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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Jan 2012
Location: NY Harbour, Periscope depth.
Posts: 235
Downloads: 160
Uploads: 0
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I'm playing manual TDC, and I can pretty much hit stuff more often than not, but I must admit to not being 100% confident with the methods.
I usually plot the ships track, and then park myself 90 degrees perpendicular to it, ( at periscope depth as I always seem to get spotted making surface attacks. I think I have a double agent on my watch crew who must be flashing a torch at them every so often) At periscope depth I'll usually be pretty close, say 6-800m, and this is what I do.
All of this works well, I'm just not sure about any other methods. Does the fact that I move my crosshairs so that my angle reads 000, mean that I'm predicting the position that the torpedo will hit when the ship is dead ahead of me, at ninety degrees? So for example, if the AOB was say, 70degrees, and i input the data, I would then turn my crosshairs so that it still read 000? and then that would be the predicted position the fish would hit when the ship arrives at a 70degree angle? Pardon me if I'm not making myself clear, but of all the tuts I've watched, none really explain the 'why', at least not well enough for me to grasp it :P I'd appreciate it if someone could explain the methods used. ![]() |
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#2 | |||
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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No in the sense that gyro angle tells you the angle of the torpedo after it leaves the tube. 0 angle means the eel moves straight, 1 degree angle means the eel will make a 1 degree turn after launching, 90 degree angle means the eel will make a perpendicular 90 degree turn after launching. Yes in the sense that the method you described tries to make sure that the torpedo will hit the target perfectly at a 90 degree angle minimizing dud risk and minimizing the effect of any errors in the shooting calculations. Quote:
I think you can make two kinds of shots when you at an angle towards the enemy: 1. A straight torpedo run despite the U-boat and the ship being at an angle: you shoot with a gyro angle of 0 and minimize the calculation risk, but then your eel will hit the target at an angle, risking a dud shot. 2. A curved torpedo run: you shoot with a gyro angle that makes your eel turn enough to hit the target at a 90 degree angle minimizing the risk of a dud but then the torpedo is turning and that makes the risk of a miss bigger.
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#3 |
Ensign
![]() Join Date: Jan 2012
Location: NY Harbour, Periscope depth.
Posts: 235
Downloads: 160
Uploads: 0
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Thanks very much for taking the time sublynx, much appreciated!
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#4 | |
Sailor man
![]() Join Date: Jan 2011
Location: On the shores of the East China Sea
Posts: 44
Downloads: 53
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![]() I would usually favour option 1. |
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#5 | ||
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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Himmel, sukeltakaa! |
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#6 |
Ensign
![]() Join Date: Jan 2012
Location: NY Harbour, Periscope depth.
Posts: 235
Downloads: 160
Uploads: 0
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Cool stuff, guess I'll try a night attack this evening if I strike lucky
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#7 | |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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- Plot target's speed and course at a distance of ~5km. - Approach target hull down (depth 6-7m) keeping your profile as small as possible. - Lie in wait and attack from preplanned position. Fair warning! When attacking armed ship, it's wise to launch more than one torp or hunter can become prey.
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Himmel, sukeltakaa! |
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#8 | |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
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Pulling off a sucessful night surface attack against a convoy and escaping on the surface while watching the escorts shoot strshells off in the wrong direction because the escorts have no idea where I am has probably been THE most satisfying experience in SH3 for me as well as one of the most nerve wracking. ![]() I've only managed to really do it a few times. Most of the time, the escorts pick me up after the torpedoes hit or I push just a little toooo close and get spotted and have to run. ![]() When you get late war, making surface attacks against convoys with radar equipped escorts becomes almost impossible. I find myself making submerged attacks at dawn/dusk/daylight more and more. By mid to late 1943, even that borders on suicide. Why pick on convoys anyway? ![]()
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