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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Oct 2011
Posts: 6
Downloads: 59
Uploads: 0
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Ever since I tried and tested the SH4 Solution Solver and found that it works just as well doing manual 0-gyro shots in Silent Hunter 1, I want to try and do manual targeting ... but then, you can't draw on the map and there's no stadimeter!
How's a guy supposed to find course/AOB? The contact's mouse-over info on the navigational map gives you bearing, speed and range, so I guess it's possible to solve with the cosine law, or are we expected to do like the real skippers and just guesstimate then fire a spread? |
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