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Old 10-13-12, 02:27 PM   #1
Albrecht Von Hesse
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Default might be having a spot o' trouble with GWX 3 Wilhemshafen,St Naz,Schluese and xtra sh

I might be having a spot o' trouble with the GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 mod. For some reason the navigation plots for Keil are, umm , , , borked.

The buttons for inbound and outbound seem reversed, plus the inbound route from Kiel leads me east.

Also, the dock at Kiel seem buggered as well, especially since it starts me off on dry land (well, according to the map it does, anyway).

Here is the list of mods I'm running. Does anyone have a clue why I'm having this difficulty?

~Albrecht von Hesse

GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
LifeBoats&Debris_v4
Wac Animated Sub Pens interior start for GWX
GWX - 16km Atmosphere
GWX - Integrated Orders
GWX - No Medals on Crew
New Uboat Guns 1.2
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
Tikigod's - Engine Order Telegraph (German)
Torpedo damage Final ver2.0
torpedo trail and wake fix
Depthcharge Shake v2.01
hydrophone depth charge
SH3-Fix_SN_2_Stock
Fix_UZO_R_stock
GWX Gold restricted Bino Mod
Q Ship mod GWX3.0
GWX3.0 Additional_Ammo
SH-5 Water for GWX 3.0 V0.9 Atlantic campaign (default)
Searchlights_Removed
KJF_Moon_v1.1
KB's Diesel Sound Mod
Aces' Combined SH3.SDL Files v2
Pascal_Binoculars_Black
sh3_soundmod_maat1
Real Depth Charge
GWX - Enhanced Damage Effects
Merchant_Fleet_Mod_3.2
Das Realistic Food
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