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Old 12-13-11, 06:43 PM   #1
strenface
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Default How do I figures out stuffs on my own? What's a "Triserchfunchin?"


Just kidding of course.

Hi, I am new to the forums. Standard long time viewer blah blah cliche applies. I enjoy the not so occasional simulator and posses a strong interest in history. Especially with regard to WWII and naval history. So naturally, I am absolutely in love with this gem of a simulator. I figured that I have done enough snooping and that it was about time I registered.

I do have a question for those who have experienced a similar situation.

I am running SHIV with TMO 2.0 + 2.1/2.2 update. My problem is that in my stage of the career (September 1942), I find it far too easy to avoid escort detection.

In my patrols, I will detect a convoy from about 15nm out using my newly acquired surface search radar. I then do the usual trig to set up my ambush, ensuring that I will be able to steam into position, submerge to the appropriate depth, and kill my engines before I am in range of the leading destroyer's passive sonar. (Of course visually as well). As the radar indicates, the exact linear path of my target allows for torpedos to be fired from around 4000 yards with almost 100% accuracy. (Only when the lead escort is in a particular stage of its sweep) With any type of fog or wind, this range increases substantially.

The problem is that by the time the escorts realize they have failed, I am just crossing the thermal layer at 1 or 2 knots in a random direction. As long as I do stay deep and under 2 knots, it seems I get away every time.

My fear is that as the IJN gets better at detection, my sub will proportionally be even better, and thus be able to set up ambushes farther in advance.

Any advice or hope that the IJN gets much better later in the war in TMO? If this is not the case, then rather than dedicate a substantial amount of time to this campaign (started in the S-boat!), I'll look for a another mod to add on. I love TMO so far and would find it too hard to part with...

And in case it is relevant, I'm doing the Asiatic campaign.

Oh, the other day, I was curious if any major battles were scripted, so I steamed over to Truk a couple days before the task force involved in the Battle of the Eastern Solomons were to sail. I wanted to see if they the troop transports left first (if at all) before the primary task force. After an hour of target practice with the deck gun, my radar man wouldn't stop calling out contacts. I check the radar.. Put 11 fish (my last 11) into the Yamato before she sank. Does this effect the career at all? Will the Yamato come back as if nothing had happened? I really couldn't find a definitive answer to this one. Thanks!

Edit: I was just thinking that I may have answered one of my questions, the only realism feature I leave disabled is the update map contact box. I did this primarily because of how tedious it would be to go back and forth between screens to update it myself. Maybe determining the exact linear path when out of visual range is almost impossible when dealing the with narrow window of the torpedo/target interception point...... then I would have to wait until at minimum of 2000 yards before even attempting at accuracy..... Thus leaving myself far more exposed. This brings up another question (sorry, this one I didn't search) is the noise generated during the obnoxiously loud emergency dive and or the blowing the ballast simulated with respect to detection?

Last edited by strenface; 12-13-11 at 06:53 PM.
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Old 12-13-11, 07:15 PM   #2
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Welcome aboard!!

I don't use TMO so I can't opine on how TMO handles escorts. In RFB, the escorts can range from novice to pretty good... which means pretty bad for me.

42 is still early in the game. I think you will find it gets a little more challenging as the war progresses.

Again, welcome aboard!
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Old 12-13-11, 07:27 PM   #3
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WELCOME ABOARD!

Quote:
Originally Posted by strenface View Post
Standard long time viewer blah blah cliche applies.
And a good sense of humor, which always helps.

Quote:
I am running SHIV with TMO 2.0 + 2.1/2.2 update. My problem is that in my stage of the career (September 1942), I find it far too easy to avoid escort detection.
My first inclination was to say that's odd, because TMO is known for the toughness of its escorts.

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Originally Posted by Platapus View Post
42 is still early in the game. I think you will find it gets a little more challenging as the war progresses.
That is almost certainly the answer. As I said, TMO is famous for being difficult to survive. There is one that is so dangerous that people usually advise each other to stay out of the Bungo Suido.

I'm sure you'll find them tough enough later on to make you cry.
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Old 12-13-11, 10:47 PM   #4
TorpX
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Quote:
Originally Posted by strenface View Post


Edit: I was just thinking that I may have answered one of my questions, the only realism feature I leave disabled is the update map contact box. ......
Yes, if you want a harder game, disable map contacts. Having map contacts, gives you error-free targeting data without any work.
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Old 12-14-11, 01:58 AM   #5
I'm goin' down
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Quote:
Originally Posted by TorpX View Post
Yes, if you want a harder game, disable map contacts. Having map contacts, gives you error-free targeting data without any work.
Add the OTC (Optical Targeting Correction) mod with Toyyko's Revenge, map contacts disabled, American Radar from the beginning of the War, and Real Scopes for OTC to TMO 2.2. That is as hard as it gets.
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Old 12-14-11, 05:01 PM   #6
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Thanks for the reply's and welcomes!

Yes I did not mention that when I AM discovered, it becomes incredible hard to escape undamaged! And I tried last night without the map contact update and I think I solved my problem. Now I have to get in uncomfortably close and cannot possibly get deep before my torpedos impact....in fact I like to stay at periscope depth now because I am no longer sure at all in my firing solution without the perfect trajectories offered by map update.

I will check out that mod, thanks!

I am already starting to think about SH5. I read a ton of info on here and as there really is no definitive opinion I think it may be something I have to try on my own.

I got SHIII which was included with SHIV+Uboat, but I still haven't touched it! I know people consider that game with the supermods to be incredible....but frankly I am afraid I am spoiled by the awesome graphics and will be let down.

I like to hook my computer to my 47" LCD....so graphics are important to me.

Again thanks for the welcome.
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Old 12-14-11, 05:53 PM   #7
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Quote:
What's a "Triserchfunchin?"
Nice one. Had me wondering for a (short) while.

Welcome aboard, and sorry I can be no further use to you on your matter.
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Old 12-15-11, 02:26 PM   #8
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Quote:
What's a "Triserchfunchin?"

Ohhhh... the little light bulb came on for me too.



Welcome aboard!

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Old 12-14-11, 06:01 PM   #9
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Quote:
Originally Posted by strenface View Post
I am already starting to think about SH5.

That's a good place to be -- thinking about SH5. Just don't go beyond that and actually buy the game. LoL

Kidding aside, SH5 is a different type of game than SH3/4. People have their opinions on whether it is better or not and they are all correct. Just don't enter into SH5 thinking it is SH3 with updated graphics and such.
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Old 12-14-11, 06:05 PM   #10
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At the price it is nowadays (shop around!) you can afford to try SH5 to see for yourself, views vary wildly here and where you'll fit in only you will be able to tell.
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Old 12-14-11, 10:24 PM   #11
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Quote:
Originally Posted by Platapus View Post
That's a good place to be -- thinking about SH5. Just don't go beyond that and actually buy the game. LoL



Yeah, I have every SH game, except SH5. I find I have less and less patience for game bugs, CTD's, and mod soup. If I want to see graphically uber U-boats, I can always watch the Youtube edition of Let's Play Silent Hunter 5.

Of course, if someone came out with "Silent Hunter 5- with Fleetboat Missions", I'd have to get it.
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