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#1 |
Watch Officer
![]() Join Date: Jun 2006
Location: Beneath the surface.....
Posts: 334
Downloads: 83
Uploads: 0
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Hi
Using the goblin editor I did find a way change the speed etc. These data is being found inthe .sim files. But I can't find the data that stands for the maximum diving dept (crush dept). Is that value to be found in the same .sim file? Or do I have to check an other one. (or is it just me being blind) If someone can give me a hint where to search.. Thanks ![]() |
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#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
PeriscopeDepth= SnorkelDepth= CrashDepth= MaxDepth= DiveDepth= SurfaceDepth= TorpLaunchMaxDepth= StormConditions= |
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#3 |
Ocean Warrior
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You can also playing with the max speed in NSS_Uboatxx.cfg
MaxSpeed= MaxSpeedSubmerged=
__________________
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#4 |
Watch Officer
![]() Join Date: Jun 2006
Location: Beneath the surface.....
Posts: 334
Downloads: 83
Uploads: 0
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Thanks. Will try this.
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#5 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#6 |
Watch Officer
![]() Join Date: Jun 2006
Location: Beneath the surface.....
Posts: 334
Downloads: 83
Uploads: 0
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Hi
I am bringing this one up. I'm starting playing SH5 again and digging myself into the files for modding. I'm still looking for a way to change the maximum diving dept. I changed the values in the cfg files but editing that doesn't change a thing. When editing the sim file of the boat with the Goblin Editor I can succesfully change the maximum speed but I can't find the values for changing the maximum diving dept. I also opened the zon file of the boat and I found a entry called CRASHDEPTH. But changing that value to some ridiculous high number doesn't let the boat dive to that depth. The boat crushes at about 240-280 meters and than dives deep in to the abyss to end the game at the value given in the zon file. Does anyone know where to look for the value that let's you dive your boat for example below 300 meters safely? (I know this is not historically accurate) Thanks. Robert |
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