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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Mar 2012
Location: Stockholm, Sweden
Posts: 108
Downloads: 98
Uploads: 0
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Hi,
Is there anyone who finds the water in SH5 choppy? I don't know how to better explain this but the water seams like its skipping and not fluently passing by. I don't think its because of my hardware but who knows. I'm running the MMM mod (http://www.subsim.com/radioroom/showthread.php?t=192236) and using antilag (2 frams ahead and 38 FPS limits) with 1920x1080 screen resolution and all settings on max. My specs are: Windows Ultimate 7 (x64) Intel I7 960 @3.71 Ghz 12 GB DDR3 ram 4 OCZ Vertex III SSD disks (2 in raid1 for OS, 1 for games and 1 for pagefile) HD6990 Asus Xonar DX soundcard No problems with heat or PSU (1kW) So can I somehow get rid of this "choppines" ![]() Thanks in andvance! |
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#2 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Yeah, I get that same effect, where the surface of the water moves in a strange way when you zoom in. I'm using Dynamic Environment with realistic waves, so maybe that's it. The effect can be rather distracting when I'm looking through the periscope and the "choppy", zoomed-in waves are passing in front of my screen.
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#3 |
Helmsman
![]() Join Date: Mar 2012
Location: Stockholm, Sweden
Posts: 108
Downloads: 98
Uploads: 0
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Precisely, I find it also quite distracting and get a feeling that my game is lagging.
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#4 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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I'll try and look for a similar effect in some videos of SH5 on Youtube. Maybe I can find it there so others can see what we're talking about...
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#5 |
Helmsman
![]() Join Date: Mar 2012
Location: Stockholm, Sweden
Posts: 108
Downloads: 98
Uploads: 0
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You can see it here
at 9:00...
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#6 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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I notice that when I enable Real Environmental Mod, the water behave a bit better and more fluid. I also notice that with Dynamic Environmental the waves behave like trembling, probably this two mods modify the sea parameters in a different way
[SeaType 0] WindSpeed=0.000000 ScaleX=0.800000 ScaleY=0.025000 ScaleZ=1.200000 ScaleNormal=2.000000 BumpScaleU=10.000000 BumpScaleV=7.000000 NormalSharpness=0.035000 BumpScale=10.000000 BumpStrength=0.350000 FarWavesScale=1.500000 FarWavesStrength=0.500000 FresnelBias=0.150000 FresnelPower=8.000000 LargeWavesArmonics=3 LargeWavesCoef=0.050000 SeaSpeed=1.100000 WaveChoppinessFactor=1.000000 ReflectionIntensity=0.500000 ReflectionDeformation=1.900000 TransparencyDistance=3.200000 TransparencyDistanceUnder=9.000000 SpecGlossiness=162.096069 SpecIntensity=1.000000 SpecSpread=0.262010 UnderSpecGlossiness=32.000000 UnderSpecIntensity=4.000000 ExtraSpecGlossiness=1.000000 ExtraSpecIntensity=0.070000 ExtraSpecSpread=0.070000 HeightColorFactor=2.000000 [SeaType 1] WindSpeed=5.000000 ScaleX=2.000000 ScaleY=0.090000 ScaleZ=2.000000 ScaleNormal=2.000000 BumpScaleU=9.000000 BumpScaleV=6.000000 NormalSharpness=0.050000 BumpScale=8.000000 BumpStrength=0.500000 FarWavesScale=1.000000 FarWavesStrength=0.500000 FresnelBias=0.006000 FresnelPower=3.360000 LargeWavesArmonics=2 LargeWavesCoef=0.090000 SeaSpeed=1.000000 WaveChoppinessFactor=1.200000 ReflectionIntensity=0.500000 ReflectionDeformation=1.900000 TransparencyDistance=2.000000 TransparencyDistanceUnder=8.000000 SpecGlossiness=162.096069 SpecIntensity=1.000000 SpecSpread=0.262010 UnderSpecGlossiness=32.000000 UnderSpecIntensity=3.000000 ExtraSpecGlossiness=1.000000 ExtraSpecIntensity=0.070000 ExtraSpecSpread=0.070000 HeightColorFactor=2.400000 [SeaType 2] WindSpeed=10.000000 ScaleX=5.000000 ScaleY=0.270000 ScaleZ=7.500000 ScaleNormal=1.500000 BumpScaleU=8.000000 BumpScaleV=6.000000 NormalSharpness=0.070000 BumpScale=10.000000 BumpStrength=0.350000 FarWavesScale=1.000000 FarWavesStrength=0.500000 FresnelBias=0.100000 FresnelPower=8.000000 LargeWavesArmonics=3 LargeWavesCoef=0.450000 SeaSpeed=1.100000 WaveChoppinessFactor=1.000000 ReflectionIntensity=0.500000 ReflectionDeformation=1.900000 TransparencyDistance=1.300000 TransparencyDistanceUnder=4.000000 SpecGlossiness=162.096069 SpecIntensity=1.000000 SpecSpread=0.262010 UnderSpecGlossiness=32.000000 UnderSpecIntensity=3.000000 ExtraSpecGlossiness=1.000000 ExtraSpecIntensity=0.070000 ExtraSpecSpread=0.070000 HeightColorFactor=2.200000 [SeaType 3] WindSpeed=15.000000 ScaleX=8.000000 ScaleY=0.700000 ScaleZ=12.000000 ScaleNormal=1.500000 BumpScaleU=8.000000 BumpScaleV=5.000000 NormalSharpness=0.075000 BumpScale=10.000000 BumpStrength=0.350000 FarWavesScale=1.000000 FarWavesStrength=0.500000 FresnelBias=0.150000 FresnelPower=8.000000 LargeWavesArmonics=4 LargeWavesCoef=0.690000 SeaSpeed=0.650000 WaveChoppinessFactor=1.000000 ReflectionIntensity=0.500000 ReflectionDeformation=1.900000 TransparencyDistance=1.000000 TransparencyDistanceUnder=3.000000 SpecGlossiness=162.096069 SpecIntensity=1.000000 SpecSpread=0.262010 UnderSpecGlossiness=32.000000 UnderSpecIntensity=2.000000 ExtraSpecGlossiness=1.000000 ExtraSpecIntensity=0.070000 ExtraSpecSpread=0.070000 HeightColorFactor=2.200000 [SeaFoamParameters] UseSlope=1 IncreaseSpeed=2.500000 DecreaseSpeed=0.200000 IncreaseAngleMin=0.100000 IncreaseAngleMax=0.500000 TextureScale=60.000000 MaskTextureScale=0.750000 AnimationSpeed=35.000000 WindSpeed=10.000000
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#7 |
Helmsman
![]() Join Date: Mar 2012
Location: Stockholm, Sweden
Posts: 108
Downloads: 98
Uploads: 0
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Thanks for the info Tonschk. I wonder what this "WaveChoppinessFactor" does and what is it needed for...
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#8 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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Huh? I thought Sober's Smaller Water Droplets solved this?
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#9 |
Helmsman
![]() Join Date: Mar 2012
Location: Stockholm, Sweden
Posts: 108
Downloads: 98
Uploads: 0
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I don't think so. I'm using MMM and it includes "no water droplets" mod, but I still have those choppy waves.
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