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Old 04-16-12, 11:19 PM   #1
XanderF
Samurai Navy
 
Join Date: Jun 2003
Location: Portland, OR
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Default New patch released today (4/16/2012)

1.0.3.3 (04-16-2012)

GUI:
- Fixed: Changed font in Victory/Defeat screen when using Norwegian language to handle special characters (ćřĺ).

Gameplay:
- Fixed: Weapons that can target surface units can now target submarines that's on the surface. (YAY!YAY!YAY!)

Database:
- Added: Localization of "Tutorial 5: Radar"
- Updated: 'C01S11: Wings of Retribution' scenario difficulty increased. Added more enemy air, reduced own offensive units and added spotter for enemies.
- Updated: Reduced effectiveness of torpedo decoy.
- Updated: 'JAS-39 Gripen' Air superiority Amraam load increased from 4 to 6. Air superiority (LR) added 2 Amraam.
- Fixed: 'C01S07: Baltic Breakout' victory condition for enemy could never be met.
- Fixed: 'C01S12: Ragnarok Armada' victory condition.
- Fixed: 'C02S06: Hide and Seek' victory condition for destroying airport.
- Fixed: Removed trailing dialog entry in dialog before 'C02S07: Northern Lights'.
- Fixed: Broken newspaper body before last Russian campaign mission.
- Fixed: StrengthPercent is changed to percentages for jammers.
- Fixed: Patriot SAM Base misnamed.
- Fixed: Ronneby spelling.

Input:
- Fixed: Mouse wheel and keyboard not working for people that had previously played other Unity3D games that required DirectInput.

Misc:
- Fixed: Several causes of game crashing removed. Also added more logging to track down harder to identify ones.
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Old 04-17-12, 12:55 PM   #2
baronfrost
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Could someone please post the update up here. I don't have internet right now and I can't find in any where for download...Thanks
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Old 04-18-12, 01:31 AM   #3
XanderF
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Isn't the only way to get the game on Steam?

The patch is automatically applied on that platform - nothing you need to do.
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Old 04-18-12, 11:31 AM   #4
baronfrost
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Quote:
Originally Posted by XanderF View Post
Isn't the only way to get the game on Steam?

The patch is automatically applied on that platform - nothing you need to do.
Yes, as I said my internet is down at home. I need a way to download it elsewhere and take it home, can someone post it up? thanks
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Old 04-18-12, 12:01 PM   #5
0rpheus
Grey Wolf
 
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Quote:
Originally Posted by baronfrost View Post
Yes, as I said my internet is down at home. I need a way to download it elsewhere and take it home, can someone post it up? thanks
It's not possible for anyone to post it - its a Steam download. You'll have to wait until you get the 'net back on your steam PC.
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Old 04-20-12, 12:57 PM   #6
0rpheus
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And another one just now. Kudos to them for keeping on at it:


Quote:
1.0.4.3 (04-20-2012)

Sound:
- Added: New background sounds for dialog scenes in campaigns.

Gameplay:
- Updated: Land installations already known to opponent sets active radar automatically at start of game.
- Fixed: Rare crash related to group movement.
- Fixed: Bug in visual and IR sensor logic that reduced range.
- Fixed: Aircraft not moving forward when changing elevation.
- Fixed: Unable to redesign detection as Undetermined after it has been marked as Foe due to mission settings.

Database:
- Added: 'Battle of Jutland 2030' multiplayer and skirmish scenario.
- Added: TLAM weaponload for Astute submarine.
- Updated: Moved location of subs in '01S06: Peekaboo in the Fjords'.
- Updated: 'C01S03: Show of Force' made easier. Carrier group moved north, added extra P8's on Easy.
- Updated: Increased limitation on IR range.
- Updated: Increased range and resolution on Visual (binoculars added!)
- Updated: Taurus KEPD-350 name updated, model changed, range tweaked.
- Updated: Increased refueling tanks on F-35C and F/A-18 Super Hornet.
- Updated: Increased fuel on KC767 and Midas tanker planes.
- Fixed: Victory condition description in 'C02S10: Rear Guard'.
- Fixed: Helicopters can no longer be refueled in-air.
- Fixed: JAS-39 Gripen "Strike (Maverick)" loadout had wrong weapon.

Input:
- Added: Keybinding for toggling what view is maximized (map or 3D). Default key is 'Tab'
- Added: Framework for customizable input bindings. No GUI yet, but can be changed in NWACPrefs.ini
- Updated: Increased time mouse button has to be pressed before it's considered to be a drag command in the satellite map.

Misc:
- Fixed: Memory leak caused by terrain loading.
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Old 04-20-12, 02:14 PM   #7
GalaxianFive
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Quote:
Originally Posted by 0rpheus View Post
And another one just now. Kudos to them for keeping on at it:
Yeah but the patch broke something. I was playing the demo yesterday and it was great!. Was all set to buy it but thought I would give it one more go to make sure today but it downloaded the latest patch automatically and now the demo dosn't work it sticks on the company title screen and dosn't even reach the main menu screen! and according to someone with the full game the menu items no longer work. I think sombody in scandinavia is going to be putting in some weekend overtime. A great shame that such a good game is being ruined by glitches.
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Old 04-20-12, 02:42 PM   #8
GalaxianFive
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Quote:
Originally Posted by GalaxianFive View Post
Yeah but the patch broke something. I was playing the demo yesterday and it was great!. Was all set to buy it but thought I would give it one more go to make sure today but it downloaded the latest patch automatically and now the demo dosn't work it sticks on the company title screen and dosn't even reach the main menu screen! and according to someone with the full game the menu items no longer work. I think sombody in scandinavia is going to be putting in some weekend overtime. A great shame that such a good game is being ruined by glitches.

Fixed It, found out on another forum that I had to delete and re-install. Only took me 1 1/2 hours to find out!!!!
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Old 05-04-12, 10:34 AM   #9
0rpheus
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Another patch just went live on Steam:

Quote:
1.0.5.6 (05-04-2012)

GUI:
- Updated: Removed possibility for fixed wing and helicopter to be launched together in a group in Flight Deck. Units that can't be launched together will be greyed out in flight deck.
- Updated: Made clearer what units isn't ready for launch in Flight Deck.
- Fixed: Problem selecting group from Units Panel after it had previously been selected.

Satellite Map:
- Added: Deselect unit/group by holding down left control button when clicking on the icon in the map.
- Fixed: Properly destroyed Jamming vector line when loading new level.

Gameplay:
- Added: Gradual decline in hit % over range for multipurpose guns.
- Updated: AI submarines will fire at all targets in torpedo range.
- Updated: For missiles in groups, only one will perform sensor sweeps. This improves performance significantly when there's lots of action.
- Updated: Missiles do not check sensors against units other than target (when they have a target). This also improves performance.
- Updated: Increased chance of component damage on impact.
- Updated: HighLevelOrders for launching AWACS air automatically goes to max altitude.
- Updated: Tweaked HitPercent vs. air.
- Fixed: Direct shots did not use GetHitPercent, ie. super laser gun effect.
- Fixed: Aircraft to flee AA missiles that can be targeted, not engage them.
- Fixed: Unable to change preferred time compression to same as set by other player (if lower than what already requested) in multiplayer game.
- Fixed: When assigning new home base for unit, entire group changes home base as well if either group or main unit was selected.

Scenarios:
- Added: New multiplayer and skirmish scenario: "War of the Roses".
- Updated: NATO submarines moved in "C01S10: Convoy 13 No Reply".

Database:
- Added: AlternatePositions list to GameScenarioGroup. If present, the group/unit will select randomly which of the alternate positions are chosen on scenario loading.
- Added: Alternative sub positions added to Jutland scenario.
- Added: CanRetargetAfterLaunch property to WeaponClass. Is on unless specifically set to false. Specifies whether a missile will search for new target if original target is lost/killed.
- Updated: Updated Vymbel R-77 to AE-PD (higher range); kept old weapon for reference. This affects balance!
- Updated: Reduce ammo on all CIWS weapons; count bursts not bullets.
- Updated: Guns/gatlings shots/min reduced.
- Updated: Guns with MaxSimultanousShots > 1 changed to 1.
- Updated: JAS39 upgraded to E: longer range, supercruise.
- Updated: Semiactive radar removed from missiles.
- Updated: Reduced TimeBetweenShotsSec for some SAM missiles (using VLS).
- Updated: Reduced TimeBetweeenShots for most SAM, AA missile weapons.
- Updated: Increased speed for Mark 46, Mark 54 asw torpedoes.
- Updated: Removed Gau12 gun from NH90 helicopter.
- Updated: Increased max speeds for Virginia, Ohio and Astute submarines.
- Updated: Increased max depth for Virginia.
- Updated: Massive increase in fuel on tanker aircraft.
- Updated: HitPercent for all CIWS incresed.
- Updated: Reduced minimum range for AA guns.
- Fixed: Sea Skua req weapon control (semihoming).
- Fixed: Absalon radar corrected to Smart-L.
- Fixed: F125 gun corrected to Otobreda 127 mm.
- Fixed: Non-helo UAVs set minimum speed to non-zero.

Input:
- Fixed: Missing mouse cursor on some systems.
- Fixed: Reset input when game loses focus.

Sound:
- Fixed: Stopped all 3D sounds when playing victory/defeat sound.

Misc:
- Fixed: More memory leaks removed.
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Old 05-04-12, 11:33 AM   #10
Bilge_Rat
Silent Hunter
 
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looks good.
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Old 05-04-12, 01:20 PM   #11
Herman
Ace of the Deep
 
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I disagree. It looks horrid. I just tried the new scenario attached and managed to lock it up five times in a row. Complete freeze that had to be shut down from with Task Manager.

I then switched sides and brought the game to a standstill, literally. There weren't even any missiles in the air when it happened. I don't know what they did, but I just cringe to think of how this new scen will explode in MP from the lag.
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Old 05-04-12, 02:42 PM   #12
0rpheus
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Quote:
Originally Posted by Herman View Post
I disagree. It looks horrid. I just tried the new scenario attached and managed to lock it up five times in a row. Complete freeze that had to be shut down from with Task Manager.

I then switched sides and brought the game to a standstill, literally. There weren't even any missiles in the air when it happened. I don't know what they did, but I just cringe to think of how this new scen will explode in MP from the lag.

Works fine for me, just loaded it up and had a go at the new one for a few mins. No crashes, no initial slowdown. Maybe try verify game files in steam?
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Old 05-04-12, 06:10 PM   #13
Sorge
Swabbie
 
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Quote:
Originally Posted by Herman View Post
I disagree. It looks horrid. I just tried the new scenario attached and managed to lock it up five times in a row. Complete freeze that had to be shut down from with Task Manager.

I then switched sides and brought the game to a standstill, literally. There weren't even any missiles in the air when it happened. I don't know what they did, but I just cringe to think of how this new scen will explode in MP from the lag.
I initially had a problem with the game when the patch downloaded in Steam (the main menu would become non-functional and I couldn't do anything in the game). Uninstalling and reinstalling the game seemed to fix it. You might try that and see what happens.
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Old 05-04-12, 06:58 PM   #14
Herman
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Thanks for the suggestions. I tried them, but no luck or improvement.
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Old 05-05-12, 01:12 PM   #15
Bilge_Rat
Silent Hunter
 
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I tried the patch and everything still works well. I see they made some gameplay improvements.

Has anyone else noticed that they released better quality skins for some aircraft and ships? I am not sure if this is new or I just did not notice it before.
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