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Old 03-06-12, 05:40 AM   #1
rohan2302
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Default DFAntenna texture problem

Hey everybody, can someone explain to me why my DF antenna is black in color instead of grey like in most of the screenshots poster here? I am using the 'DFa_UpDnRot_Flags_fin' mod. The flag looks and works fine. The only mods that it overwrites are FM interior 1.0 and DD's open hatch 3.09.
Below are a couple of screenshots :

http://img31.imageshack.us/img31/240...0123527531.png

[img=http://img718.imageshack.us/img718/7267/sh3img63201235238937.th.png]
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Old 03-06-12, 08:47 AM   #2
Anvart
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As i can see, texturing of your turm is not correct...?
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Old 03-06-12, 11:12 AM   #3
Sepp von Ch.
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I have the same problem. I use many mods and among others Super turms mod. This modadjust many things and I thought it was normal, taht this antenna in the late VIIC works not correct with it.
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Old 03-07-12, 04:28 AM   #4
rohan2302
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Quote:
Originally Posted by Anvart View Post
As i can see, texturing of your turm is not correct...?
Thanks for pointing that out Anvart, i forgot that i was using a mix of textures for my VIIC. I am using Wolfehunter's VIIC STD 2048 for the hull but different textures for the conning and deck. Do you think this could be the problem?
Also, while i have the chance to get some help from you i also wanted to ask you whether you think i can use the 'Exterior Lightmaps ID testing and water reflections' mod for my VIIC? if it does signigicantly enhance the lightmaps and reflections that would be cool cause as of now i can't see my sub's reflections on the water unless i am right at the water level.
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Old 03-07-12, 07:35 AM   #5
Anvart
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Maybe...? try to localize the textures by using different names for the textures of different objects...?
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Old 03-07-12, 01:16 PM   #6
rohan2302
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Originally Posted by Anvart View Post
Maybe...? try to localize the textures by using different names for the textures of different objects...?
that went right over my head
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Old 03-07-12, 06:34 PM   #7
brett25
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he mean try to locate the offending texture, by giving different name to each one at a time, the one that balck is your texture
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Old 03-09-12, 09:38 AM   #8
rohan2302
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Originally Posted by brett25 View Post
he mean try to locate the offending texture, by giving different name to each one at a time, the one that balck is your texture
Thanks for clearing that up. Is the DF antenna for the radio or radar? i am in 1941 and don't have the fumo 29 radar available yet.
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