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Old 01-17-12, 05:02 PM   #1
jason210
Sonar Guy
 
Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
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Default Mod for waves / sea / wind sounds

Hi

I have the following mods:

Accurate German Flags
Capthelms SH5 Audio Mod
IRAI_0_0_30_ByTheDarkWraith
Equip_Upgrades_Fix_1_4_AFFOE_151
SteelViking's Interior Mod V1.2
FX_Update_0_0_19_ByTheDarkWraith
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Basemod (normal ) V2.1
Stormys DBSM SH5 v1.3 optional louder engine sounds
NewUIs_TDC_6_9_0_ByTheDarkWraith
OPEN HORIZONS II_full v1.6
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
Better Torpedo Graphics
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120

A couple of these mods include new sounds that do waves and wind, but, they seem to be connected to the engine volume. If I stop the engines, then the sound of the sea, wind and wave stops. And at slow speed it's too quiet.

I find this greatly detracts from the feeling of immersion in the environment.

Is there a mod that works these sounds independantly of the engine rpm?
It would be great if I could stop the engines during a storm and still hear the waves bashing around, and the wind whistling and flapping around.

Jason
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Old 01-17-12, 06:08 PM   #2
pascal4541
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Install Stormys DBSM 1.3 Basemod before Dynamic Environment SH5 Sounds V2.1 and Stormys DBSM SH5 v1.3 optional louder engine sounds after...
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Old 01-17-12, 06:16 PM   #3
pascal4541
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Going on this post for inspiration and a better use of the various mods and their correct position
http://www.subsim.com/radioroom/showthread.php?t=173193
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Old 01-17-12, 06:34 PM   #4
jason210
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Location: Sweden / UK
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Thanks! I'll give it a go!
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Old 01-17-12, 07:01 PM   #5
jason210
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If I put dynamic environment afer Stormy's base mod, dynamic environment overlaps many sounds including wave sounds. You sure about this...
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Old 01-17-12, 07:57 PM   #6
jason210
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Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
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Default

Also not sure I want DBSM base - it changes too much (keyboard) and requires other mods, and for some reason and causes CTD on my set up.
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Old 01-28-12, 02:23 AM   #7
Captain_AJ
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Quote:
Originally Posted by jason210 View Post
Hi

I have the following mods:

Accurate German Flags
Capthelms SH5 Audio Mod
IRAI_0_0_30_ByTheDarkWraith
Equip_Upgrades_Fix_1_4_AFFOE_151
SteelViking's Interior Mod V1.2
FX_Update_0_0_19_ByTheDarkWraith
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Basemod (normal ) V2.1
Stormys DBSM SH5 v1.3 optional louder engine sounds
NewUIs_TDC_6_9_0_ByTheDarkWraith
OPEN HORIZONS II_full v1.6
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
Better Torpedo Graphics
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120

A couple of these mods include new sounds that do waves and wind, but, they seem to be connected to the engine volume. If I stop the engines, then the sound of the sea, wind and wave stops. And at slow speed it's too quiet.

I find this greatly detracts from the feeling of immersion in the environment.

Is there a mod that works these sounds independantly of the engine rpm?
It would be great if I could stop the engines during a storm and still hear the waves bashing around, and the wind whistling and flapping around.

Jason
oh buy the way I liked your videos , the sh5 version out of the box is lame ! I hope you have catched on and done some historical research
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