SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-13-12, 12:44 AM   #1
jason8888
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default help the General Noob

OK so Ive played on auto tdc mode so you just point and click, well I hated it lol so i spent most of the day at submarine school sinking the same boat over and over. My target solutions work now that Im puting the aob seting at the bottom of the dial lol I thought it was the Lil screw looking on the side of it. OK my questions are.

1. How do you know what speed to set the torpedo at is it by range or speed of ship your shooting at ?

2. can torpedo's self destruct halfway to target ? I had 4 close to each other all of the sudden boom they're all gone lol.

3. When starting the campaign there's 3 or 4 different subs you can start with which is the best or do you get promoted to different subs later on ?
  Reply With Quote
Old 06-13-12, 12:57 AM   #2
jason8888
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by jason8888 View Post
OK so Ive played on auto tdc mode so you just point and click, well I hated it lol so i spent most of the day at submarine school sinking the same boat over and over. My target solutions work now that Im puting the aob seting at the bottom of the dial lol I thought it was the Lil screw looking on the side of it. OK my questions are.

1. How do you know what speed to set the torpedo at is it by range or speed of ship your shooting at ?

2. can torpedo's self destruct halfway to target ? I had 4 close to each other all of the sudden boom they're all gone lol.

3. When starting the campaign there's 3 or 4 different subs you can start with which is the best or do you get promoted to different subs later on ?
oh forgot to mention im using the newest tmo mod if it matters.
  Reply With Quote
Old 06-13-12, 01:03 AM   #3
Carthaginian
Loader
 
Join Date: May 2012
Location: Daphne, Alabama, C.S.A.
Posts: 83
Downloads: 19
Uploads: 0
Default

1.) You can adjust the Mk 14 only based on the range to the target.
The slower setting is for distant targets and the faster setting is for close targets. You should never, never, never, NEVER use the slow speed against a target close enough to use the high speed against, because it will give the target more time to react and avoid the fish.

2.) YES! Torpedoes can not only do that, they can: 1.) hit the target and not do anything, 2.) run too deep and miss under the target, 3.) explode prematurely without making it to the target, and 4.) run in a circle and blow up your sub!
The MK10 on the S-class is less likely to do any of these things. I use them on newer boats as well until late '43 for this reason. You can also do certain things with the Mk14 ('glancing blow' shots, disabling magnetic detonators, setting them for 5 foot run depths, firing them on runs as near as possible to your course) that will mitigate these, but the possibilities are always there.

3.) There is really no 'best' or 'worst' class- they all have unique attributes, some are more challenging than others due to their ranges or smaller torpedo loads, though. For the beginner, choose the submarine at the bottom of the list! This will be the newest and most capable model. The ones above it are older and will present greater challenges as you work oyur way back up the list.
Carthaginian is offline   Reply With Quote
Old 06-13-12, 01:16 AM   #4
jason8888
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Carthaginian View Post
1.) You can adjust the Mk 14 only based on the range to the target.
The slower setting is for distant targets and the faster setting is for close targets. You should never, never, never, NEVER use the slow speed against a target close enough to use the high speed against, because it will give the target more time to react and avoid the fish.

2.) YES! Torpedoes can not only do that, they can: 1.) hit the target and not do anything, 2.) run too deep and miss under the target, 3.) explode prematurely without making it to the target, and 4.) run in a circle and blow up your sub!
The MK10 on the S-class is less likely to do any of these things. I use them on newer boats as well until late '43 for this reason. You can also do certain things with the Mk14 ('glancing blow' shots, disabling magnetic detonators, setting them for 5 foot run depths, firing them on runs as near as possible to your course) that will mitigate these, but the possibilities are always there.

3.) There is really no 'best' or 'worst' class- they all have unique attributes, some are more challenging than others due to their ranges or smaller torpedo loads, though. For the beginner, choose the submarine at the bottom of the list! This will be the newest and most capable model. The ones above it are older and will present greater challenges as you work oyur way back up the list.
thanks for replying. I did have one turn around on me luckily it didnt hit me but i was like wtf how did I calculate that
  Reply With Quote
Old 06-13-12, 01:18 AM   #5
jason8888
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default another question

If I ping the bottom to get depth can destroyers hear my ping ?
  Reply With Quote
Old 06-13-12, 01:25 AM   #6
MKalafatas
Electrician's Mate
 
Join Date: Mar 2012
Location: Springboro OH
Posts: 135
Downloads: 30
Uploads: 0
Default

I read in another thread that you should fire torpedoes at intervals of 8 seconds or more. Apparently, if they are closer to each other, they have a greater tendency to explode prematurely. 8 seconds is about the length of time it takes to hear the "torpedo in the water" call. But if you wish to fire 4 or more at a single target, you may have to fire at closer intervals.
__________________
"Not all those who wander are lost." - JRR Tolkien
MKalafatas is offline   Reply With Quote
Old 06-13-12, 01:39 AM   #7
Carthaginian
Loader
 
Join Date: May 2012
Location: Daphne, Alabama, C.S.A.
Posts: 83
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by jason8888 View Post
If I ping the bottom to get depth can destroyers hear my ping ?
Yes, they can hear you any time you make noise. Using active sonar to discover where the bottom is makes a lot of noise.

Active sonar in the presence of an enemy vessel is to be avoided at all costs. It's kind of like using a flashlight to find someone hiding from you in the dark- you might be able to find them if you happen to point the light in the right direction... but it's a lot easier for them to see your light shining around while you look for them!
Carthaginian is offline   Reply With Quote
Old 06-13-12, 02:04 AM   #8
jason8888
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Carthaginian View Post
Yes, they can hear you any time you make noise. Using active sonar to discover where the bottom is makes a lot of noise.

Active sonar in the presence of an enemy vessel is to be avoided at all costs. It's kind of like using a flashlight to find someone hiding from you in the dark- you might be able to find them if you happen to point the light in the right direction... but it's a lot easier for them to see your light shining around while you look for them!
well that explains a lot lol I was doing that mission where you have to go do recon of a enemy harbor and I pinged when I seen a destroyer lol. Next thing I knew he was on on me bad, wont make that mistake again
  Reply With Quote
Old 06-13-12, 02:04 AM   #9
jason8888
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by MKalafatas View Post
I read in another thread that you should fire torpedoes at intervals of 8 seconds or more. Apparently, if they are closer to each other, they have a greater tendency to explode prematurely. 8 seconds is about the length of time it takes to hear the "torpedo in the water" call. But if you wish to fire 4 or more at a single target, you may have to fire at closer intervals.
thanks for the info
  Reply With Quote
Old 06-13-12, 08:58 AM   #10
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default

Quote:
Originally Posted by jason8888 View Post
thanks for replying. I did have one turn around on me luckily it didnt hit me but i was like wtf how did I calculate that
That's a circle runner malfunctioning torpedo. Everyone I've talked to that that happened to says it didn't hit them. So it must be perfectly safe!
Rockin Robbins is offline   Reply With Quote
Old 06-14-12, 12:08 AM   #11
magic452
Sea Lord
 
Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
Default

Well mine hit me but it was a dud.
Duds can be a good thing sometimes.

Magic
__________________

Reported lost 11 Feb. 1942
Signature by depthtok33l
magic452 is offline   Reply With Quote
Old 06-14-12, 06:53 PM   #12
Littica Marek
Watch
 
Join Date: May 2012
Location: England
Posts: 30
Downloads: 38
Uploads: 0
Default

Quote:
Originally Posted by Rockin Robbins View Post
That's a circle runner malfunctioning torpedo. Everyone I've talked to that that happened to says it didn't hit them. So it must be perfectly safe!
I had an entire stock of fish malfunction on me once, 1/3 decided to detonate a good 2,700 M from the targets and the rest ... well i tend to try and set my targets dead ahead... i had my fish swimming heavy to port... was quite funny looking back.

Frustrating as hell at the time lol
Littica Marek is offline   Reply With Quote
Old 06-14-12, 09:47 PM   #13
Hylander_1314
Sea Lord
 
Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
Default

The early Mk 14 Torpedoes! The bane of the Silent Service!

Never use magnetic detonators!

Never set them deeper than the shallowest setting allowed, and pray they don't run too deep!

Never fire them with more than 10 degrees off from the "0" mark of the scope(s), and TBT.

And I have had up to 80% of torpedoes fail from the loadout of fish at the start of a patrol.


Also, those twitchy Mk14s? They don't like rough water either.
__________________
A legislative act contrary to the Constitution is not law.
-John Marshall Chief Justice of the Supreme Court

---------------------

Hylander_1314 is offline   Reply With Quote
Old 06-15-12, 05:06 PM   #14
Battle Stations
Nub
 
Join Date: Jun 2012
Location: Leicester, England
Posts: 4
Downloads: 0
Uploads: 0
Default

I found manual targetting mainly to be common sense.

Oddly I find it easy, prehaps its due to actually running Printing presses at work that for an odd reason makes it seem so simple.
Battle Stations is offline   Reply With Quote
Old 06-16-12, 12:03 AM   #15
Diopos
Ace of the Deep
 
Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
Default

Quote:
Originally Posted by Battle Stations View Post
...
prehaps its due to actually running Printing presses at work that for an odd reason makes it seem so simple.


__________________
- Oh God! They're all over the place! CRASH DIVE!!!
- Ehm... we can't honey. We're in the car right now.
- What?... er right... Doesn't matter! We'll give it a try anyway!
Diopos is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:26 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.