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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Jun 2005
Posts: 212
Downloads: 0
Uploads: 0
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I can't find where/how to create a mod setup for jsgme use.
Some of the edits are cfg, some are with the old minitweaker. I will take my abuse for any help in this regard. |
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#2 |
Ensign
![]() Join Date: May 2010
Location: Pandora. Not the blue cat people Pandora...
Posts: 227
Downloads: 52
Uploads: 0
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Are you asking how to make your own mods, or how to install via JSGME?
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#3 |
Navy Seal
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If you are asking how to make a mod JSGME ready, just follow the file structure of the game. Example, your Cfg file change would go in a folder labeled Cfg, which would go into a folder labeled data, which would go into a folder labeled what you want your mod called. You would then put that folder in the Mods folder to be enabled by JSGME. If you have a readme for the mod, put it in a folder labeled Documentation and put it the folder labeled what the mod is called along with the data folder, JSGME knows what to do with the Documentation folder. I hope this helps.
![]() P.S. You are not stupid, just inexperienced, and we have all been there at one time or another.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#4 |
Engineer
![]() Join Date: Jun 2005
Posts: 212
Downloads: 0
Uploads: 0
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OH, so the easiest way would be to copy/past the files I want to change into a file called "patmod", make the changes, the dump into the jgsme mod folder?
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#5 | |
Chief of the Boat
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![]() Quote:
KM Heavy Mod Unzip the file into the MODS folder in your SH3 directory and it should look like...KMHeavyMod>data>Sea>NBB_Bismarck etc. |
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#6 |
Engineer
![]() Join Date: Jun 2005
Posts: 212
Downloads: 0
Uploads: 0
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Ok, the .cfg part is fine for that, and if I do the same for the 'gun', 'shells', etc folders the same? Just pack them all into one folder with the proper heirarchy and then into "mods"?
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