SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-15-12, 03:28 PM   #1
jaxa
The Old Man
 
Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
Default "Kiel inbound" plotted course option doesn't work properly

I have problem with "Kiel inbound" plotted corse option - it's inverted like in mirror. I sail to start point of Kiel canal, choose Kiel inbound and I see plotted course not through Kiel canal but reversed. What's up?
__________________
SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander
SHIV + OM + OMEGU
SHV + WoS
jaxa is offline   Reply With Quote
Old 03-15-12, 04:00 PM   #2
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Where exactly do you mean by "start point"? There is a plot point outside the canal.

On the other hand I never use it, but always do my own plotting, so what do I know?
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 03-15-12, 04:57 PM   #3
Mittelwaechter
The Old Man
 
Join Date: Apr 2007
Posts: 1,304
Downloads: 35
Uploads: 0
Default

All pre-plotted courses are dependent on your own course of approach. Your last waypoint has to be in the south-west sector of the Kiel-Canal-Inbound waypoint to unfold into it's opposite (north-east) quadrant.
__________________


10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves.

Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE
Mittelwaechter is offline   Reply With Quote
Old 03-15-12, 05:09 PM   #4
Tinman764
Chief
 
Join Date: Dec 2010
Location: U-32's Wintergarten
Posts: 325
Downloads: 182
Uploads: 0
Default

Not to derail the thread, but I've always wondered if it's possible to influence the direction of the automatic search pattern, it never seems to go in the direction I want.
Tinman764 is offline   Reply With Quote
Old 03-15-12, 06:19 PM   #5
Mittelwaechter
The Old Man
 
Join Date: Apr 2007
Posts: 1,304
Downloads: 35
Uploads: 0
Default

Your heading into the first waypoint of the plotted course decides the way the course unfolds.

Say the crossing point of an x and y axis is the first defined point of the pre-plotted course.
The cross defines four sectors or quadrants, counting 1 to 4 clockwise from upper left to lower left.
The course unfolds into the diagonal opposite sector.

If you come from quadrant 4 (south-west) the pre-plotted course will unfold upwards and to the right - into sector 2.
If you come from quadrant 1 (north-west) the course will unfold downwards and to the right.
If you want it to unfold upwards and to the left you have to come from sector 3 (south-east).

If still unclear I can draw a sketch.
__________________


10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves.

Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE
Mittelwaechter is offline   Reply With Quote
Old 03-15-12, 06:24 PM   #6
Mittelwaechter
The Old Man
 
Join Date: Apr 2007
Posts: 1,304
Downloads: 35
Uploads: 0
Default

Your heading into the first waypoint of the plotted course decides the way the course unfolds.

Say the crossing point of an x and y axis is the first defined point of the pre-plotted course.
The cross defines four sectors or quadrants, counting 1 to 4 clockwise from upper left to lower left.
The course unfolds into the diagonal opposite sector.

If you come from quadrant 4 (south-west) the pre-plotted course will unfold upwards and to the right - into sector 2.
If you come from quadrant 1 (north-west) the course will unfold downwards and to the right.
If you want it to unfold upwards and to the left you have to come from sector 3 (south-east).

If still unclear I can draw a sketch.

EDIT: I'm a bit confused myself right now, because it's been a while I used the feature and I think it was even a bit more complicated.
Will try to research...
__________________


10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves.

Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE

Last edited by Mittelwaechter; 03-15-12 at 06:46 PM.
Mittelwaechter is offline   Reply With Quote
Old 03-15-12, 07:09 PM   #7
Gargamel
Lucky Sailor
 
Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
Default

For mw:

If your course is NW, then finish point will be to the NW.

As to OP:

Inbound means you are returning FROM the north sea. Your map should have a start point already indicated. Start your inbound course there. Out bound takes you from the dock to the north sea.
__________________
Luck is a residue of Design.


Gargamel is offline   Reply With Quote
Old 03-15-12, 07:53 PM   #8
Mittelwaechter
The Old Man
 
Join Date: Apr 2007
Posts: 1,304
Downloads: 35
Uploads: 0
Default

Ockham's razor leads to Gargamel's most elegant explanation.

__________________


10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves.

Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE
Mittelwaechter is offline   Reply With Quote
Old 03-15-12, 09:34 PM   #9
Raptor
Weps
 
Join Date: Nov 2002
Location: Pacific NW, USA
Posts: 350
Downloads: 54
Uploads: 0
Default

The automated course doesn't work if you use the Start at Sea mod. You'll go aground quickly.
__________________
Raptor
Raptor is offline   Reply With Quote
Old 03-15-12, 10:21 PM   #10
Mittelwaechter
The Old Man
 
Join Date: Apr 2007
Posts: 1,304
Downloads: 35
Uploads: 0
Default

It works if you do it right.



Outbound - starting at sea - (pass the locks, then) out of the correct sector (upper right?) put your last waypoint exactly onto the outbound waypoint (zoom in!) and ask your navigator to plot the course.

Edit:
__________________


10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves.

Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE

Last edited by Mittelwaechter; 03-15-12 at 10:43 PM.
Mittelwaechter is offline   Reply With Quote
Old 03-16-12, 07:10 AM   #11
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,473
Downloads: 63
Uploads: 13


Default

Good informative post
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 03-16-12, 08:11 PM   #12
Gargamel
Lucky Sailor
 
Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
Default

Does it still work with the Kiel mod? Don't the locks get in the way?
__________________
Luck is a residue of Design.


Gargamel is offline   Reply With Quote
Old 03-17-12, 05:41 AM   #13
Mittelwaechter
The Old Man
 
Join Date: Apr 2007
Posts: 1,304
Downloads: 35
Uploads: 0
Default

Well - if you play a plain GWX version - without the locks modded in - you have to ask your navigator to plot the outbound course right after the game starts or you will mess it up.

If you play a 'locks in there' modded version (like LSH) you should have two relocated navigation points for the auto-course feature. You have to pass the locks first, then navigate to the according points.

The 'Inbound' sketch shows the 'unlocked' scenery, the 'Outbound' sketch shows the situation after passing the locks - or as stated - after starting at sea.

Edit: I just realized I don't know if there is a 'start at sea - without locks - but with useful/correct outbound navigation point' mod.

@ Raptor
If this is your problem, you may want to copy the outbound data from LSH into your SH3 files. I guess it should work. Or install a standalone 'locks mod' and see if it provides the needed navigation points.
Or - probably the most simple solution - modify your existing outbound course. Replace the original startpoint data with the startpoint data of your 'start at sea' location. You may have to relocate the following one or two points either.

Edit2: or even better: delete the first few waypoints of your existing outbound course and use an existing canal nav point as starting point 'at sea'. You would have to copy that location into your 'start at sea' mod resulting in a 'start in canal' mod.
__________________


10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves.

Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE

Last edited by Mittelwaechter; 03-17-12 at 06:35 AM.
Mittelwaechter is offline   Reply With Quote
Old 03-17-12, 11:27 AM   #14
jaxa
The Old Man
 
Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
Default

Thanks Mittelwaechter, your solution was proper
__________________
SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander
SHIV + OM + OMEGU
SHV + WoS
jaxa is offline   Reply With Quote
Old 03-17-12, 08:01 PM   #15
9emini
Seaman
 
Join Date: Jan 2009
Location: Aboard the Galaga
Posts: 37
Downloads: 1
Uploads: 0
Default

This board is phenomenal. I just dropped by to ask this exact same question, having never ever seen it discussed here before.

But why the dependence on approach vector? There's no use for inverted Kiel courses are there?!
__________________
SH3 + GWX3.0 + 100% realism + restart patrol if sunk + no TC =
9emini is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:20 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.