SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-06-12, 09:55 PM   #1
DelphiUniverse
中国水兵
 
Join Date: Mar 2010
Location: Scapa Flow, underneath a ferry
Posts: 272
Downloads: 125
Uploads: 0
Default Silly questions

I've been off SH5 for awhile and need to renew my knowledge.

Question 1: Do I have to have my periscope centered at the ship before I enter the AOB or can I have the periscope set totally random before I do that?

Question 2: When I measure the AOB on a ship using the protractor tool, should I put the ending at the front of the ship or should I draw the line to the middle of the ship, and do I have to do the same with my own uboat too?

Question 3: In exactly how few words can you give me a lightening tutorial/explanation how to track a ship reported on the radio, you know they report the ship and then you need to plot a route to intercept it, can you explain it in very short words, as short and descriptive as possible?

Question 4: When I have TheDarkWraith's latest NewUI installed I noticed that british destroyers (Class A) dropped sink mines below 90 metres, british sink mines didn't go deeper than 90 metres as far as I know, perhaps i'm wrong here?

Question 5: (continuation from question 4) and will they go empty of sink mines and eventually leave me alone? They kept following me for hours. (IRAI AI installed too, f.y.i)

Question 6: Will lowering resolution increase stability of the game, any thoughts on that?

Question 7: When attacking a convoy, all ships have the same speed and course, which makes it easy to target them all using the same settings for all, but as soon as you attack one ship, the rest is changing course and making a mess of TDC data, any ideas how to solve that problem, other than attacking the furthest ships first (synchronizing the attacks)?

Question 8: The executive officer graduated from murwick, and if you mount a rudder on him you can call him a torpedo, question is, should I stuff him in the front or back torpedo house? What speed settings will he travel most efficiently?

Question 9: I like navigation, do anyone have anything interesting to teach away about navigation?
DelphiUniverse is offline   Reply With Quote
Old 03-07-12, 12:54 AM   #2
misha1967
Commander
 
Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
Default

1) No, you don't. The AOB is the angle somebody on the ship would see your boat at, relative to his own vessel. Which way your scope is pointed doesn't change that. Nor does any which way your BOAT is pointed at.

HOWEVER: Since you're probably feeding data into the TDC at this point and since it does need the bearing among other things, you'll usually be looking right at the target now (not to mention that your current periscope bearing feeds straight into the TDC.) Once you've locked everything, though, it doesn't matter anymore. The TDC will automatically update.

2) Start in front of the target, then follow a line along its projected course until you're in the middle of the target ("the box") and place the "corner" of the tool, then draw to the middle of your boat ("the circle") and place the last point there. The AOB will now be displayed right next to the target. Yes, use the middle. Not that one or two degrees of difference will make much of an impact at reasonable distances.

3) Can't do it better than this: http://www.subsim.com/radioroom/showthread.php?t=88961 (Yes, it's for SH3 but the exact same rules apply in SH5).

4) Dunno.

5) Still dunno.

6) Thoughts, yes. Over time, I have noticed that a lot of CTDs have to do with sudden, massive overload of the CPU so yes, I firmly believe that lowering the graphics, some of them more intensive on CPU cycles than others, will increase stability as a general rule.

7) Ideally, you'd want all of your torpedoes to hit at the exact same time, but that would be quite the math problem to set up for yourself. In practical terms, shoot at the furthest targets first, use the slowest torpedoes on the closest ones and try to "cluster" your targets so there is not too far between your shots. You can only shoot four at a time, after all. Even though this won't cause all of your torpedoes to go off simultaneously (unless you're extremely lucky), it will cluster the explosions together more, and remember that even though the targets WILL start taking evasive actions, they're not race cars and won't stop/turn on a dime. The 10-20 seconds (or even more) between the first and last hit of yours may seem like an eternity to you (it certainly does to ME), but it's nothing but a blink of an eye to a big, steaming, 5,000 ton hulk of inertia. You might not hit exactly where you were aiming, but you'll hit.

Which leads me to ObLt z. See Misha's first rule of thumb when aiming: Always, always go for the center unless it's a stationary single target. Corollary to ObLt z.See Misha's first rule is if you must, aim slightly abaft the beam (behind the middle to you lubberly types ) since almost any evasive maneuver by a target will cause a decrease in the lateral speed vector of the target, whether they slow down or turn away from or toward you (which means your torpedo will hit in front of your aim point). The only exception to this rule would be the target suddenly speeding up while maintaining course which, if you're a 5,000 hulk of mercantile inertia, isn't your smartest move. Best move from the target's point of view is to go to flank and hard rudder either side, which is what they'll almost always do.

8) Front tube. In this case, you'll get his launch speed PLUS the speed of the boat. Unless you're traveling at near-light speed, which we'll cover in an upcoming class. Once light speed engines have been invented. Next Tuesday.

9) Don't get lost. Which sums up to "know where you are, and know where you want to go. Both data points are vital to successful navigation. Once you have those, all you need is a compass." And don't ever, EVER hand the map and compass to anybody above the rank of Feldwebel!!!
__________________
Ansonsten, Herr Lutter, ist alles in Butter
Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU
misha1967 is offline   Reply With Quote
Old 03-07-12, 03:13 PM   #3
DelphiUniverse
中国水兵
 
Join Date: Mar 2010
Location: Scapa Flow, underneath a ferry
Posts: 272
Downloads: 125
Uploads: 0
Default

More silly questions.

Question 1: When using NewUI mod, turning on my radar at medium distance, 360 continous sweep, will my radar consume power from the battery?

Question 2: What advice would you give to avvoid game crashes. I know a very high time compression and then quickly lowering it with multiple clicks on the - key will sometimes make it crash, tips to avvoid crashes?
DelphiUniverse is offline   Reply With Quote
Old 03-07-12, 11:16 PM   #4
DelphiUniverse
中国水兵
 
Join Date: Mar 2010
Location: Scapa Flow, underneath a ferry
Posts: 272
Downloads: 125
Uploads: 0
Default

More silly questions:

1: When using decoys, will it help to eject the executive officer too, if they see him floating around they must be thinking i'm dead already.
DelphiUniverse is offline   Reply With Quote
Old 03-08-12, 03:32 AM   #5
Eimlost
Watch
 
Join Date: Mar 2012
Posts: 26
Downloads: 14
Uploads: 0
Default

I have two silly questions:

1: Is Silent Hunter 5 worth buying. I've got Silent Hunter III and love it but the new one looks interesting.

2: Do you have to keep your disk in your drive to play Silent Hunter 5?

Thanks.
Eimlost is offline   Reply With Quote
Old 03-08-12, 06:29 AM   #6
Off the Rails
Seaman
 
Join Date: Jun 2008
Posts: 35
Downloads: 160
Uploads: 0
Default

Quote:
Originally Posted by DelphiUniverse View Post
When using decoys, will it help to eject the executive officer too, if they see him floating around they must be thinking i'm dead already.
They'd never believe he's Kriegsmarine with that eye.
Off the Rails is offline   Reply With Quote
Old 03-08-12, 06:51 AM   #7
Hinrich Schwab
Grey Wolf
 
Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
Default

Quote:
Originally Posted by DelphiUniverse View Post
Question 4: When I have TheDarkWraith's latest NewUI installed I noticed that british destroyers (Class A) dropped sink mines below 90 metres, british sink mines didn't go deeper than 90 metres as far as I know, perhaps i'm wrong here?

Question 5: (continuation from question 4) and will they go empty of sink mines and eventually leave me alone? They kept following me for hours. (IRAI AI installed too, f.y.i)
TDW's mods do not alter the statistics of weapons, to the best of my knowledge. It is probably a stock bug that has yet to attract the attention of the modders.
Hinrich Schwab is offline   Reply With Quote
Old 03-08-12, 06:55 AM   #8
Hinrich Schwab
Grey Wolf
 
Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
Default

Quote:
Originally Posted by DelphiUniverse View Post
More silly questions:

1: When using decoys, will it help to eject the executive officer too, if they see him floating around they must be thinking i'm dead already.


I wish! The 1WO is proof that Bernard should not breed.
Hinrich Schwab is offline   Reply With Quote
Old 03-08-12, 07:00 AM   #9
Hinrich Schwab
Grey Wolf
 
Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
Default

Quote:
Originally Posted by Eimlost View Post
I have two silly questions:

1: Is Silent Hunter 5 worth buying. I've got Silent Hunter III and love it but the new one looks interesting.

2: Do you have to keep your disk in your drive to play Silent Hunter 5?

Thanks.
1: That depends. Comparing 5 to 3 is comparing apples to oranges. If you are really attached to 3 and you buy 5, prepare to mod the game. Stock SH5 will not satisfy a SH veteran due to its limited UI and its laughably weak AI. Graphics wise, the game is beautiful. However, this beauty is pretty system intensive and can be too much for mid-grade computers. The DRM has been disabled, so that should no longer be an issue. Read some of the other threads to make a decision. If you are willing to work with mod soup, I think you will find it enjoyable.

2: I doubt it. My copy is a digital download, so I have no idea. I have never heard of any issues of this occurring, so my initial reaction is "no".
Hinrich Schwab is offline   Reply With Quote
Old 03-08-12, 07:03 AM   #10
Bothersome
Planesman
 
Join Date: Mar 2010
Posts: 194
Downloads: 64
Uploads: 0
Default

Eimlost...

I think so. I've recently started playing SH5 again from a long break due to MOD soup crashes and conflicts. But I think I have a pretty good set up going now. The graphics are supreme and I haven't had a single CTD yet since my new MOD mix. I did have one computer lockup happen because of over heating. I have my graphics set to max everything and using 2 Nvidia GFX-400 cards in SLI mode. Both cards are getting pretty damn hot. To keep it from locking up I'm now using active cooling by piping in cold air into my case. Seems to be working well so far.

Anyway, in a nut shell, and you have to be some kind of a nut to like submarines, if you have good hardware, this game is the cat's meow. Takes brains to figure out some of the firing solutions and more brains to figure out how to develope a situation that favors a good firing solution.

The default game still needs lots of polish so a few MODs can make a world of difference. So if you buy the game, you should expect some trial and error finding the just right mods you like best.

My MOD mix as follows.

Remove Electric Torpedo Wakes=1
sobers see thru wake fix=2
Unterseeboot II SFX=3
Dynamic Environment SH5 Basemod (realistic version) V2.1=4
Dynamic Environment SH5 Sounds V2.1=5
Dynamic Environment SH5 Atlantic Floor V2.1=6
OPEN HORIZONS II_full v1.7=7
Equipment_Upgrades_Fix_v1_4_byTheBeast=8
Equipment_Upgrades_Fix_v1_4_Patch_1=9
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix=10

The order that you install them is important if any mod replaces any other mod's files. In the above list. Only the patches at the bottom must come after the first Equipment Fix.

So far I'm having a blast.

Oh and some mods, if you upgrade them to the latest, you don't get the changes unless you start a new campaign. Open Horizons II is a mod that only takes effect when you start a new campaign. It sets up ships and other floating stuff at the beginning. If those things gets destroyed they are effectively dead for the rest of the game. That's why some mods require a restart to make them work.

And the campaigns are quite long. So you kind of need to make sure you have the mods you want to play settled before you go on a long game.
Bothersome is offline   Reply With Quote
Old 03-08-12, 07:38 AM   #11
Eimlost
Watch
 
Join Date: Mar 2012
Posts: 26
Downloads: 14
Uploads: 0
Default

Yes this is what I thought. Just like IL-2 Sturmovik: Cliffs Of Dover. I've been flying the IL-2 series since the demo in August 2001. When Cliffs of Dover finally came out in March it wasn't finished but the reason it came out was because I guess the team was practically broke. Since then though they've been working like crazy and things have improved very much so and will keep improving. Next comes a rewriten code patch with almost a 50% jump in FPS and the The Eastern Front
Eimlost is offline   Reply With Quote
Old 03-09-12, 07:34 PM   #12
DelphiUniverse
中国水兵
 
Join Date: Mar 2010
Location: Scapa Flow, underneath a ferry
Posts: 272
Downloads: 125
Uploads: 0
Default

Should a submarine crew carry fishing equipment, if they deside to cook some nice fresh fish one night?
DelphiUniverse is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:54 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.