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#1 |
Swabbie
![]() Join Date: Dec 2011
Posts: 8
Downloads: 24
Uploads: 0
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Hi,
I have recently returned to SH3, and seem to need multiple torpedo hits on even small vessels (Black Swan Class even!) to have an effect. I used to enjoy magnetic torpedoes, and letting them of right below the ship, allowing an upward impact, and used to use the vulnerabilities listed in the ship identification manual. Can anyone advise me of : 1. How to get that ( as in this ) with my current mod loadout (without removing GWX), or was I probably running Aces of the Deep (which, I think from screenshots has that feature...) Unless of course, GWX is compatible...? Is it? 2. A mod to GWX which removes the deck guns from merchant vessels. ![]() 3. Any magnetic torpedo mods that allow for accurate damage modelling. I am using the following mods : GWX 3 Spirit of machines TorpedoTubesfireFinal 6SlideoutAnzeigen Accurate Uboay emblems Capt Teach's colour Icons OLC's modified searchlight beams for GWX3 Hitman Oprics for GWX v.1 Ail Hi Res Moon No Jawohl Ail navigation ma mod Topedo Damage Final ver 2.01 GWX - Contact Color Any advice on these issues? Thanks! |
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