SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-11-12, 08:07 PM   #1
bill clarke
Captain
 
Join Date: Apr 2005
Location: Wagga Wagga, NSW Australia
Posts: 519
Downloads: 40
Uploads: 0
Default Janpanes Merchant Fighting Back

Hello mates, this will be my first post in a few years.
Just started playing the game again and yesterday was playing a quick battle (cant remember which) anyway Iv'e hit a merchant that has a deck gun aft and it's heeled over to about nearly 45 degress and I surface and the dam deck gun opens up on me.

Is this some sort of bug ?, cause it's just not realistice to have the crew operating a deck gun when they's be flat out standing upright.
bill clarke is offline   Reply With Quote
Old 04-11-12, 09:19 PM   #2
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Not a bug, just a severe limitation. It's like the crew still standing on deck when the ship is at the bottom of the ocean. They just couldn't do everything.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 04-11-12, 11:08 PM   #3
MKalafatas
Electrician's Mate
 
Join Date: Mar 2012
Location: Springboro OH
Posts: 135
Downloads: 30
Uploads: 0
Default

I don't think it's entirely unrealistic. I recall several instances of gun crews blazing away until the cold sea swallowed them. One that comes to mind involved the death of HMS Hood ---- broken in two by Bismarck, with the halves sinking separately, at least one 15' turret fired a wildly-aimed salvo as it slipped under, according to survivors (British and German) ...

Gripping a deck slanted at 45-degrees may be pushing it though.
__________________
"Not all those who wander are lost." - JRR Tolkien
MKalafatas is offline   Reply With Quote
Old 04-12-12, 01:16 AM   #4
Diopos
Ace of the Deep
 
Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
Default

As long as the target is not registered as "sunk" it is alive and kicking. You'd probably see the crew walking around in "business as usual" mode. .

.
__________________
- Oh God! They're all over the place! CRASH DIVE!!!
- Ehm... we can't honey. We're in the car right now.
- What?... er right... Doesn't matter! We'll give it a try anyway!
Diopos is offline   Reply With Quote
Old 04-15-12, 07:56 PM   #5
Daniel Prates
Grey Wolf
 
Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
Default

The game seems to have its own, sometimes in-understandable, patterns to check a ship "sunk" or "alive". If it does not check as sunk, even though it could not possibly be taken as active (such as its back being broken for instance) under a human-oriented judgment, the guns can and will be firing upon you.

Maybe an "in-between" stance should exist, such as the ship being crippled but not sunk, where the crew could go on a sort of partial watch, but the game does not seem to compute that.

Due to that, you will see weird things as this one you reported. Everyone here have seen similiar stuff. I think I recall someonte reporting an underwater gun firing from below sealevel! The ship was, I guess, half-sunk and the game engine did not judge it sunk.
Daniel Prates is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:13 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.