![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Sailor man
![]() Join Date: Feb 2012
Location: Somewhere over the rainbow - Oh, wait...
Posts: 49
Downloads: 21
Uploads: 0
|
![]()
First of all, since I know you're going to ask it, here's what I'm running:
SH3 + GWX 3.0 + SH3C + Das Boot Sound Mod Anyways, I set off on my first patrol yesterday. Only about 1 day into the hunt I noticed a merchant fleet and went after it like hell. Succesfully torpedoed one vessel(the bugger snapped right in half! ![]() After about 2 ingame hours of chasing them, trying to get the perfect angle on them, I finally had my chance to take one of them down again. So my WO made some calculations(cheatiiiing, I know.. ![]() Checked with the management menu, the torpedoes were in the tubes but the tooltip on them said "in queue waiting for loading". There's enough crew as I remember reading that under 25% won't be efficient enough and they aren't fatigued. I hadn't taken any damage and I'm pretty sure 2 hours would be sufficient time for a trained u-boat crew to put atleast 1 measly torpedo in a tube. So, was this some sort of a bug or does it just REALLY take that long to load a torpedo? This nub thanks you in advance for your replies ![]()
__________________
"Permission to die, Sir." Last edited by Esanssi; 02-13-12 at 04:55 AM. |
![]() |
![]() |
|
|