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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Bilge Rat
![]() Join Date: Mar 2012
Location: West Yorkshire UK
Posts: 1
Downloads: 12
Uploads: 0
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Hi guys.
I've been bit of a lurker since March-ish. I'm still pretty new to this game series as a whole, but been enjoying my time sinking those pesky English merchant ships. I really want to step up my gaming experience. So I have a few mods installed. TDW: TDC 6.9.0 FX Update 0.0.19 Dynamic Environment v2.1 In game, I find the map contact thing a bit gamey, so I just tend to try and ignore it, so this leads to a question... Sometimes I will get a contact via the hydrophone (manually done with the home+end keys, send to the TDC, ect). How come sometimes my sonar guy cannot give me a distance reading to contact (estimated)? Is this due to a sonar range issue? If it's any help my sonar guy is well qualified, his passive stat's are pretty much maxxed out. No problem getting a heading but without a estimated range, things kinda get sticky! Another question if I may? When you get sent to patrol a grid reference and are using no map contacts, what is your most used methods of patrol? Or do you look for a suspected shipping lane in that grid, and submerge and wait listening on the hydrophone? Thanks for your time reading through this. Regards Apprentice U-Boot Kapitän |
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