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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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Hi, I love these mods they have made the difference for me when playing sh3 and sh5, just a small request is there any chance of adding some crew talking in the command room when running submerged, its just a little quiet other than background sounds. Thanks for these mods they are superb and really make the difference
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#2 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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![]() Quote:
...i played with it (adding additional crew sounds in the central compartment), but thought this place should have some more respect and silence because (as you allready know) from here are mostly all important commands given or reports heared. Another reason not adding it was, the central area arrond the periscope is the most used place a Kaulen (you) would be, and you could create another 50 or 100 short scripted samples but ithink after a day or two, you`re much bored hearing all this chats over and over again while staying mostly in that area. Dont forget, also a Kaleun need a little bit silence from farts and crew chat in between, and i chosed this most used place for it. If you installed SDBSM`s additional crew chat you have additional crew chat in the forward torpedo compartment, forward crew compartment and hydrophone/radio station`s, aft petty officers crew compartments, special pantry sound`s, some additional special noises in the diesel engine room and last bat not least crew chat in tha aft torpedo compartment and electric engine room. ...well the crew chat from the front and aft crew areas are also heard in the central compartment (abit more silent), if you`re close enough to the regarding hatches. the front radio / hydrophone chat is "switched" off while dived or beeing in a combat situation. the aft petty officers compartment chat switch to play worried crew chat if dived or in a combat situation. (the both front and aft torpedo compartments play also worried crew chat if dived or in a combat situation.) ...together with Rongels "wasserbomben" (annauncement) mod (SDBSM use a altered version which plays 50 shuffeling sounds instead) you have many different crew or crew made noise`s in the central compartment: 1. No extra crew chat but background chat and noise from the central compartment ambient sample (you have to tune your volume up til you hear the new speciel central compartment eletrical device humming noise, tune your voice lever (find in sound options) down 10 to 15%. 2. forward crew chat if close enough to the forward hatch. 3. aft chat if close enough to the aft hatch. 4. worried chat if close enough to the aft hatch and dived or in a combat situation. 5. worried special crew noise and chat if a deptcharge is dropped in your area. (playing in all positions) ...at current i add special new deptcranks and noises, playing additional in 3D to have more boat noises which is more important for me atm. ![]()
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Stormy...... |
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#3 |
Chief
![]() Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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yes I've got all your mods thanks, I understand what you are saying about command room. Anyway many thanks for what you have done as sound is such an important part of imersion
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