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Old 06-22-12, 04:26 AM   #1
jason8888
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whats the best eye candy mods that's compatible with this mega mod ?
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Old 06-22-12, 08:36 PM   #2
Littica Marek
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Quote:
Originally Posted by jason8888 View Post
whats the best eye candy mods that's compatible with this mega mod ?
Well i dont know if its the best but i have a lot of Mods with mine, seems stable and looks great, here's my list

RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
3000 Yard Bearing Tool (1440x)
#1 Real Environment mod install
Lite Fog v2 + 300' Underwater Visability
MaxOptics IV for RFB 2.0
MaxOptics Binocular for RFB
Merchant Skinpack v2 RFB
SAP v0.5 Stock-RFB-RSRDC
different_smoke_merchants_warships
Keldunks_RFB.1.52_tweaksV3
Nav Map Make-Over v2.1
NMMO Airbase Add-on
Less Plankton 1.2
Bigger Better Protractors
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
RSRDC_RFB_Pre Pearl Harbor Career Start
Sub Class Info - RFB
Sub Class Info - RSRDC - RFB
Sub Class Info - S-42 Class
SMALLER SEABED ROCKS
Webster's Better Air Patrols
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
Living breathing Ocean VS_3 with new lighting and reflection work
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Old 06-23-12, 01:30 AM   #3
jason8888
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Quote:
Originally Posted by Littica Marek View Post
Well i dont know if its the best but i have a lot of Mods with mine, seems stable and looks great, here's my list

RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
3000 Yard Bearing Tool (1440x)
#1 Real Environment mod install
Lite Fog v2 + 300' Underwater Visability
MaxOptics IV for RFB 2.0
MaxOptics Binocular for RFB
Merchant Skinpack v2 RFB
SAP v0.5 Stock-RFB-RSRDC
different_smoke_merchants_warships
Keldunks_RFB.1.52_tweaksV3
Nav Map Make-Over v2.1
NMMO Airbase Add-on
Less Plankton 1.2
Bigger Better Protractors
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
RSRDC_RFB_Pre Pearl Harbor Career Start
Sub Class Info - RFB
Sub Class Info - RSRDC - RFB
Sub Class Info - S-42 Class
SMALLER SEABED ROCKS
Webster's Better Air Patrols
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
Living breathing Ocean VS_3 with new lighting and reflection work
thanks ill give them a try
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Old 06-23-12, 01:26 PM   #4
Rockin Robbins
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Yikes!!! That's a candidate for most obscene mod soup in history. Here's the straight scoop and you can believe it or just forget it. Who am I to be worth listening to.

In a supermod, all factors are so interdependent that tweaking any one of them is likely to make the mod not work properly. This is ESPECIALLY true if you're going to mess with the environmental eye candy. You're going to get so many strange things happening you won't know where to start to fix it.

RFB and TMO have been meticulously tweaked and balanced for years by people who know much more about how to get the game to do what they want than you and I put together. Start doing the light fog and Living Breathing Oceans mods and your AI is going to be so screwed up that the game will either be brain dead, not able to detect you at noon, anchored 3' from a DD or you'll have Superman in the escorts, able to detect you beneath four thermoclines without pinging and rain death on you from an airplane when you're at 400'.

There is only one thing you can do by tweaking a supermod. You can make it worse. You will probably make it MUCH worse. Both sets of modders had a deep disdain for eye candy because it ALWAYS screws up the gameplay. TMO and RFB were made for a single reason: optimized gameplay. Eyecandy was sacrificed every time if it made gameplay better.

Eyecandy lies anyway. How many subs full of holes still submerge fine? How many merchies with no holes visible sink? Eyecandy, beyond what you need to play, contributes nothing to the game but trouble.

Want eyecandy? Go play Unreal Tournament 3. They don't have to be realistic.
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Old 06-23-12, 01:34 PM   #5
ejbeadles
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Ok Rockin Robin, having 87 gazillion mods running, I figured I would learn by example. In order for the best game play experience, what do you run as far as mods go and in what order do you load them?

Thanks!
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Old 06-23-12, 01:39 PM   #6
WernherVonTrapp
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Quote:
Originally Posted by Littica Marek View Post
Well i dont know if its the best but i have a lot of Mods with mine, seems stable and looks great, here's my list

RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
3000 Yard Bearing Tool (1440x)
#1 Real Environment mod install
Lite Fog v2 + 300' Underwater Visability
MaxOptics IV for RFB 2.0
MaxOptics Binocular for RFB
Merchant Skinpack v2 RFB
SAP v0.5 Stock-RFB-RSRDC
different_smoke_merchants_warships
Keldunks_RFB.1.52_tweaksV3
Nav Map Make-Over v2.1
NMMO Airbase Add-on
Less Plankton 1.2
Bigger Better Protractors
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
RSRDC_RFB_Pre Pearl Harbor Career Start
Sub Class Info - RFB
Sub Class Info - RSRDC - RFB
Sub Class Info - S-42 Class
SMALLER SEABED ROCKS
Webster's Better Air Patrols
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
Living breathing Ocean VS_3 with new lighting and reflection work
Wow! I'm surprised that you haven't had any issues YET. I think RFB already comes with it's own environmental mod, and adding all those others looks like a disaster waiting to happen. If I were you, I'd lose the "#1 Real Environment mod install" and "Living breathing Ocean VS_3 with new lighting and reflection work".
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Old 06-23-12, 04:39 PM   #7
donna52522
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Quote:
Originally Posted by Littica Marek View Post
Well i dont know if its the best but i have a lot of Mods with mine, seems stable and looks great, here's my list

RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
3000 Yard Bearing Tool (1440x)
#1 Real Environment mod install
Lite Fog v2 + 300' Underwater Visability
MaxOptics IV for RFB 2.0
MaxOptics Binocular for RFB
Merchant Skinpack v2 RFB
SAP v0.5 Stock-RFB-RSRDC
different_smoke_merchants_warships
Keldunks_RFB.1.52_tweaksV3
Nav Map Make-Over v2.1
NMMO Airbase Add-on
Less Plankton 1.2
Bigger Better Protractors
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
RSRDC_RFB_Pre Pearl Harbor Career Start
Sub Class Info - RFB
Sub Class Info - RSRDC - RFB
Sub Class Info - S-42 Class
SMALLER SEABED ROCKS
Webster's Better Air Patrols
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
Living breathing Ocean VS_3 with new lighting and reflection work
If it runs fine for you, stick with it.
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Old 06-23-12, 05:25 PM   #8
WernherVonTrapp
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Quote:
Originally Posted by donna52522 View Post
If it runs fine for you, stick with it.
I would've said the same thing, that is, before I had an improperly installed mod rear it's ugly head in late 1944 and I couldn't continue my career. I saw signs of it early on, ships floating slightly above the ocean/screws out of the water, night time when it should've been day, etc., but I shrugged them all off because one way or another, I found a way to continue my career and all would return to normal. Then, late in 1944 I had a CTD and a subsequent failure to load, couldn't restart no matter what I did.

Then, after going over my mod installations in JSGME, I surmised that I had improperly installed one mod, maybe two (I can't recall, too long ago) but I had a great career going and it was sooo frustrating to lose it. Just wanted to save someone else the heartache.
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Old 06-23-12, 08:19 PM   #9
Rockin Robbins
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Quote:
RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
3000 Yard Bearing Tool (1440x)
#1 Real Environment mod install
Lite Fog v2 + 300' Underwater Visability
MaxOptics IV for RFB 2.0
MaxOptics Binocular for RFB
Merchant Skinpack v2 RFB
SAP v0.5 Stock-RFB-RSRDC
different_smoke_merchants_warships
Keldunks_RFB.1.52_tweaksV3
Nav Map Make-Over v2.1
NMMO Airbase Add-on
Less Plankton 1.2
Bigger Better Protractors
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
RSRDC_RFB_Pre Pearl Harbor Career Start
Sub Class Info - RFB
Sub Class Info - RSRDC - RFB
Sub Class Info - S-42 Class
SMALLER SEABED ROCKS
Webster's Better Air Patrols
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
Living breathing Ocean VS_3 with new lighting and reflection work
Okay, looking through the list here, I'd delete anything that wasn't specifically meant to run with RFB. So, #1 Real Environment mod install,
Lite Fog v2 + 300' Underwater Visability would be gone. Bearing tool is fine. Different smoke would go away. Keldunk's tweaks, to the best of my knowledge, are not RFB approved and I'd suspect them of unknowing mod breaking. Use at your own risk there.

Nav Map makeover and Airbases should not have any bearing on AI. I say should because modders love to cross the line and tweak something completely away from the subject matter of their mod. Chances are they are fine.

Less Plankton can change underwater visibility which could nerf the AI or make it unreasonably good. I'd leave that alone.

Bigger protractors should be fine: nothing to mess up the AI there.

The Dark Wraith depth charge water disturbance I'm not familiar with. I'd play with and without to try to notice AI differences. Chances are it just shakes the sub and won't hurt anything.

The next group of stuff specifically mentions RFB and is nothing but info. That won't hurt the AI.

Webster's better air patrols should be just a campaign change and not affect AI. You can ask Webster on that one.

But the last two are real deal killers. TDW ship plane fire damage will play all heck with AI and damage behavior, and Living Breathing Ocean will mess up detection distances, ability to lock on targets and enemy AI. TMO has it's own environmental mod simply because NONE of them would allow TMO to work properly. Every one of them caused Ducimus' minutely tweaked balance of enemy AI to sub capabilities to skew too far one way or another.

He ended up working with one of the environmental mod people to get a subset that although it didn't look as impressive, the game played much better.

I say gameplay is about 90 on the importance scale and eyecandy is 10. If you can have the eyecandy and still have a great playing game, fine. But when you get a game that takes 10 minutes to load, you can't lock a target more than 1000 yards away and DDs are shooting you from over the horizon and hitting the first shot, it doesn't matter how pretty the game is, you can't have any fun!

I run TMO, RSRD, a 3000 yard bearing plotter (Capn Scurvy), TMOKeys (gives me shift-i auto identification), a couple of sub skins, some custom missions and that's about it. I keep it as simple as I can so the game plays the way Ducimus wanted it to play. To me, it's an insult to take a mod he bled over for months and drop doggie doo all over it. Then if I'm true to form I'd complain to him that planes are bombing me at 400' in rough weather. If I'm gonna run TMO I want to run TMO the way the modder intended it to run. The few things I don't like are vastly outweighed by the sheer genius of the rest of it.

It's the same with RFB. I tested their mod for them I KNOW how much they put into that thing and all the tough questions they answered the best they could and went with it. When I play RFB I want to experience it the way that whole team of modders intended RFB to play.

Oh! If you really want the eyecandy, the GWX of SH4 is Fall of the Rising Sun. They have more targets and fancy eye candy than anybody. It does have some defects, but it is definitely an underrated mod that is a ton of fun to play. Give it a try!

Last edited by Rockin Robbins; 06-23-12 at 08:32 PM.
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Old 06-23-12, 08:50 PM   #10
Hylander_1314
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RR,

The depthcharge disturbance mod only adds in that few seconds of time after a DC goes off, and your boat gets lost in the mix for a few seconds.

The ship lane fire mod, only acts to help bring about the demise of a ship or plane you have damaged. If the doesn't go out, and left to burn uncontrolably, it will cause structural failure especially in planes. The frustrating thing of a Japanese plane continuing on while it's ablaze juat ain't right. They had a nasty habit of collapsing from wingroot fires, and engine fires don't usually allow them to make repeated attacks.

I use them with TMO, amd have had no ill effects on gameplay.
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