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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jan 2011
Posts: 19
Downloads: 117
Uploads: 0
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Hey everybody, can someone explain to me why my DF antenna is black in color instead of grey like in most of the screenshots poster here? I am using the 'DFa_UpDnRot_Flags_fin' mod. The flag looks and works fine. The only mods that it overwrites are FM interior 1.0 and DD's open hatch 3.09.
Below are a couple of screenshots : http://img31.imageshack.us/img31/240...0123527531.png [img=http://img718.imageshack.us/img718/7267/sh3img63201235238937.th.png] |
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#2 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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As i can see, texturing of your turm is not correct...?
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#3 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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I have the same problem. I use many mods and among others Super turms mod. This modadjust many things and I thought it was normal, taht this antenna in the late VIIC works not correct with it.
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U-552 Tiger IDF |
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#4 |
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Thanks for pointing that out Anvart, i forgot that i was using a mix of textures for my VIIC. I am using Wolfehunter's VIIC STD 2048 for the hull but different textures for the conning and deck. Do you think this could be the problem?
Also, while i have the chance to get some help from you i also wanted to ask you whether you think i can use the 'Exterior Lightmaps ID testing and water reflections' mod for my VIIC? if it does signigicantly enhance the lightmaps and reflections that would be cool cause as of now i can't see my sub's reflections on the water unless i am right at the water level. |
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#5 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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Maybe...? try to localize the textures by using different names for the textures of different objects...?
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#6 |
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Downloads: 117
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#7 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
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he mean try to locate the offending texture, by giving different name to each one at a time, the one that balck is your texture
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#8 |
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![]() Join Date: Jan 2011
Posts: 19
Downloads: 117
Uploads: 0
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