SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-03-12, 05:52 PM   #1
CapZap1970
Sea Lord
 
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
Default Mods made by Ottibald1963

Dear ones:
I found the mods made by Ottibald1963, which are the following:
1.- Holtenauer Leuchtturm Areal Mod
2.- Levensauer HB Mod V2.0
3.- Rendsburger Strassen Drehbruecke Mod

I was lloking at the readme files enclosed in each one of them and I would like to know if there is anyone who could please give me a hand with the install of these mods.
Just in case, do I need to enable these mods separately or are they enclosed in any other mod?
Thanks a lot for your help.
__________________
CapZap1970 is offline   Reply With Quote
Old 12-03-12, 06:46 PM   #2
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Oh, man! I have a vague memory of those, but nothing concrete. Just from the titles #2 and #3 are Kiel Canal bridge mods. They may be the same ones included in LSH3. If they are you can get them that way or in the Wilhelmshaven & St Naz mod V7 for GWX. If they aren't the same then probably the ones in those two supermods are just as good.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 12-04-12, 09:27 AM   #3
irish1958
Ocean Warrior
 
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
Default

Quote:
Originally Posted by CapZap1970 View Post
Dear ones:
I found the mods made by Ottibald1963, which are the following:
1.- Holtenauer Leuchtturm Areal Mod
2.- Levensauer HB Mod V2.0
3.- Rendsburger Strassen Drehbruecke Mod

I was lloking at the readme files enclosed in each one of them and I would like to know if there is anyone who could please give me a hand with the install of these mods.
Just in case, do I need to enable these mods separately or are they enclosed in any other mod?
Thanks a lot for your help.
I assume you have the mods. If so, set them up in the standard JSGME file structure and enable them, one after another. Play the game after each mod is added and see what happens. If everything is fine and the game plays OK, good. If there are any file conflicts, note them, and compare the files with win merge if text files. This way you can see what was changed in the game and then decide what to do.
__________________
Irish1958
irish1958 is offline   Reply With Quote
Old 12-04-12, 01:59 PM   #4
CapZap1970
Sea Lord
 
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
Default

SS: I just discovered that the mod Holtenauer Leuchturm is the one that also appears in GWX, is little iland where the statue can be seen...
Now, according to your words if the other 2 mods are the ones that are also included in the Wilhelmshafen St. Nazaire mod for GWX (the bridges, I mean), then they are the same mods. Later today I will take a close look at them and see if they are exactly the same. Thanks for the info, SS.

Irish1958: Thanks to you too for your reply. Firt, I will take a look at the mod that menstions Sailor Steve and see if they are the same, otherwise I will have to sharpen my wits to enable them, because they are a mess and far from easy to place them into a folder and enable via GSME. I have to merge some files included with the LND campaign files, and some other instructions included in the readme.
Anyway, Thanks to both of you guys for taking the time and patience to reply.
__________________
CapZap1970 is offline   Reply With Quote
Old 12-04-12, 02:48 PM   #5
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by CapZap1970 View Post
I will take a look at the mod that menstions Sailor Steve and see if they are the same, otherwise I will have to sharpen my wits to enable them, because they are a mess and far from easy to place them into a folder and enable via GSME.
As I said, even if it turns out they are not the same, the ones in the Wilhelmshaven v7 are very good anyway, and easy to use.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 12-04-12, 03:23 PM   #6
CapZap1970
Sea Lord
 
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
Default

Rgr that!
Let's cross fingers, but I think we are talkng about the same bridges...
__________________
CapZap1970 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:52 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.