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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
中国水兵
![]() Join Date: Mar 2010
Location: Scapa Flow, underneath a ferry
Posts: 272
Downloads: 125
Uploads: 0
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I've tried TheDarkWraith's New UI and I liked it very much. Unfortunately the game won't progress when I have it installed and the game crashes a heck of a lot more often with it installed, so I uninstalled it, against my wishes. I'm not interested in fixes atm, as I would like to try new mod's anyway, just for the sake of experimentation.
I would like to know alternatives, preferably just for the sake of adding new beautiful periscope graphics. Which mod would that be? |
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#2 | |
Navy Seal
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![]() Dr Jones UI & Reaper UI. Both are on the front page of SH5 workshop - so easy to find |
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#3 | |
中国水兵
![]() Join Date: Mar 2010
Location: Scapa Flow, underneath a ferry
Posts: 272
Downloads: 125
Uploads: 0
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Btw, how can i use the ring inside the periscope, what is it for? All the different numbers inside the ring. Can you give me a detailed description how to use it? I need to learn. Here is the ring i'm talking about: ![]() |
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#4 | |
Navy Seal
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![]() I wrote an ingame tutorial that teaches you how it works step by step. You will need TDWs UI for the tutorial to work ![]() ![]() You can also read about how it works here clicky click ![]() |
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#5 |
Ace of the deep .
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There all great .
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#6 | |
中国水兵
![]() Join Date: Mar 2010
Location: Scapa Flow, underneath a ferry
Posts: 272
Downloads: 125
Uploads: 0
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![]() I need to practice the wheel some more. I think I will do it faster if I combine the wheel and do some other things with map tools. |
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#7 |
Navy Dude
![]() Join Date: Oct 2011
Location: AM98 - Rounding Hartland Point and sneaking up the Bristol Channel
Posts: 173
Downloads: 137
Uploads: 0
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#8 |
中国水兵
![]() Join Date: Mar 2010
Location: Scapa Flow, underneath a ferry
Posts: 272
Downloads: 125
Uploads: 0
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While we're talking about map tools, I have this "eternal" problem using the ruler. After I have plotted the ship I need to make a straight line through the plots, thats no problem at all. The problem is when my own ship is a bit far away, then I need to scroll the screen while drawing the line in order to make a 90 degree perpendicular line, the problem is that I can't make this line long without losing accuracy, forcing me to zoom a little bit out.
Can I solve this somehow? |
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#9 |
Seaman
![]() Join Date: Jun 2008
Posts: 35
Downloads: 160
Uploads: 0
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Using the map tools, I draw a short line as precisely as possible between the marks, then read off the bearing, zoom out and zoom back in at the point I'm going to end the line. Place the line and try to match the bearing exactly (down to a fraction of a degree), then zoom in on the marks and see how close you were. You can see which way you need to nudge the far end of the line, and get it as close as it needs to be.
stoianm does it here at about 3:30 - 4:30 |
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#10 |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
Uploads: 0
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Still I cannot go without TDWS UI .. !! realisum seems more precise . or Iam just plainly convinced that TDWS Ui is the best
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Captain AJ ![]() |
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#11 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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I personally use TDW's UI mod. However, anything other than stock will take a player far.
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#12 |
Black Magic
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There is no best one. Each person has different tastes and thus what one person likes the other will hate.
Some prefer eye candy, others prefer enhancements, and others prefer just basics. It's impossible to tailor to everyone's tastes. The best one can do is give the player options so they can tailor to their taste as much as possible. I don't have any flash in mine. To call it utilitarian would be one way to describe it. But I prefer content over flash. There are better ways to use memory than by wasting it with flash and pretty pictures. Your video card only has so much memory - and that memory is better served rendering 3D models and textures vice 2D flash ![]() |
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#13 |
中国水兵
![]() Join Date: Mar 2010
Location: Scapa Flow, underneath a ferry
Posts: 272
Downloads: 125
Uploads: 0
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Problem arise when you try to renew everything in the game so that it comes to a point where it is unrecognizable, things tend to break down from there. I am strongly against that. A healthy mod should build upon the original and let as much stay original and try to blend in both technically and graphically. Have to move slowly and carefully and not just throw in new things faster than you can test it.
I'm not in favor of blind "beauty" graphics either, the only exception is if it blends well into the original, then I can enjoy it even more. ![]() |
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#14 | |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
Uploads: 0
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![]() Quote:
WOOO HHOOO REALLY WHY WASTE MEMMORIE ?
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Captain AJ ![]() |
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#15 |
中国水兵
![]() Join Date: Mar 2010
Location: Scapa Flow, underneath a ferry
Posts: 272
Downloads: 125
Uploads: 0
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There are some really nice and powerful gfx cards out there that can deal with a 3 year old simulator/game like this veeeery nicely.
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