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Old 12-10-12, 10:24 AM   #1
Harald_Lange
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Join Date: Jan 2012
Location: NY Harbour, Periscope depth.
Posts: 235
Downloads: 160
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Default NYGM Torpedo Problems

I've read through the NYGM manual but I seem to have lost the part about the simulated Torpedo crisis early on in the war.

Quick question: I've got the hsie modded exe and the latest NYGM mod installed. I appear to be having torpedo failures pretty much ALL of the time. Its very rare that one actually detonates. Most either go off to soon or are running WAY too deep.

I'm wondering if it really was this bad? I've pretty much given up on using Torpedoes and go after everything with the deck gun. I want it to be realistic, but also want to be sure its not acting up. I'm playing late 1939/early 1940 right now.

Quick mod list, just to see if anyone can notice a bad combination of mods:

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6B
Hitman Optics NYGM 3.6 (Fixed)
MFM-Interim-Beta_NYGM
NYGM HiRes Submarines
IABLShipsforNYGM_New
GWX_ICONS
Enhanced Nav Map Plotting Tools
Minefield JPGs
NYGM Tonnage War Minefield Mod
Supplement to V16B1 (JSGME)
CaptainAmericaOfficerIcons
Restore Gods Eye View
1500 meter bearing overlay
3rd Flotilla Mod
KB's Diesel Sound Mod
SH3_Commander_Updates_for_NYGM
Stiebler4B_Addon_for_V16B1
Das Boot Clothes
Seafloor SF V3 Final

Thanks

Last edited by Harald_Lange; 12-10-12 at 10:25 AM. Reason: Additional info
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