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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Ensign
![]() Join Date: Jan 2012
Location: NY Harbour, Periscope depth.
Posts: 235
Downloads: 160
Uploads: 0
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Introduction to Modding
Hi, I've searched the forums but nows the time to ask here: Are there any introductions to modding SH3? I have played with a lot of mods when I had problems, and hacked about a few text files when I patched my exe using the hsie mods, and I have a basic grasp of how mods work.
Fom what I can see, each mod is basically a child directory structure which overrides the stock directories. I have even made my very own basic mod to change the target icons on map view. I have some conflicts with my mod soup, and I'd like to be able to get to the root cause of it. One thing I'm unsure of is how you can have so many duplicate .cfg files in the mods directory. Which ones are read first, and can you combine a bunch of files with the same name into one 'hybrid mod'? I have loads of questions TBH, and was wondering if anyone had created any kind of modding documentation at all? ![]() Thanks. |
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Tags |
documentation, modding |
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