![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 | |
Swabbie
![]() Join Date: Apr 2009
Location: NRW-Germany / New Jersey
Posts: 12
Downloads: 465
Uploads: 0
|
![]()
Hello everyone
I am experiencing CTDs every time I try to enter Scapa. I have tried from both the western and eastern, southern approaches and I still always end up crashing right before I get to the last bottleneck before entering the bay/port. I am assuming there is a ship or land unit that is crashing my game but I am not sure where to start. Here is my mod list, some of the mod names have been slightly modified for organizational purposes but are still easily understood for what they are: Quote:
|
|
![]() |
![]() |
![]() |
#2 |
Lieutenant
![]() Join Date: Apr 2007
Location: Adelaide Australia
Posts: 266
Downloads: 240
Uploads: 0
|
![]()
Sorry I dont have an answer for your problem but I thought
I would report I have a similar problem. It seems my problem starts as soon as the battleship goes to alert. I can enter the harbour but as soon as I fire a torp at the battleship I get a CTD. It usually happens right as the battleship sees the aproaching torp. I hear the alert sounds form the ship then CTD. Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags Capthelms SH5 Audio Mod No Logo Intro Menu_Animation v. 01.00 by AvM Shadow Improvement ModLR Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 DarkerNights V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Sounds V2.1 FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights Emtgufs Aspect ratio 16_9 NewUIs_TDC_6_9_0_jimimadrids_map_tools NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Trevally Harbour & Kiel Canal Pilot v2.4 Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 AntiLag Critical hits 1.1 Torpedos German U-Boat Internal Routine SFX No Damn Bubbles, No Damn Halo Mod NDB,NDH OM#1 - No Dialog Indicator Speech fixes and additions (english version) U-Boat Ballast Tanks SFX sobers realistic hydrophone operator SH5 sobers talking conning crew mod OPEN HORIZONS II_full v1.6 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6) MightyFine Crew Mod 1.2.1 Alt w beards User Options Radio Mods Loading Screens Mod Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch IO_StrategicMap_4_6_for_TDWv690 IO_MapCourseLine_sharp pencil_mod Trevally Harbour & Kiel Canal Pilot v2.8 OH II Minefield map Stus_No_Doppler_Effect Critical hits v 1.2 MCCD_1.04_MFCM_1.2.1_compatible interested to hear if others have the some prob.
__________________
Captain Stu from Down Under , Down Under ![]() |
![]() |
![]() |
![]() |
#3 |
Helmsman
![]() Join Date: Jul 2010
Location: London
Posts: 108
Downloads: 275
Uploads: 0
|
![]()
I've had the same problem - waiting outside (well just inside the harbour) Plymouth for Ark Royal in the Coastal waters mission in OHII. As soon as my torpedoes are in the water heading towards the ship CTD. There's no warning - just crashes. I think its a gfx card issue for me but not sure.
|
![]() |
![]() |
![]() |
#4 | |
Frogman
![]() Join Date: Jan 2008
Location: Spain
Posts: 289
Downloads: 9
Uploads: 0
|
![]() Quote:
__________________
![]() ![]() |
|
![]() |
![]() |
![]() |
#5 |
Lieutenant
![]() Join Date: Apr 2007
Location: Adelaide Australia
Posts: 266
Downloads: 240
Uploads: 0
|
![]() Good point , I checked and a new version of catalyist was released just before christmas. I will update and try the mission again. Will post results. Thanks
__________________
Captain Stu from Down Under , Down Under ![]() |
![]() |
![]() |
![]() |
#6 |
Lieutenant
![]() Join Date: Apr 2007
Location: Adelaide Australia
Posts: 266
Downloads: 240
Uploads: 0
|
![]()
Updating My Graphics Driver Solved the problem for me,
Hope it does the same for others. Thanks.
__________________
Captain Stu from Down Under , Down Under ![]() |
![]() |
![]() |
![]() |
#7 |
Swabbie
![]() Join Date: Apr 2009
Location: NRW-Germany / New Jersey
Posts: 12
Downloads: 465
Uploads: 0
|
![]()
Unfortunately drivers aren't causing my problem, at the time I wrote the thread I was using the 11.12s and since then I have updated to 12.1 and then to the 12.1a preview driver and the problem hasn't changed.
I have noticed that I can enter Scapa from the North west approach without crashing. However once in Scapa I found NO CAPITAL SHIPS! Plenty of DDs and a good handful of merchants but after a full night (game time) of scouring every inch of the harbour I did not find one single capitol ship ![]() Frankly I am at a loss of words I have the real version of SH5 not some pirated copy, I am using a tried and proven mod setup (based of Travelly's setup), I have a pretty powerful rig with a relatively fresh win 7 x64 install and all drivers up to date and still I experience so many bugs, CTDs and other odd behavior. I must admit I find the game awesome as far as the gfx and fx are concerned but more often then not when playing it seems to be more like me vs the game rather than me vs the games AI and objectives if you understand what I mean ![]() |
![]() |
![]() |
![]() |
#8 |
Black Magic
![]() |
![]()
did you update your DirectX? Go to Microsoft's website and use the directX web updater. Do a forum search for Visual C++ problems. You might have an incompatible Visual C++ runtime installed.
|
![]() |
![]() |
![]() |
#9 |
Navy Seal
![]() |
![]()
This mod here looks like it is for use with Reapers Ui but you have TDWs installed:-
CTRL_Advanced Shift Keys 2.3 DBSM Merged for Ui-Boat ***this looks like it will cause ctds Also - OHII - Campaign_OPEN HORIZONS II_full v1.6 Basemod Are you using base or full? GFX_KZS Hull wetness for U-Boats - is this the one to work with TDWs Ui? GFX_Enhanced Ship Recon Manual V2.10 - not sure what mod this is but it should perhaps be before OHII Try adjusting these suggestions and let us know how you get on. |
![]() |
![]() |
![]() |
#10 |
Ace of the deep .
|
![]()
Use the SH5 dvd , there is a install function for DX . Also a repair function for C++
|
![]() |
![]() |
![]() |
#11 | ||||||||
Swabbie
![]() Join Date: Apr 2009
Location: NRW-Germany / New Jersey
Posts: 12
Downloads: 465
Uploads: 0
|
![]() Quote:
Quote:
![]() *edit* I forgot to mention that my fiance and I will be traveling to the US on the morning of the 8th. So between packing, traveling, unpacking and settling in, it will probably be a few days before I get a chance to do too much testing. Last edited by kmbismarck; 01-07-12 at 08:30 AM. |
||||||||
![]() |
![]() |
![]() |
|
|