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#1 |
Swabbie
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I had a problem with enemy's course and precisely fire torpedo with sonar.
step that I already done : 1. I enter the sonar room, find the bearing until the light is on. 2. send bearing to the TDC. 3. determine the target. if enemy, in below 4000 m, it point to the some range. 4. I send the range to the TDC. 5. Fist : I set mark 1 to the enemy's ship. and I repeat the sep 1 -5. until I get fifth mark. but the result on the mark is get me confuse.to set the angle of bow (AOB) is there any suggstion ? Nb: I use sonar because is Night. dark... Thanks... sory for the bad english |
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#2 |
The Old Man
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Check out
, should give you plenty of insight into how to do a sonar attack. If it doesn't load,
is also very useful.
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#3 |
Grey Wolf
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Full-sonar firing is, anyway, a secondary form of targeting and is usually less precise than visual methods... note that you mention precision, but sonar-oriented measurements always have a large margin of error. Can't you really peak for just a few seconds to add a stadimeter reading or two? That will increase your accuraty greatly.
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#4 | |
Swabbie
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take a peak ?? ok.. good advice. thanks a lot.. |
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#5 |
Navy Seal
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I'm making another video of the Dick O'Kane Sonar Only technique some time soon. I borrowed a microphone last night and it sounded like a 1940's AM radio: not acceptable. Really there is nothing at all to be gained with a stadimeter reading. Sonar gives much more accurate (capitalize that. It's many times better.) range information than the stadimeter.
Where you might actually want to take a peak is right when you fire to get a perfect shoot bearing. On bearings, the periscope is more accurate than sonar. So: your most accurate instrument for range is sonar or radar. Your most accurate instrument for bearing is radar or periscope.
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#6 | |
Grey Wolf
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There are also other things to consider, such as revealing your own position. I never - that of course is just my playing stile - use active sonar. You must have some sort of visual, anyway, even if it just to identify the target. Wouldn't want a large liner on your conscience, would you? ![]() That could be an interesting discussion. How frequent you captains actually use active sonar, and in which occasions? |
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#7 | |
Navy Seal
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That was the end of my longest career. Assuming the target has been identified, the scorecard looks like this. You've just pinged the target: They--O Crap!!! Somebody just pinged us. There's an enemy out there somewhere. Us--Target! Bearing 054! Range 3150 yards! Now you tell me if you gain an advantage by pinging. As a submariner you spend a lot of your time in fear for your life. Isn't it great to make the enemy fear for his? ![]()
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#8 |
Electrician's Mate
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I nearly always use sonar without periscope or range info, once I've ID'd the target. Range is irrelevant if you fire from the beam (limited only by torpedo arming distance and max torpedo range). Ergo, I use only passive sonar. You need only know the target speed, course, and correct firing angle. (e.g., 7 knots translates to an 11-degree firing angle if you're perfectly on the beam, and use a 36-knot Mark X; 9 knots = 14-degree firing angle). When the sonar man calls out the bearing of the approaching target, and it reaches the firing angle, I shoot. Actually I generally shoot about 1 or 2 degrees in advance, depending on how large the target is and how many torpedo hits will destroy it.
If you wait the 8 seconds or so for the "torpedo in the water" call, that generally translates into about 2.5 or 3 degrees of target bearing, moving across your bow. Using the stadimeter, my torpedo accuracy was around 50 percent. Using sonar only, it exceeds 75 percent. One caveat: zig-zagging targets are very difficult to hit this way. Edit: so it was YOU who sunk the Essex????? ![]()
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#9 |
Medic
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#10 | |
Grey Wolf
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We discussed this last year, but I dont remember the outcome: if you are in a ship, say, a freighter, can you hear a sub pinging you? |
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#11 |
Electrician's Mate
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RockinRobbins, thanks much for the link to the O'Kane method YouTube vids. I didn't know about the two clicks issue on the TDC.
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#12 | |
Navy Seal
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Their logical reaction would be no apparent reaction at all as their sonar guys feverishly try to hear the sub and get some kind of bearing. THEN they would turn toward, but they would have done that anyway upon deciding that they had a solid sonar contact on a sub by passive sonar. They would turn toward and go active. Since their reaction to a ping is the same as their reaction without a ping, the only difference is that you've definitely told them you're out there. Therefore pinging (with warships) should be done with a lot of thought if you believe they don't even know you exist. At that point you have such a huge advantage you may wish to keep it that way and listen passively. Good periscope technique is also probably going to keep you totally unknown. Pinging warships is a slam dunk when they already know you're out there and you're looking for an edge. You've told them what they already know and you've learned their exact location. But with merchants it doesn't matter. They don't know you're pinging. That's historically accurate too. ![]()
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#13 | |
Silent Hunter
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At the risk of coming off as onery, I feel I have to point out a few things here. |
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#14 | |
Grey Wolf
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![]() I know they dit not have "active intercept" tech, but lets especulate on this a little bit. When we (subs) are submerged, we can hear pings clearly. There is NO WAY a merchant crewmen could hear a ping as well? I'm not talking game-wise anymore, just exchanging ideas. The sound travels best in water, sure, but the reason we hear a ping when submerged is that the sub is very silent, and we are surrounded all around by water. It would be my guess that, in a noisy ship, and with surface noices (wind, waves etc) interacting with all other sounds, the ping would have to be pretty damn strong for you to hear it... |
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#15 | |
Grey Wolf
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Ha! My point exactely. Another key issue to consider is that you should always try to fire from as close as possible. All margins of error decrese as you near in (except for your personal safety margins, but that is another issue). If we are talking about a lonely merchant, it is fairly easy to lurk ahead of him and wait till he is less then 2000, maybr 1500 meters away. And in that situation, a couple of statimeter readings are all you need for a "good-enough" range (and speed!) estimate. |
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