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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Aug 2011
Location: Nuclear submarine under the North Pole
Posts: 481
Downloads: 1
Uploads: 0
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Anyone have a 3d model of either a Nimitz class or Big-E?
I'd prefer something around 50k polygons, but I'd still take something with more or less. I can use any of the following formats: .x, .3ds, .obj, .ply, .lwo, .dxf I'd also take any carrier based aircraft/escort ships you might have too... ![]() |
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#2 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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I have a Soviet carrier. What do you need one for?
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#3 |
Captain
![]() Join Date: Aug 2011
Location: Nuclear submarine under the North Pole
Posts: 481
Downloads: 1
Uploads: 0
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#4 |
Engineer
![]() Join Date: Sep 2008
Location: UK
Posts: 219
Downloads: 15
Uploads: 3
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Where them models I send you any good?
__________________
Britannia Rule Waves (Yet right not now ![]() ASrock 4Core1600P35-Wifi, Intel Core 2 Extreme X6800 2.93GHz, 4GB OCZ PC2-6400 ATI CrossFire Edition, Sapphire 2600XT 256MB GDDR4 PCI-E, 500GB Sansumg SATAII HDD 16MB Cache, XP |
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#5 |
Captain
![]() Join Date: Aug 2011
Location: Nuclear submarine under the North Pole
Posts: 481
Downloads: 1
Uploads: 0
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#6 | |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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![]() Quote:
You can check out my portfolio @ http://www.ducker.se |
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#7 | |
Captain
![]() Join Date: Aug 2011
Location: Nuclear submarine under the North Pole
Posts: 481
Downloads: 1
Uploads: 0
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![]() Quote:
![]() In any case, the game can best be described as a combination between a flight sim and dangerous waters. Players pick a side then they can pick a spot on an open crew, whether that be sonar on a sub, fire control on a surface ship, pilot on a seahawk, or navigator on AWACS (those are just some examples, I plan to have as many positions open as possible, perhaps with positions like ATC on a carrier, or even including a strategic level for "generals"). It would be full theater combat broken into campaigns lasting perhaps weeks. When one side wins a campaign, the "war" starts over (perhaps in another theater/campaign, etc...). With the exception of training missions, the entire game would be online. Players would have to qualify for certain positions by first working at other positions. For example, you couldn't just take the captain position on a submarine, you'd have to qualify for it by doing a good job at other crew positions first like sonar or fire control, etc... Unfilled positions would be covered by AI to maintain realistic numbers and ops tempos, etc... All of this is pie in the sky though; at the moment I'm only working on the 3D engine. |
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#8 | |
Engineer
![]() Join Date: Sep 2008
Location: UK
Posts: 219
Downloads: 15
Uploads: 3
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![]() Quote:
![]() Vertices's: 252118 Faces: 482600 ![]() Vertices's: 73424 Faces: 144791 ![]() Vertices's: 136093 Faces: 259645 ![]() Vertices's: 171273 Faces: 330579 ![]() These are very accurate models, but I'm not sure about just giving these away, they cost me quite a bit of money. If you want better try looking at turbosquid http://www.turbosquid.com/Search/3D-...craft/Military but be warned I hope you've got deep pockets with lots of money in them. ![]()
__________________
Britannia Rule Waves (Yet right not now ![]() ASrock 4Core1600P35-Wifi, Intel Core 2 Extreme X6800 2.93GHz, 4GB OCZ PC2-6400 ATI CrossFire Edition, Sapphire 2600XT 256MB GDDR4 PCI-E, 500GB Sansumg SATAII HDD 16MB Cache, XP Last edited by Fleet Command CC; 01-27-12 at 03:48 AM. |
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#9 | |
Engineer
![]() Join Date: Sep 2008
Location: UK
Posts: 219
Downloads: 15
Uploads: 3
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![]() Quote:
May I ask do you just do high quality models? ![]()
__________________
Britannia Rule Waves (Yet right not now ![]() ASrock 4Core1600P35-Wifi, Intel Core 2 Extreme X6800 2.93GHz, 4GB OCZ PC2-6400 ATI CrossFire Edition, Sapphire 2600XT 256MB GDDR4 PCI-E, 500GB Sansumg SATAII HDD 16MB Cache, XP |
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#10 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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Well there's not much point in doing low quality work
![]() Not sure what you mean. All of my stuff is optimized for realtime engines, so <50k triangles usually. |
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#11 | |
Engineer
![]() Join Date: Sep 2008
Location: UK
Posts: 219
Downloads: 15
Uploads: 3
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![]() Quote:
Vertices's: 5000 to 10000 Faces: 5000 to 10000 ![]()
__________________
Britannia Rule Waves (Yet right not now ![]() ASrock 4Core1600P35-Wifi, Intel Core 2 Extreme X6800 2.93GHz, 4GB OCZ PC2-6400 ATI CrossFire Edition, Sapphire 2600XT 256MB GDDR4 PCI-E, 500GB Sansumg SATAII HDD 16MB Cache, XP Last edited by Fleet Command CC; 01-28-12 at 09:47 AM. |
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#12 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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i need someone to teach me how can i convert these ships to vehicle simulator please...
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#13 | |
Engineer
![]() Join Date: Sep 2008
Location: UK
Posts: 219
Downloads: 15
Uploads: 3
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![]() Quote:
I might be able to help, but I need more information, about the game your on about? ![]()
__________________
Britannia Rule Waves (Yet right not now ![]() ASrock 4Core1600P35-Wifi, Intel Core 2 Extreme X6800 2.93GHz, 4GB OCZ PC2-6400 ATI CrossFire Edition, Sapphire 2600XT 256MB GDDR4 PCI-E, 500GB Sansumg SATAII HDD 16MB Cache, XP |
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#14 |
Captain
![]() Join Date: Aug 2011
Location: Nuclear submarine under the North Pole
Posts: 481
Downloads: 1
Uploads: 0
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