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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Feb 2011
Location: In the past...
Posts: 321
Downloads: 89
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After agonizing for several months about the morality of this, and not getting any responses from people, I decided to go ahead! So without further ado;
*Ahem.* THIS IS NOT MY .DAT, NOT MY MODEL, AND NOT MY WORK. I am re-releasing it with a slight modification to work with my Type II Interior 2 mod. It is here: http://bit.ly/Rr8hLa Readme as follows: /begin readme Torpedoraum II for Postalbyke CT Please read entire text! This isn't my stuff! This is an update to the Torpedoraum II mod by MCHALO12, based on some innovative work by Tomi_099. I have removed some of the extra weight from this model, and have reworked the CT hatch area for use with my Type II Interior 2 series of mod. I have also cut out the cameras.dat and commands.de files to make this more friendly for my mod. I repeat: I don't own the model or the .dat, I just updated it to interface with my mod. Original Readme: Readme Torpedoraum II - (Please scroll down for the Englisch version) --- English version --- This mod adds a torpedo room to the interiour of the type II boat, furthermore, some objects in the command room are changed or added. The mod is JSGME compatible and works in combination with LSH, GWX, WAC and stock SH3. Additionally to the torpedo room, also camera behaviour is changed: command room camera "F2" now and bridge camera "F4" are free cameras, so the new interiour can be watched more easily. By pressing the "0" - key on the keypad you can get back to previous stations, for example to the command room if you were watching radio messages. The mod edits three files: nss_uboat2_cr.dat, cameras.dat and commands_de.cfg ATTENTION: The file "cameras.dat" is from Lsh 5 in combination with the OLC GUI. This could probably cause problems for players that do not use Lsh with OLC GUI, so these players have to delete the files cameras.dat and commands_de.cfg from the "MODS" - folder BEFORE enabling the mod via JSGME. If you wish to have the camera mod also in combination with other super mods, please write me - MCHALO12- a PM at the Ubisoft or Subsim forum. Credits: Nearly all objects in the torpedo room were modelled by Tomi_099 from the subsim forum. He created the torpedo room for SH4 and I converted it to SH3 and added a couple of new objects. My huge gratitude and admiration therefore goes to Tomi for his love of detail in his invaluable work for SH; I hope we may admire many more pieces of his work! The new crew members were created by xalex99x and radagast95 from the Ubisoft forum. Besides this, both of them helped to solve a couple of technical problems, and especially Alex had to sometimes calm me down if something did not work at all... ![]() Many other people helped me with the various problems (the order of mention has no meaning): - Rowi58 - Testpilot1978 - Magic1111 - EMB - dreibuchstaben - blueduck1980 - Flakmonkey I certainly forgot to mention someone, sorry for this, please contact me via PM at the Ubisoft or Subsim forum. Have fun with this mod, best regards, MCHALO12. /end readme I hope everyone has as much fun with this mod as I do, I don't go to sea without it!
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God is a comedian playing to an audience too afraid to laugh. -Voltaire Last edited by postalbyke; 01-01-13 at 01:11 AM. |
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#2 |
Chief
![]() Join Date: Feb 2011
Location: In the past...
Posts: 321
Downloads: 89
Uploads: 1
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Oh! Instructions: JSGME right after TypeII Interior 2
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God is a comedian playing to an audience too afraid to laugh. -Voltaire |
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#3 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
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Just tested it, and works fine. Love how it breathes depth into the TypeII.
The Tower and the Torpedo Room make this little Boot complete. Your work is appreciated, and i doubt the people involved in making this possible to begin with, would object to your tuning it. ![]() Cheers and kudos!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#4 |
Chief
![]() Join Date: Feb 2011
Location: In the past...
Posts: 321
Downloads: 89
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Thanks, Myxale, that means a lot, especially from a local veteran of the forum!
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God is a comedian playing to an audience too afraid to laugh. -Voltaire |
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#5 |
Sailor man
![]() Join Date: Nov 2009
Location: China
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Some files like DD_Interior.anm and DD_Interior.dat in your mod Type II Interior 2 have confilct with FM_NewInterior_V1.0. I try to use DD_Interior.anm and DD_Interior.dat in FM_NewInterior_V1.0 and your Interior files but the game crash.How to make them compatible with each other?
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#6 |
Machinist's Mate
![]() Join Date: Jun 2011
Location: N 50 4 E 14 25
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Is somewhere some screenshot?
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#7 | |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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![]() Quote:
![]() Because Postalbykes mod only has a NSS_Uboat2_CR.dat in it. As such it would only overwrite the same file of the original Type 2 Torpedoraum Typ II 1.0 Mod. If both Torpedoraum Mods get activated after FM_Interior, the only thing overwritten are some .cfg files and the camera.dat. ![]() But as the readme said: ATTENTION: The file "cameras.dat" is from Lsh 5 in combination with the OLC GUI. This could probably cause problems for players that do not use Lsh with OLC GUI, so these players have to delete the files cameras.dat and commands_de.cfg from the "MODS" - folder BEFORE enabling the mod via JSGME. One can safely remove those! Cheers! PS. Here some screens: ![]() ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() Last edited by Myxale; 06-25-12 at 10:35 AM. Reason: Addin Screens |
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#8 | |
Sailor man
![]() Join Date: Nov 2009
Location: China
Posts: 43
Downloads: 388
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#9 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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No!
First the Original Mod; then Postalbyke's tweaked Version. But you can remove the cam.dat and the .cfg files from Postalbykes mod, to limit conflicts. If things still don't work, post your load-order, and let us have a look!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() Last edited by Myxale; 06-26-12 at 06:29 AM. |
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#10 |
Chief
![]() Join Date: Feb 2011
Location: In the past...
Posts: 321
Downloads: 89
Uploads: 1
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And I only really recommend using both of my type II mods if you're going to be playing type II. It's a lot like using the black sea files for GWX. If you're not using a type II right then, it's probably best that you don't install these.
I modified DD_interior to serve my nefarious purposes to make the periscope animate as well as give visual internal bearings. If you're using mods that have a DivingDuck interior part (moving hatches, periscopes, record player, etc.), then TypeII_Interior_2 will break that. (I thought I put that in the readme...) I'm really glad to hear other people using this mod and helping with the troubleshooting! I just received my acceptance letter to university and attended an orientation/class sign-up, so I've been quite busy!
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God is a comedian playing to an audience too afraid to laugh. -Voltaire |
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#11 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
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^Cool, Congrats!
![]() Uni, rules. Stay out of fraternities ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#12 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
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Nice to see the IIA being focused on ---downloaded and gonna try soon---
![]() now a ![]()
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#13 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
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Just tested it out----
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#14 |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
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Many thanks to those, who have made it, and finaly made availible to the community too/
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#15 |
Chief
![]() Join Date: Feb 2011
Location: In the past...
Posts: 321
Downloads: 89
Uploads: 1
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Thanks, guys! I just received notification that I have permission to use this stuff!
![]() Regardless, I am pressing forward with some light 3d modelling for the interior of the Type IIA, as I'm not 100% impressed with this work... (oddly, I want less detail :P) I am in a non-race with HAHD to produce the non-working models, and I will see IF I want to continue after HAHD is available for download ![]() In the meantime, enjoy, continue to read the manual, and I hope to hear from myself soon! (p.s. I may need someone who is good with uv and shadowing work to clean and paint the models after me. I will leave my ears open here and on my personal messages. Please allow me some peace regarding my choice of subject for interior modelling, this is a personal endevour.)
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God is a comedian playing to an audience too afraid to laugh. -Voltaire |
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