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#1 |
Death by Spartan
![]() Join Date: Sep 2012
Posts: 15
Downloads: 15
Uploads: 0
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Ive been prowling the Baltic on search patterns (manual and Trevally Script search patterns) and have not so much as heard a prop turning. Any tips on how to increase my contact success rate?
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#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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If so, I wouldn't be surprised at all not being able to pick any Polish contact. In real life from about 29 to 30 Aug 1939, three U-boats, U-31, U-32 and U-35, had been waiting off Gdynia (located in the Gulf of Danzig and base of the Polish Navy at that time) for the start of the hostilities. When it became clear that the 3 destroyers that they should have gone after (ORP Burza, ORP Blyskawica, and ORP Grom) had already been secretly withdrawn to UK in the context of Operation Peking, they were called back at base in Kiel and Wilhelmshaven. In the immediate aftermath of the German declaration of war on Poland, (1 Sep), 3 Polish warships were sunk on 3 Sept (the gunboat ORP General Haller, the minelayer ORP Gryf, and the destroyer ORP Wicher), and 2 more on 14 Sep (the destroyers ORP Czapla and ORP Jaskolka), but all of them by Lutwaffe bombers. As far as I know, no Polish merchant ship was either sunk by any U-boat. As you can see no mutch action for Ubootwaffe in the Baltic. Had Trevally replenished it with Polish targets, he would have distorted the history but, as this is a game and not a strict historical reconstruction, I would patrol anyway the area between the Oresund strait and the island of Bornholm for late warships on route to England. ![]() EDIT P.S @ Trevally: if you happen to read this post, I would change the mission requirements from sinking 4 ships to sinking (or even, if possible, just reconing) 1-2 warships. ![]() Also, it would be cool if you could modify its dates to something like 31/08 - 15/09/39. We should start our campaign in the middle of the Baltic, (similarly to the vanilla tutorial mission) somewhere off Memel, and waiting for the start of the ostilities before taking action. Last edited by gap; 09-23-12 at 12:04 PM. |
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#3 |
Navy Seal
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#4 |
Death by Spartan
![]() Join Date: Sep 2012
Posts: 15
Downloads: 15
Uploads: 0
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Great Intel. Thank you.
In fact after I made the post I caught a Hog Island Type A freighter in the pinch area Trevally is showing. ![]() |
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#5 | |
Navy Seal
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![]() ![]() Yes - this sounds like a good idea (realism where possible) ![]() I will change this in patch 1 (patch 1 may soon be a new version ![]() The campaign can be set st start during the tutorial so as soon as it has finished and you are on your way to Kiel - the campaign has started ![]() ![]() So I would encourage everyone to play the tutorial with OHII ![]() ![]() |
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#6 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Wouldn't be possible to get rid of the ridiculous merchant sinking requirements of the tutorial? If possible, I would entirely replace the tutorial with an improved version of your Baltic Operation mission, instead of linking them together. ![]() |
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#7 | |
Navy Seal
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I can change some of it ![]() The cinematics, objective names and some actions would have to stay as they are scripted into the mission:- Code:
def ShowNextObjectives( objective ): name = objective.ObjectiveName if name == "ReachObservationPeriscopeObjective": Mission.SetObjectiveAsHidden( GetObjectiveByName( "RotateObservationPeriscopeObjective" ), False ) if name == "RotateObservationPeriscopeObjective": Mission.SetObjectiveAsHidden( GetObjectiveByName( "LockOnFirstShipObjective" ), False ) if name == "LockOnFirstShipObjective": Mission.SetObjectiveAsHidden( GetObjectiveByName( "FireTorpedoObjective" ), False ) if name == "FireTorpedoObjective": Mission.SetObjectiveAsHidden( GetObjectiveByName( "SelectNextTorpedoTubeObjective" ), False ) # if name == "Sink the ship or fire all 4 torpedoes": #Mission.SetObjectiveAsHidden( GetObjectiveByName( "Sink 2 more ships to complete the objective" ), False )#it's done by triggers Mission.SetObjectiveAsHidden( GetObjectiveByName( "OpenTAIObjective" ), False ) if name == "OpenTAIObjective": Mission.SetObjectiveAsHidden( GetObjectiveByName( "PlotCourseToSecondShipObjective" ), False ) if name == "PlotCourseToSecondShipObjective": Mission.SetObjectiveAsHidden( GetObjectiveByName( "Reach second ship area" ), False ) if name == "Sink 2 more ships to complete the objective": Mission.SetObjectiveAsHidden( GetObjectiveByName( "Dock at Kiel" ), False ) Mission.SetObjectiveAsHidden( GetObjectiveByName( "OpenNavigationMapObjective" ), False ) if name == "OpenNavigationMapObjective": Mission.SetObjectiveAsHidden( GetObjectiveByName( "PlotCourseToKielObjective" ), False ) if name == "PlotCourseToKielObjective": Mission.SetObjectiveAsHidden( GetObjectiveByName( "SetTimeCompressionTo1024Objective" ), False ) if name == "SetTimeCompressionTo1024Objective": Mission.SetObjectiveAsHidden( GetObjectiveByName( "ReachKielObjective" ), False ) ShowFeedbackForAllObjectives() So we would need to come up with a tutorial that had the following points:-
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