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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Jun 2008
Location: Paris, France
Posts: 97
Downloads: 89
Uploads: 0
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After a long break I'm trying to play Silent Hunter again. Due to some problems with my old rig I couldn't try Operation Monsun two years ago and I'm more familiar with SHIII than with the Four. When I launched a partol in OM/OMEGU I realised that the 1WO no longer gave distances to the closest contact.
I play with Map Update disabled and try to stick to realistic procedures. Knowing that on U-boats they didn't have those supes-accurate gyroscopic GPS-calibrated DRTs they have today I always prefered to use relative plot instead of geographical one and solve on MoBo (I'd often run MoBo on my working netbook, so I can't update my position accurately even though I still didn't turn to celestial navigation) used as a maneuvering board. But now, without the report on the range and the target being too far for the stadimeter, I can only plot bearings and try to calculate his course and speed from the bearing change rate? I see the kind of procedure to use but I wander if there is no simpler way of doing it. And then I stumbled in "Clear the Bridge" on a passage where the author referred to the maneuvering board as "old fashioned". This would mean that they didn't solve for a shot on the moboard as a routine, but then how did they do it if with celestial navigation they could not know their position with a precision of several metres? |
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#2 |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
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Radar!
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#3 |
Gunner
![]() Join Date: Jun 2008
Location: Paris, France
Posts: 97
Downloads: 89
Uploads: 0
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At the beginning of the war? Playing German? I don't have this on my rusty VIIb boat...
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