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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
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Hello wise ones. I am snooping around Guam, it is midnight and there is an auxiliary sub-chaser tootling around (I am in TMO ). She is a long way away, and it is dark, but if I put maxoptics to maximum zoom I can make out the outlines and identify the craft from the recognition manual, which I duly enter into TDC - but nothing gets written into the ID panel on the Position Keeper pull-out, so I cannot set it up for an attack. Is it because the distance is too great or because it is night?
I ask because I had previously successfully entered the ID of a destroyer around Wake Island, also some distance away at the time of recognition, and subsequently sunk her, but that was in good light. ![]() |
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#2 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Can you lock onto the target, or does it lose lock very quickly?
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#3 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
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it locks with the caption 'poor lock', and it does tend to lose it after a bit, but not instantly
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#4 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
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you are either too far, too submerged, or it is too dark. change one of those things, and you will get a full lock. If the target is stationary, you don't need to bother with range if you point directly at your target for a zero degree gyro angle shot.
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#5 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
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I guess too far and too dark must be it. I tried just sitting at 120 meters depth with engine off to wait for dawn - but she found me, so have to get close enough in the dark to launch a suprise attack...thank you
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#6 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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It should work as long as you check to confirm the target in the recognition manual whilst the target is still locked. If it isn't locked, I don't think it saves it. After you've set it I think it remembers it even if you lose lock (been quite a while since I played and even longer using the recognition manual).
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