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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Hand rag
Join Date: May 2005
Posts: 85
Downloads: 170
Uploads: 0
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#2 | |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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__________________
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#3 |
Navy Dude
![]() Join Date: Oct 2011
Location: AM98 - Rounding Hartland Point and sneaking up the Bristol Channel
Posts: 173
Downloads: 137
Uploads: 0
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Auto targeting is a bit counter-intuitive, had me a bit bamboozled for a while.
Here is the solution; http://www.subsim.com/radioroom/show...22&postcount=1 |
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#4 |
Hand rag
Join Date: May 2005
Posts: 85
Downloads: 170
Uploads: 0
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Thank very much my friend,I'll try that right now
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#5 | |
Hand rag
Join Date: May 2005
Posts: 85
Downloads: 170
Uploads: 0
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![]() Quote:
![]() This solution works on the uzo as well. I'll bet this solution has many players excited,as I couldn't hit a target for toffee,lol. Thanks again,mate,you're a credit to subsim. Last edited by guntherprien; 04-18-12 at 12:51 PM. |
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#6 |
Swabbie
![]() Join Date: Jun 2011
Posts: 11
Downloads: 16
Uploads: 0
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Oh this will help me out a lot! No more having to get close to DD's at periscope depth to line the dots up lol.
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