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Old 02-02-12, 01:02 AM   #1
Hinrich Schwab
Grey Wolf
 
Join Date: Nov 2010
Posts: 908
Downloads: 89
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Default Unused skills in SpecialAbilities.upc

I noticed some extra skill code in the special abilities file for the navigator. It appears that the skills were to govern time compression drops and auto-diving, presumably to react to contacts as in III and 4. Here is the code:

Code:
[SpecialAbility 38]
ID=Ability-Active-Time-Compression-Drop
NameDisplayable=Ability-Active-Time-Compression-Drop-Name
Description=Ability-Active-Time-Compression-Drop-Description
Levels= 1
AbilityType=NULL
AbilityValue= 1

PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 1
PointsCost= 0

AbylityActsIn= ALL

Activation=OnOff
Duration=600
Cooldown=4320



[SpecialAbility 39]
ID=Ability-Active-Auto-Dive
NameDisplayable=Ability-Active-Auto-Dive-Name
Description=Ability-Active-Auto-Dive-Description
Levels= 1
AbilityType=NULL
AbilityValue= 1

PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 1
PointsCost= 1

AbylityActsIn= ALL

Activation=OnOff
Duration=600
Cooldown=4320
Anybody working on skill mods notice this?
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