Oct 2012
Location: Istanbul, Turkey
Posts: 102
Downloads: 48
Uploads: 0
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It is decided then... Nav Map Off and Weapon Off Assistance On... I am using the Assisted Plotting Mode recommended by Steve just one question. My crew is reporting every movement of a ship like they have seen the first time. Ex:
Ship Spotted.Bearing 010 Ship Spotted.Bearing 010 Ship Spotted.Bearing 010 Ship Spotted.Bearing 010 4 reports for a ship in a minute ! I cannot speed up the game ! Any solutions to that ?
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"Though I'm past 240 meters, I'm feeling very still and I think my u-boot knows which way to go ..." |
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#9 |
Stowaway
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There should be a mod that is called: "No continued ship spotted" or something like that.
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#10 | |
Eternal Patrol
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Second, for the constant reporting, this is a function of using one of the 16 or 20-Kilometer mods. As said, you need the "No Continuous Shop Spotted" mod. http://www.subsim.com/radioroom/down...o=file&id=1654
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“Never do anything you can't take back.” —Rocky Russo |
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#11 |
Chief of the Boat
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Never come across a 'shop' in the Atlantic yet
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#12 |
Sailbad the Sinner
Join Date: Mar 2010
Posts: 106
Downloads: 126
Uploads: 0
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#13 |
Stowaway
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#14 |
Old enough to know better
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Don't rattle the Grammar Nazi's cage Jim.
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“Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying.” ― Arthur C. Clarke ![]() |
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#15 |
Eternal Patrol
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Why not? I made a typo and he's right. On the other hand typos have nothing to do with grammar. On the other other hand I read his post twice and didn't register that he was talking to me until you mentioned it.
![]() Of course it also helps that Jim and I are very good friends, talking to each other all the time on Skype and such. We rattle cages and yank chains all the time. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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