SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-07-12, 03:51 AM   #1
craigt47
Watch
 
Join Date: Apr 2010
Posts: 16
Downloads: 186
Uploads: 0
Default Diving me mad - CTD

Hi guys and girls,

Can someone here help please as this is driving me mad.

PC spec:
i7 Ivy bridge 4.5 water cooled
8GB 1600 ram
800w PSU
XFX 6950

I have SH5, updated to 1.2. The game crash after just a few seconds. my screen goes black there seems to be game sounds for a few seconds and then sounds goes stuttery like BSOD. This happens when you are pulling out the Harbor in the campaigne.

What i have done so far:
Ripped the system out and rebuilt
re flashed Bios
Fresh install of windows
reformat system
stress test GPU and CPU for about 3 hours no errors reported
SH5 default install - runs fine (hence i think it is mod related)

Mod list:
Accurate German Flags
Cerberus62 Corrected Depth Charge Projector 1.0
Dynamic Environment SH5-V2.1
Equip_Upgrades_Fix_1_4_AFFOE_151
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Alt w beards
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_1_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_7_1_0_ERM_Reaper7_NightVision
NewUIs_TDC_7_1_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_7_1_0_jimimadrids_map_tools
NewUIs_TDC_7_1_0_New_radio_messages_German
NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_1_0_Real_Navigation
NewUIs_TDC_7_1_0_WWIIInterface_by_naights
No Logo Intro Menu_Animation v. 01.00 by AvM
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
OPEN HORIZONS II_full v2
Reworked Morale and Abilities v.1.1
SH5_7A_Conning_Fix
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
smaller flags for Warships 1_0b
SteelViking&Com Underwater ModV1.0
SteelViking's Interior Mod V1.2
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional scary creaks
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
Trevally Tutorials - All v0.2 (for TDW UI)

If anyone had got any idea it would be very thankful.

Last edited by craigt47; 12-07-12 at 05:10 AM.
craigt47 is offline   Reply With Quote
Old 12-07-12, 04:07 AM   #2
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

For a start
NewUIs_TDC_7_1_0_Scopes (do not enable - read)

oh , and hello .
THE_MASK is offline   Reply With Quote
Old 12-07-12, 04:07 AM   #3
Fish In The Water
Prince of
the Sea


SUBSIM
Welcome
Committee

 
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
Default

I'm still fairly new to SH5, so I don't claim to be an expert on all the mods just yet. But based on what you've done so far, (and given that stock is running), I'd suggest a trial and error check by testing one mod at a time.

I now it's time consuming, but often it's the only way to nail down exactly which mod is causing the issue.

Just looking at your list, I see you've already got 'Dynamic Environment' enabled plus 'SteelVikings Underwater,' so there could be a possible conflict there. Not saying it's so, but that's where I'd start.

If they both pass, I'd move on to NewUIs by TDC. I know this one causes stuttering during load, but I haven't heard about the harbor issue before.

Good luck!
__________________
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell.


Fish In The Water is offline   Reply With Quote
Old 12-07-12, 05:10 AM   #4
craigt47
Watch
 
Join Date: Apr 2010
Posts: 16
Downloads: 186
Uploads: 0
Default

Sorry, i did not enable the do not enable scope mod.
craigt47 is offline   Reply With Quote
Old 12-07-12, 11:16 AM   #5
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Does this ctd happen when you start a new career.
Have you made any changes with the options editor
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 12-07-12, 11:29 AM   #6
Zky
Bosun
 
Join Date: Apr 2011
Location: Stockholm, Sweden
Posts: 69
Downloads: 209
Uploads: 0
Default

Personally I dont have much patience, so some times I just throw some new mods in and well it happens that there is a ctd on first start, then I move around the mods I just installed. If it doesnt help it have happend that I just take out all my mods and throw them in again in a order that looks good to me and try to play, worked last time I fixed a CTD.

My way is not very good and can create problems but I dont have any patience so what ever floats your boat so to say
Zky is offline   Reply With Quote
Old 12-07-12, 03:37 PM   #7
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

There are some tools to help .
In the mod
NewUIs with TDC for SH5 by TheDarkWraith you will find the applications
JSGME mod validator and SH5 Validator .

Also in the mod NewUIs with TDC for SH5 by TheDarkWraith is the application Dbgview . Place Dbgview on your desktop and click on it to run before you run SH5 .

Open the mod enabler with all your mods enabled and click on Tasks\save mod profile . Now un enable all your mods by clicking on disable all mods . Now click on Tasks\generate snapshot of game files . Now enable all your mods by clicking on Tasks\save mod profile . Now click on Tasks\load mod profile . Once all the mods are loaded click on Tasks\compare game files to snapshot . Save the snapshot to file . Now you can see new files the mods add and NEW,SAME,DIFFERENT .
EG:
data\Campaigns\CampaignProjects\Missions\Mare_Nost rum_M\HT_DFN_Patrol9.mis NEW
data\Campaigns\CampaignProjects\Missions\Mare_Nost rum_M\HT_FK_Patrol0.mis DIFFERENT
data\Campaigns\CampaignProjects\Missions\Mare_Nost rum_M\HT_MES_Patrol2.mis SAME

Last edited by THE_MASK; 12-07-12 at 03:48 PM.
THE_MASK is offline   Reply With Quote
Old 12-07-12, 05:03 PM   #8
GT182
Ocean Warrior
 
GT182's Avatar
 
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
Default

You're computer looks to be fine to run SH5, and I don't think it's the CTD cause.

By any chance did you happen to install any mods directly out of the zipfiles, or the extracted mod folder directly to JSGME's MOD folder in SH5, and not check what was in the folder? If so the Document folders or and readmes, if they had/have them, would be installed. They can/will corrupt the mod install and cause the sim to CTD. Or if they don't cause CTD they can cause a Microsoft error message and cause the sim to shutdown when you click Send or Don't send.
__________________
Gary

No Borders, No Language, No Culture =s No Country

I'm a Deplorable, and proud of it.
GT182 is offline   Reply With Quote
Old 12-07-12, 07:02 PM   #9
kiwi_2005
Eternal Patrol
 
Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
Default

sound stutter could mean sound card driver problem not the game problem. I couldn't get SH5 working at all for 2 weeks this was after going back to Windows 7 64bit from windows 8. Now its working fine with only a small mod list enabled.

Before i went to win 8 and running win7 it didn't matter how large the mod list was the game ran without any ctd. This time round with a fresh install of win7 updated to sp1, video drivers etc SH5 will crash with any mods longer than what im using

Try this mod list and if it works then ctd could be from any other mods you left out, i could probably add one or two more but once its too big i'll get CTD everytime now. So i stick to the small mods trying to set it up to make the game playable for my liking.

__________________
RIP kiwi_2005



Those who can't laugh at themselves leave the job to others.



kiwi_2005 is offline   Reply With Quote
Old 12-11-12, 09:51 AM   #10
craigt47
Watch
 
Join Date: Apr 2010
Posts: 16
Downloads: 186
Uploads: 0
Default

Hi guys,

Sorry for the delay, i have been away. I will try the one by one approach and see what happens. Will report back

Thanks for all the suggestions.
craigt47 is offline   Reply With Quote
Old 12-12-12, 08:09 AM   #11
craigt47
Watch
 
Join Date: Apr 2010
Posts: 16
Downloads: 186
Uploads: 0
Default

Hi guys,

Quick update, still having the problem.

I have just gone with 3 mods (as this is min i would take). However, below is JSGME mod validator read out as i am still having the problem. Any idea?

JSGME Mod Validator v1.0.11.0 by TheDarkWraith

D:\Ubisoft\MODS\JSGMEModValidator_v1_0_11_ByTheDar kWraith\jsgmemodvalidator.cfg exists=True
Reading in items to look for in mods...
not looking for any items

using Silent Hunter 5

SH5 version is 1.2.0.0

MODS installed:
Stormys DBSM SH5 v1.3 Basemod
NewUIs_TDC_7_1_0_ByTheDarkWraith
OPEN HORIZONS II_full v2

Validating mods...

Validating d:\Ubisoft\Silent Hunter 5\MODS\Stormys DBSM SH5 v1.3 Basemod
d:\Ubisoft\Silent Hunter 5\MODS\Stormys DBSM SH5 v1.3 Basemod installed correctly

Validating d:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_1_0_ByTheDarkWraith
d:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_1_0_ByTheDarkWraith installed correctly

Validating d:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II_full v2
d:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II_full v2 installed correctly

Checking for items to look for...
no items to look for defined

Determining each mod conflict's conflicting files...

Mod conflicts:
+D = creation dates equal, -D = creation dates not equal
+A = last accessed dates equal, -A = last accessed dates not equal
+W = last accessed write dates equal, -M = last accessed write dates not equal
+S = sizes equal, -S = sizes not equal

OPEN HORIZONS II_full v2 conflicts with NewUIs_TDC_7_1_0_ByTheDarkWraith
\data\RadioMessages\WWIIShipNames.txt -D -A +W +S
\data\RadioMessages\English\1941\03\radiomessages. txt -D -A +W +S
\data\RadioMessages\English\1941\04\radiomessages. txt -D -A +W +S
\data\RadioMessages\English\1943\03\radiomessages. txt -D -A +W +S
\data\Roster\SOANNames.cfg -D -A -W -S
\data\Sea\NKMSS_HogIsland\NKMSS_HogIsland.cfg -D -A -W +S
\data\Sea\NKSCS_N3SA1\NKSCS_N3SA1.cfg -D -A -W +S
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7a_AI\NSS_Uboat7a_AI.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7b_AI\NSS_Uboat7b_AI.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7c41_AI\NSS_Uboat7C41_AI. dsd -D -A -W -S
\data\Submarine\NSS_Uboat7c_AI\NSS_Uboat7c_AI.dsd -D -A -W -S
\data\Submarine\NSS_Undine\NSS_Undine.dsd -D -A -W -S

OPEN HORIZONS II_full v2 conflicts with Stormys DBSM SH5 v1.3 Basemod
\data\Sound\motor_Diesel_LOOP.wav -D -A -W -S
\data\Sound\Sh.sdl -D -A -W -S
\data\Sound\Submarine_diesel_exterior.wav -D -A -W -S
craigt47 is offline   Reply With Quote
Old 12-12-12, 10:38 AM   #12
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
Uploads: 0


Default

depending on your computer, it might not be able to handle all the extra ships in the harbor. Try going with OHII base and enviro parts.
Targor Avelany is offline   Reply With Quote
Old 12-12-12, 12:21 PM   #13
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Try one at a time and start new career after adding each - just get to stage where you can take to sea before adding the next mod.

Then let us know at what stage it stopped working and we can then help
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 12-13-12, 11:46 AM   #14
craigt47
Watch
 
Join Date: Apr 2010
Posts: 16
Downloads: 186
Uploads: 0
Default

Hi,

So i started with just OH11 only and got the same problem. I have tried the full and bases version. Any ideas? I am starting to think this might be hardware problem. I ran some stress tests the temps are:
CPU: 67
GPU: 75 - xfx 6950

Temps seem to be ok, so i then thought power. I have 750w PSU which should be more than enough for my system. I have noticed that the water in the loop is very low. So this might be leading to the pump rushing and drawing on power, causing the power in increase along with the demands of GPU could be causing power outs. I have just filled the loop and will report back.
craigt47 is offline   Reply With Quote
Old 12-13-12, 01:38 PM   #15
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by craigt47 View Post
Hi,

So i started with just OH11 only and got the same problem. I have tried the full and bases version. Any ideas? I am starting to think this might be hardware problem. I ran some stress tests the temps are:
CPU: 67
GPU: 75 - xfx 6950

Temps seem to be ok, so i then thought power. I have 750w PSU which should be more than enough for my system. I have noticed that the water in the loop is very low. So this might be leading to the pump rushing and drawing on power, causing the power in increase along with the demands of GPU could be causing power outs. I have just filled the loop and will report back.
OHII v2 Full should work fine with your system on a fresh SH5 stock - patched to v1.2

Could be an issue with the download - you should try a fresh version of OHII
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:51 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.