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#1 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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yah--another one of the "what" mods
Back into the sh3 addiction---been gone awhile again--forgot a lot--lotta info on everything here
![]() I know--these type threads are numerous, been around since the beginning, and annoying to some ![]() Anyone care to wiegh in on what would be good inclusions --or if there are updates to the ones i already have installed: (GWX 3.0 base) lifeboats&debris_v4 GWX_Daflags&pen_2010 FM30_updownfinal FM_Newinterior_V1.0 Conning Tower open hatch TestMfood GWX_Enhanced Damage Effects Depthcharge Shake V2.01 Urfichts_MOdstrike_Beta 1 Waterstream+Exhaust Combo V2.3 for GWX New Uboat Guns 1.2 Wac4.1 Subpen_animated_18.02.2010 Flags_enlighten Pascal_Port_People Raptor's Das Boat Skin Wooden_Lifeboats_Mod_1.1 Raptor's Uniforms V2.0[Grey] GWX 3Wilhemshafen,St Naz,Schluse and xtra ships V6 GWX-Merged Campaign GWX-16Km Atmosphere Aces' Multimod compatibility fix release v1.3public beta Aces' St.Nazaire Sub Pens v2 for Wilhelmshafen,St Naaz, Schhe.... Radio England Torpedoraum Typ II 1.0 Torpedoraum Typ II for Postalbyke and of course using sh3 commander. Be starting career as 1st flottila with the IIA---just curoius what if any updates are out there (or any must haves) for the soup i have going on? (been going through a lotta of threads---so many to catch up on) any thoughts or recomendations will be appreciated regards, snafu
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#2 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Firstly, I suggest you remove the GWX Merged Campaign if you plan to stay in the Atlantic theater Operation. Unless you plan to sail in every ocean with your Sub.
It'll only increase the load-times and memory usage since it merges the stuff from the Indian ocean and the black Sea. Have you installed Stiebler and H.Sie's Patches. Highly recommended. Adds some really long overdue fixes to the sh3.exe. Things like Watch Officer finally entering the Bridge himself. (that ex-lazy bum) On top of many other neat features! Torpedo_HAHD_1024_GWX is another great addition. It adds awesome modeled torps form the Old man of HAHD himself. If you're using the external View, i suggest trying the latest Real Underwater Environment v1.0 mod too. To spike up the underwater atmo. Or Testpilots Lensflare Effect for a bit of Hollywood effect on camera-lens There are lots of cool little additions. Here is my Type2 mod-setup as a reference. Keep in mind that i don't use Aces or Urfish's work in this one. Code:
GWX - 16km Atmosphere Foam OLC's Modified Searchlight Beams for GWX3 Sobers 3D waves Stiebler3_Addon_for_V16B1 Supplement to V16B1 (JSGME) Torpedo_HAHD_1024_GWX Lensflare Effekt 1.0 FM_NewInterior_V1.0 FM_NewInterior_V1.0 - Blue Interior FM_NewInterior_V1.0 - Blue Conning Tower Interior FM_NI_Fix_for_NVD_DC_Shake_001 FM_Night Map Blue DD_VisibleMines_V1.0 GWX - Captain America's Officer Icons GWX - No Medals on Crew GWX_SH4StyleFlag_fullModel LifeBoats&Debris_v4 Subphones New Uboat Guns 1.2 Pascal_Port_People Leitz Fernglas HaloNotVisibleThroughBody Rapt0r's Instruments V3.5 Rapt0r's Uniforms V2.0 [Grey] Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch Rapt0r's Uniforms No Medals On Crew [Patch] Kiel Map Detail Q Ship mod GWX3.0 FUBARSVIIC U201 Destroyers&Corvette Enhanced Funnel Smoke and Thomsens Ships V4.1 GWX - Main movie - 'Das Boot' Venatore's Ambient Hydrophone Sound Venatore's Ambient Underwater Sound Venatore's Internal U-Boat Sound Effect GWX - Enhanced Damage Effects Type 2 Torpedoraum Typ II 1.0 Torpedoraum Typ II for Postalbyke TypeIIa Tuneup GWX - Seabed Repair Mod
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#3 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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Thank You Myxal--a lot in that list I've not seen before---some must haves there---
much appreciated regards, snafu
__________________
.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#4 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
Uploads: 0
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Try this for your type II
http://www.subsim.com/radioroom/showthread.php?t=196139 it adds a torpedo room with some off watch crew playing cards, the missing seated helmsman in the command room, and a cook at the stove, it also adds a nice small type II conning tower with open hatch, and a standing type attack periscope that has the up/down twisty thing mod. I could not find it but I think I saw a type II tuneup for the turm details. |
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