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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jul 2012
Location: Savannah, GA
Posts: 25
Downloads: 39
Uploads: 0
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Hello guys, i cant seem a good mod for what im looking for and so thats why i am here
i am sick and tired of giving a MERCHANT ship 4 torpedoes and its still chugging along like nothing happened. Does anyone know a mod where the torps do more damage without it being to powerful like one shoting battleships? Thanks |
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#2 |
Swabbie
![]() Join Date: Jul 2012
Location: Chicago, IL
Posts: 10
Downloads: 55
Uploads: 0
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there is a mod called Flotation tweak or something. It makes it so the ship takes in water over time so it actually depends on how many fish you shoot at it. That one is pretty good compared to the base game
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#3 |
Watch
![]() Join Date: Jul 2012
Location: Savannah, GA
Posts: 25
Downloads: 39
Uploads: 0
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Sounds good, and if anyone else has any other suggestions im all ears!
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#4 |
Swabbie
![]() Join Date: Aug 2007
Posts: 6
Downloads: 324
Uploads: 0
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I think if you try TheDarkWraith's FX update you won't be disappointed.
http://www.subsim.com/radioroom/show...ight=fx+update Two hits is all it takes to sink most ships most times. If fire starts on board the ship may sink after a while. Watch out for secondary explosions as well, damage is more realistic, no more Hollywood firework displays. ![]() |
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#5 |
Captain
![]() Join Date: Apr 2005
Location: Wagga Wagga, NSW Australia
Posts: 519
Downloads: 40
Uploads: 0
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