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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jul 2011
Posts: 17
Downloads: 73
Uploads: 0
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Battery Capacity Mod
Sometimes we all need a little "realistic". for example trun on the limited battery option.
Thant means you could only range 100plus miles at a few knot. I've been looking for the way to increase battery capacity. If we change the value (range speed) in sim file. I bet a lots of guys here have done this. The capacity of battery bigger but meanwhile recharge time will become extremly long. Thus I tryed dozens of time in SpecialAbilities file try to figure out a way to change crew skill. Both extend battery capacity but keep stock recharge speed. Here's my work and it has been proved simple easy and efficient. ----------------------------------------------------------------- open SpecialAbilites use Notepad. find: [SpecialAbility 10] ID=Ability-Active-Overcharge-Electric Here's my work: [SpecialAbility 10] ID=Ability-Active-Overcharge-Electric NameDisplayable=Ability-Active-Overcharge-Electric-Name Description=Ability-Active-Overcharge-Electric-Description, Ability-Active-Overcharge-Electric-Description, Ability-Active-Overcharge-Electric-Description Levels= 3 AbilityType=BatteryConsume ;reduce battery consumption (in percents) AbilityValue= -20, -30, -50 ; this value could range from 0-100(100 means nuke sub) AbilityInternalValue= -20, -30, -50 ; factor: 1.0 RunOnActivate= IfIsSubmerged, SpeedAheadOneThird ; could change any speed or delete it. PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Overcharge-Electric, 1, 1, Ability-Active-Overcharge-Electric, 2 LevelUpTree= 2, 3, 0 MoraleCost= 1, 2, 3 ; can change to 1,1,1 even 0,0,0 PointsCost= 2, 2, 2 AbylityActsIn= ALL Activation=OnOff ;change OnDemand to OnOff means you can activate the skill all the time when submerged. Duration=1200, 2400, 3600 ; duration time on longer useful Cooldown=4320, 2880, 1440 ------------------------------------------------------------------------- reduce 50% BatteryConsume means double the Battery and range. but when you surface the boat. the recharge time unchange. I've tried 80% but totally lost the fun. Anyway it's just a game. If you felt submerge range harass you. then try this. free to use. have fun!! |
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#2 |
Watch
![]() Join Date: Jul 2011
Posts: 17
Downloads: 73
Uploads: 0
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the trick is when submerge, activate the skill, battery become double. then surface the boat, shut down this skill, battery recalculate as stock valume. so the recharge time unchange.
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#3 |
Watch
![]() Join Date: Jul 2011
Posts: 17
Downloads: 73
Uploads: 0
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SORRY.got a mistake here:
RunOnActivate= IfIsSubmerged, SpeedAheadOneThird ; could change any speed or delete it. SpeedAheadOneThird should not appear here. delete it. just RunOnActivate= IfIsSubmerged |
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#4 |
Gunner
![]() Join Date: Jan 2006
Location: Frankfurt, Germany
Posts: 97
Downloads: 43
Uploads: 0
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Sorry, but where is the point in modding a Simulation more unrealistic ? The limited batterie capacity is one of the many things a Kaleun had to consider to survive.
__________________
_________________________________________ Mods: The Wolves of Steel 2.0.0 - 2.0.9d Update |
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#5 |
Watch
![]() Join Date: Jul 2011
Posts: 17
Downloads: 73
Uploads: 0
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#6 |
Gunner
![]() Join Date: Jan 2006
Location: Frankfurt, Germany
Posts: 97
Downloads: 43
Uploads: 0
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Of course, you can do want you want. But as a matter of fact, a Sim's aim is to be as realistic as possible. That's the difference to other pc game types like "action" etc.
__________________
_________________________________________ Mods: The Wolves of Steel 2.0.0 - 2.0.9d Update |
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#7 |
Ace of the deep .
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thankyou
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