SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-30-12, 02:55 AM   #1
Spherical
Swabbie
 
Join Date: May 2012
Posts: 5
Downloads: 28
Uploads: 0
Default Escaping Destroyers -39'

I'm having a fair bit of trouble. Kinda of new to the game, but am on my third patrol and have encountered destroyers, that I cant quite seem to escape.
Its easyer if I speak with pictures! (Using GWX 3.0)



I'm having a bit of trouble shaking this pack. I picked up a British destroyer on the way through Dover and slowly accrued the rest (Including some Frenchies and two more smoke stacks on the horizon) after running into a merchant fleet with a dreadnought(?) at the narrowest point. Unfortunately the story doesn't end there. Before all this, on the way past Portsmouth (I think) I got pinged by another destroyer (and a ASW trawler came to the party) I didn't get hit by any depth charges, so spent 20 minutes trying to escape them. Ended up giving up and just sat still in the shallow water. Both ships saved me by running into my conning tower, ripping their hulls open and sinking. Giving me the tonnage! But this cost me the use of the periscope and radio. I have been using silent running but not In these Pics



So my final question is how on earth to I escape them!
Spherical is offline   Reply With Quote
Old 05-30-12, 03:15 AM   #2
runio
Watch
 
Join Date: Jul 2011
Location: Kielce, Poland
Posts: 29
Downloads: 31
Uploads: 0
Default

Your depth is 24m? Not good. What is depth under keel?
runio is offline   Reply With Quote
Old 05-30-12, 03:46 AM   #3
Spherical
Swabbie
 
Join Date: May 2012
Posts: 5
Downloads: 28
Uploads: 0
Default

Depth under keel is a meager 10 meters.
Spherical is offline   Reply With Quote
Old 05-30-12, 04:02 AM   #4
LemonA
Lieutenant
 
Join Date: Jan 2012
Posts: 252
Downloads: 66
Uploads: 0
Default

Quote:
Originally Posted by Spherical View Post
(and a ASW trawler came to the party)
ASW trawler?

A U-Boat's best defense is concealment. But once this is blown (with your desicion to attack), the next best recourse is to dive deep immediately. So what are you doing in the shallows of the English Channel then?
__________________
Robert Schmidt, LTJG
U-43
LemonA is offline   Reply With Quote
Old 05-30-12, 04:04 AM   #5
runio
Watch
 
Join Date: Jul 2011
Location: Kielce, Poland
Posts: 29
Downloads: 31
Uploads: 0
Default

1. Go deeper. Watch via scope distance to the bottom.
2. Enable silent run.
3. Set speed to ahead slow.
4. Switch to sonar station.
5. When you hear splash of the depth charge, set speed to flank.
6. When you hear explosions, change your course about 20-30 deg port or starboard.
7. A few seconds after last explosion, set speed to ahead slow.
8. Go to point 5.

It works for me, especially in '39. Good luck.
runio is offline   Reply With Quote
Old 05-30-12, 04:10 AM   #6
Spherical
Swabbie
 
Join Date: May 2012
Posts: 5
Downloads: 28
Uploads: 0
Default

@Runio - Sweet I'll give it a go!

@LemonA - I got a tid' bit side tracked and sunk 5 merchants before I got to exit the channel and just kinda didn't realise I was in the shallows. So I guess loitering in the channel even this early is a ridiculous idea?

So far I've been incredibly lucky to not have taken any serious damage.
Spherical is offline   Reply With Quote
Old 05-30-12, 04:21 AM   #7
Spherical
Swabbie
 
Join Date: May 2012
Posts: 5
Downloads: 28
Uploads: 0
Default

Also "ASW trawler" its just that ship that looks kinda like a tug boat, but with depth charges. I have no idea what they're actually called.
Spherical is offline   Reply With Quote
Old 05-30-12, 05:23 AM   #8
Kpt. Weyprecht
Gunner
 
Join Date: Jun 2008
Location: Paris, France
Posts: 97
Downloads: 89
Uploads: 0
Default

Well, as a matter of principle, going into the Channel was not a good idea. If the water is too shallow to dive deep, stay away if you can. If you can't (and early in the war when there is quite much to do in the North Sea it's often the case) by all means avoid warships and risk only attaching lone merchants.
Kpt. Weyprecht is offline   Reply With Quote
Old 05-30-12, 07:05 AM   #9
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

WELCOME ABOARD!


GWX Rule #1: STAY OUT OF THE CHANNEL!!!
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 05-30-12, 08:37 AM   #10
nutworld
Engineer
 
Join Date: Nov 2003
Location: Flint, Michigan, USA
Posts: 200
Downloads: 92
Uploads: 0
Default

I'm glad that this thread got posted. I too am a newbie at this and was planniong on using the channel once my career got underway.

So if I am understanding things....

Channel = SUPER-DUPER-HUGE-TOTALLY BAD place to be??
nutworld is offline   Reply With Quote
Old 05-30-12, 09:16 AM   #11
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

U-boats had standing orders to avoid the Channel right from the start. GWX, like other supermods, strives for realism. That said, navigating the Channel and raiding harbors are still far too easy. Both should be suicide missions.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 05-30-12, 09:34 AM   #12
P_Funk
Ocean Warrior
 
Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
Default

Early war ASW was mostly "easy" for the U-boats because both the ASDIC and the depth charges frequently only went to a certain depth or saw to a certain angle/depth.

Basically, dive to 150m+, wait them out, ????, profit.

Even a yacht club armed with grenades could probably kill you in the channel.
__________________


P_Funk is offline   Reply With Quote
Old 05-30-12, 11:05 AM   #13
Osmium Steele
Ace of the Deep
 
Join Date: Apr 2011
Location: Upper midwest USA
Posts: 1,101
Downloads: 22
Uploads: 0


Default

GWX rule #2: If you MUST navigate the Dover area, only do so at night, on the surface, preferably in a driving rain. And, good God, do NOT attack anything.

Once past the Dover area, stick to the French side. Surfaced at night, submerged at 2 knots during the day.

Attack single ships, only at night on the surface.

Once the allies develop radar, SEE RULE # 1.
__________________
In the month of July of the year 1348, between the feasts of St. Benedict and of St. Swithin,
a strange thing came upon England...


My U297 build thread
Osmium Steele is offline   Reply With Quote
Old 05-30-12, 04:03 PM   #14
Gargamel
Lucky Sailor
 
Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
Default

Quote:
Originally Posted by Osmium Steele View Post
GWX rule #2: If you MUST navigate the Dover area, only do so at night, on the surface, preferably in a driving rain. And, good God, do NOT attack anything.

Once past the Dover area, stick to the French side. Surfaced at night, submerged at 2 knots during the day.

Attack single ships, only at night on the surface.

Once the allies develop radar, SEE RULE # 1.

Sigh, radar.

Went into the med before they had radar, no prob. Night, surface, fast.

Tried to leave the same way a month or so later after they deployed radar.

Nope.
__________________
Luck is a residue of Design.


Gargamel is offline   Reply With Quote
Old 05-30-12, 04:29 PM   #15
Tinman764
Chief
 
Join Date: Dec 2010
Location: U-32's Wintergarten
Posts: 325
Downloads: 182
Uploads: 0
Default

Opps! That 1st picture looks remarkably like a bunch of Buzzards circling around waiting for dinner.
Tinman764 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:48 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.