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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Dec 2009
Location: Canada
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Is this possible? I run the WB Fuel Efficiency Mod, and GWX 3.0.
In reality, Type VIICs were making it all the way from their French bases and to the far side of the Gulf of St. Lawrence. Check out this patrol from U-69, for example ***8211; the boat which sank the Carolus, and the Caribou: http://www.uboat.net/boats/patrols/patrol_499.html I'm wondering if this is possible with the game as I have it set up, or if this would require further modification?
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SH3: 100% Realism, DID, GWX 3.0 + SH3 Commander 3.2 + HITMAN'S BETA GUI FOR GWX 3.0 (in a word: AMAZING) + FM Interiors + SH5 Water + Thomsen's Sound Pack 3.2 + BillCar's Sonar Ping http://tinyurl.com/billcarpingmod SH4: 100% Realism, DID, RFB / TMO1.9+RSRDC / OM+OMEGU. Last edited by BillCar; 10-05-12 at 02:12 AM. |
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#2 |
Kaiser Bill's batman
Join Date: May 2010
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I do it, but only when the resupply vessel is over that way.
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#3 |
Sea Lord
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I agree.
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U-552 Tiger IDF |
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#4 |
Engineer
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Location: Canada
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Is it feasible to mimic those historical patrols where they didn't stop off at a resupply ship, though? I know that there's a discrepancy with the in-game distances being rendered on a flat, Mercator-style map as opposed to real life, thus extending the distances in-game, but I thought that WB's fuel efficiency mod compensated for this.
I'd try myself, but playing DID-style, I don't want to push my luck too much trying to do something that can't be managed.
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SH3: 100% Realism, DID, GWX 3.0 + SH3 Commander 3.2 + HITMAN'S BETA GUI FOR GWX 3.0 (in a word: AMAZING) + FM Interiors + SH5 Water + Thomsen's Sound Pack 3.2 + BillCar's Sonar Ping http://tinyurl.com/billcarpingmod SH4: 100% Realism, DID, RFB / TMO1.9+RSRDC / OM+OMEGU. |
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#5 | |
Navy Seal
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#6 |
SUBSIM Newsman
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I mostly use IX series, and then I have more stamina and range with that boat.
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#7 | |
Seaman
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Yeah I use a IXB aswell and now I'm wondering if I could straight shot it across the atlantic to the carribean and get back to Spain with a safe amount of fuel. Can easily hit Canada/New England area with the Belchen on return. It's Jan. 1941 for me and there is the Vigo port in Spain that has the creepy resupply ship from Das Boot. Then the supply ship South of that, West off the coast of Africa. Those could be good options for a VIIC. Stock up on supplies at Vigo or near the islands off Africa then use your batteries as much as possible. Could work ![]() |
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#8 |
SUBSIM Newsman
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^Good choices, Vigo is ok!
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#9 | |
Engineer
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So far, 1939 and early 1940, while taking a IXB to Canadian and Eastern US waters, I have not needed to stop for fuel even once before making it back to my home port (Wilhelmshaven).
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SH3: 100% Realism, DID, GWX 3.0 + SH3 Commander 3.2 + HITMAN'S BETA GUI FOR GWX 3.0 (in a word: AMAZING) + FM Interiors + SH5 Water + Thomsen's Sound Pack 3.2 + BillCar's Sonar Ping http://tinyurl.com/billcarpingmod SH4: 100% Realism, DID, RFB / TMO1.9+RSRDC / OM+OMEGU. |
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#10 |
Subsim Aviator
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because the earth is spherical in reality and the SHIII map is flat in the game the distances involved are all screwed up so without modification the historical recreation of the trip is not possible.
I believe the GWX mod "fixed" this by dramatically increasing the range of some of those u-boats in the game. so they would have range enough to make the trip non stop but its been a long time since i've had the old girl off the shelf. in stock... you'd run out of diesel - if i remember correctly the range on the u-boats was programmed to be historically accurate, but because of the flat earth, the north atlantic is substantially larger in SHIII than in real life as the distances are stretched a bit particularly in the northern most areas where we would spend a great deal of our patrol time. The next subsim to roll out HAS to have a spherical map like the flight simulator seris - some way - some how.
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#11 |
Sea Lord
![]() Join Date: Nov 2007
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GR is right - GWX increased the ranges of all u-boats to compensate for the flat earth that SH3 used.
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#12 |
Engineer
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Location: Canada
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Awesome. I look forward to some short patrols in North American waters with my VIIC!
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SH3: 100% Realism, DID, GWX 3.0 + SH3 Commander 3.2 + HITMAN'S BETA GUI FOR GWX 3.0 (in a word: AMAZING) + FM Interiors + SH5 Water + Thomsen's Sound Pack 3.2 + BillCar's Sonar Ping http://tinyurl.com/billcarpingmod SH4: 100% Realism, DID, RFB / TMO1.9+RSRDC / OM+OMEGU. |
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#13 | |
Chief of the Boat
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#14 |
Ace of the Deep
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Good hunting and a bon voyage...
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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#15 |
Weps
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There are at least 4 ways to do it. The first two are historically accurate; realism is compromised with the last two.
1) travel out and back on one diesel at standard speed. Make maximum use of electric motors as well to stretch your fuel. ![]() 2)as above, but take advantage of the Milk Cows when they become available. ![]() 3) as above on the outbound leg but teleport home when done. Use all remaining fuel hunting at the objective. (realism killer) ![]() 4) go to your Realism settings and uncheck Limited Fuel. You can now go anywhere at flank speed for the rest of time. ![]()
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