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Stowaway
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I might be having a spot o' trouble with the GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 mod. For some reason the navigation plots for Keil are, umm , , , borked.
The buttons for inbound and outbound seem reversed, plus the inbound route from Kiel leads me east. ![]() ![]() Also, the dock at Kiel seem buggered as well, especially since it starts me off on dry land (well, according to the map it does, anyway). Here is the list of mods I'm running. Does anyone have a clue why I'm having this difficulty? ~Albrecht von Hesse GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 LifeBoats&Debris_v4 Wac Animated Sub Pens interior start for GWX GWX - 16km Atmosphere GWX - Integrated Orders GWX - No Medals on Crew New Uboat Guns 1.2 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 Tikigod's - Engine Order Telegraph (German) Torpedo damage Final ver2.0 torpedo trail and wake fix Depthcharge Shake v2.01 hydrophone depth charge SH3-Fix_SN_2_Stock Fix_UZO_R_stock GWX Gold restricted Bino Mod Q Ship mod GWX3.0 GWX3.0 Additional_Ammo SH-5 Water for GWX 3.0 V0.9 Atlantic campaign (default) Searchlights_Removed KJF_Moon_v1.1 KB's Diesel Sound Mod Aces' Combined SH3.SDL Files v2 Pascal_Binoculars_Black sh3_soundmod_maat1 Real Depth Charge GWX - Enhanced Damage Effects Merchant_Fleet_Mod_3.2 Das Realistic Food |
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