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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: May 2012
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I have silent 3ditor and I was wondering what file do I edit so that a torpedo will blow a nice size hole in the ship but not annihilate it if you know what I mean. Right now the torpedoes will only blow like a 5 inch chunk out of a crusiers armor, ( The one in the torpedo training mission ) I would like to edit it so it would be oh say a 3 foot chunk out of the armor.
If anyone could help that'd be great, Thanks! |
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#2 | |
The Old Man
![]() Join Date: Oct 2007
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Keep in mind that the damage depicted in-game (i.e. size of the hole) doesn't always correspond to actual damage being done. It's more of an eye-candy than a true indicator of how much damage has been done.
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#3 |
A-ganger
![]() Join Date: May 2012
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You kinda lost me on what file to change and what to change in it, I understand where just not what
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#4 | |
The Old Man
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NSM4 does alter torpedo (and deck gun) damage (are you still running v1.4 of the game, btw? That mod is not compatible with 1.5), so an alternative approach would be to disable the mod, go to its Data\Library folder and remove the Torpedoes_US.zon file. Reactivate the mod and see if you like the result.
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#5 |
A-ganger
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Yes I am running V1.4. So with NSM even though the ship may not look damaged she is taking on water?
and I do not have a "Torpedoes_US.zon" file i have a SIM and a DSD and a DAT. |
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#6 | |
The Old Man
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NSM has lowered the damage done by torpedoes, that's why it's rarely visible. The ship does, indeed, take in water, in fact the ship will sink due to flooding - as opposed to the stock damage model where the ship will sink mainly because of hit point depletion.
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#7 |
A-ganger
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I did know about the flooding and the hit point damage system that NSM changed but I didn't know that even though you can't see it, she'll take on water. Thanks, It's late now here I'll try it tomorrow evening and comment back if it helps or not. but thanks!
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#8 |
Stowaway
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try my increased torpedo damage mod, it has three settings depending on how much you want to increase the torpedos damage/power
if it doesnt suit you then compare my files to the stock file to see what i changed and try your own settings i found if you change the radius it tends to turn ships into rediculous looking swiss cheese hulls |
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#9 | |
A-ganger
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EDIT: nevermind sorry webster I found it, and now that i realize who you are I've been browsing this site for a couple of weeks and seen a lot of your work, you are a excellent and helpful modder if I may say so! Last edited by 7499275; 05-07-12 at 05:56 PM. |
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#10 |
Stowaway
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thanks, most modders will have links to their mods in the sigs of their posts like i do so if you mouse over them and you can see what mods they did
also dont forget to look over the popular mods sticky at the top of the forums for some of the most poppular mods |
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#11 | |
A-ganger
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One thing though, your test map, I have it and it crashes when ever I try to load it and yes I am using the correct version. |
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#12 | |
Stowaway
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test map ![]() must be someone elses mod |
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#13 |
A-ganger
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It's your torpedo test map included in the torpedo mod pack.
And I hate to be a bother ( Which i am good at ) I installed V3 over nsm, though the torps looked the same. So I removed NSM used yours only, could see a massive improvement, what do I do because in the NSM folder there are 2 torp files and I think V3 of your mod is only over writing one of them. Last edited by 7499275; 05-08-12 at 08:19 AM. |
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#14 | |
The Old Man
![]() Join Date: Oct 2007
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#15 | |
Stowaway
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yep, by design NSM removes most of the damage caused by hitpoints so ships sink almost exclusively from flooding only so NSM is a mod to slow ships sinking times and reduce the effect of torpedos so you are using a mod to weaken torpedo effects and adding another mod to boost torpedo effects ![]() as DrBeast said it can be done by increasing the min/max radius of each torp in my mod but the reason i left them alone was you will be seeing the swiss cheese thing going on which looks stupid IMO |
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