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Old 03-03-12, 06:19 AM   #1
misha1967
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Default Blue skies, where are my blue skies?

I've been modifying, reloading, updating and Bob knows what else to get the blue skies that I remember from growing up on the North Sea coast, but I still get this (please note the weather report in the lower right reporting no clouds, no fogs and no precipitation)



It's not that it doesn't work for me, the sim is still beautiful and, oddly enough, during sunset, night and sunrise everything looks wonderful just the way I remember it, but during the daytime it's always this misty, bland meh...

I'm sure I'm doing something wrong here, although I've done all I could think of including modifying IRAI as Sober suggested and making sure that I'm using V6 of his fog mod (by the way, disabling that one doesn't change anything, it still looks the same), I just can't figure out where I'm going wrong, so any tips, hints or suggestions would be most welcome.

I know only too well that azure skies over the North Sea aren't all that common, but they do happen and, considering how absolutely awesomely beautiful SH5 is, I'd love to see them every now and again.

Here's my mod load out:


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

RemoveLogoIntroTheDarkWraith
No Damn Bubbles, No Damn Halo Mod
Accurate German Flags
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environment SH5 Sounds V2.1
No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Alt faces
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6 and hotfix
sobers see thru wake fix
sobers 3D deck spray mod V7
Window_Lights_Redone_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Pascal-sh5-Crew-Uniforms. 12.2011
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith (for Sober Fog)
IRAI_upgrade_to_v_0_0_31
NewUIs_TDC_6_9_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
Critical hits 1.1 Torpedos
OPEN HORIZONS II_base v1.7
OPEN HORIZONS II_enviro v1.7
OHII v1.7 patch1
OH II Minefield map for TDWs Ui
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Grossdeutscher Rundfunk
sobers NO water drops V1
smaller flags for Warships 1_0b
Change days in bunker
Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3 _for_SDBSM
sobers best ever fog V6 SH5
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Old 03-03-12, 09:26 AM   #2
Rubini
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Hi misha,

Do you already have looked/tryed your env FogDistances.cfg, the ObjectsRelativeZMinis is what put the fog near you and then some greysh on all place. Play with it abit.The clean wheater, nofog is the first one.
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Old 03-03-12, 09:58 AM   #3
tonschk
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Even if I am not 100% sure I think the cause of the permanent gray sky is the dynamic enviromental mod, using the Real environmental mod, I can keep blue sky

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Old 03-03-12, 10:08 AM   #4
Echolot
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I think it's in the environment color cfg files, I activated only these files from the dynamic environment 2.1 mod some times ago and the blue skies gone.
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Old 03-03-12, 05:21 PM   #5
THE_MASK
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Old 03-03-12, 06:33 PM   #6
pedrobas
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Thanks for this info Sober,
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Old 03-03-12, 07:50 PM   #7
misha1967
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Splendid, thanks!

I tend to agree with you, tonschk, it has to be the DynEnv mod doing it because I pulled sober's fog mod just to see what happened and that made no difference whatsoever.

Now, if only I could find out what it is about DynEnv that creates those permanent dreary skies so I could get rid of that, because the rest of the mod is fantastic.

(Addendum: and, as I mentioned, what is completely baffling is that as soon as the sun starts setting, the skies DO come out in all of their blue, purple, indigo and red glory. It's just during the daytime that there's nothing but grey.)
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Last edited by misha1967; 03-03-12 at 08:05 PM.
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Old 03-03-12, 08:05 PM   #8
pedrobas
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Quote:
Originally Posted by misha1967 View Post
Now, if only I could find out what it is about DynEnv that creates those permanent dreary skies so I could get rid of that, because the rest of the mod is fantastic.
I think the same, it is the Dynamic Environment mod. We should post this in the Dynamic Environment thread, it has been discussed before, but we should insist to see if Stoianm or Gap can at least give us some tips, about this.
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Old 03-03-12, 08:16 PM   #9
misha1967
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Quote:
Originally Posted by pedrobas View Post
I think the same, it is the Dynamic Environment mod. We should post this in the Dynamic Environment thread, it has been discussed before, but we should insist to see if Stoianm or Gap can at least give us some tips, about this.
You're absolutely right, Pedrobas. I'll move the rest of this discussion over there.

http://www.subsim.com/radioroom/showthread.php?t=182377
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