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King of the Ocean
Join Date: Mar 2010
Location: Michigan, United States
Posts: 337
Downloads: 621
Uploads: 0
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[TEC] how to make mod ships/subs career playable (for dummies)
ok, i decided to make this thread for reference since so many people ask for
campaign files for non-career playable subs/ships that were modded in game, !!!BACKUP YOUR SH4 DIR: SH4\UPCData\UPCCampaignData\Flotillas.upc and Careerstart.upc!!! second step: open up the *.upc of the sub/ship you want to be career playable, it should be in dir: SH4\Submarine\subnamehere\sub.upc look at this: ID=*****(where the dots are the ID link of the sub/ship) now that you have the info you need, go into your CampaignData folder for your SH4 installation and copy both Fotillas/Careerstart.upc into a newly created UPCCampaignData folder in your MODS\namehere\UPCData directory for JSGME (if you use it) after doing so, open both Flotillas/Careerstart.upc with a text editor we will start with Careerstart.upc. it should look like: (im using Jhapprich's Typhoon for an example.) [CareerStart 1] ID= Beginning NameDisplayable= 1941 StartTimeInterval=1941-12-08, 1942-02-01 BackgroundPic= 1941.tga ; picture that is displayed on the background when this option is selected CareerStartBriefingText= The war has just started, and we're being beaten. RenownOptions= 1000, 2000, 5000 [CareerStart 1.Flotilla 1] ID= C1Flotilla1 NameDisplayable= Pearl Harbor IDLinkFlotilla= PearlHarborCommand ; link to ID in Flotilla upc file IDLinkUserPlayerUnits= F1Porpoise, 4, F1Tambor, 5, F1Gar, 4 ; enumeration of ID(s) that point to submarine upc file FlotillaBriefingText= FlotillaCommonality= 1 ; to be used when a random choice is assigned [CareerStart 1.Flotilla 2] ID= C1Flotilla2 NameDisplayable= Manila IDLinkFlotilla= FremantleCommand IDLinkUserPlayerUnits= F2Sboat, 6, F2Porpoise, 7, F2Salmon, 6, F2Sargo, 11 FlotillaBriefingText= FlotillaCommonality= 2 ; to be used when a random choice is assigned ;+++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++ [CareerStart 2] ID= EarlyWar NameDisplayable= 1942 StartTimeInterval=1942-06-10, 1942-06-15 BackgroundPic= 1942.tga ; picture that is displayed on the background when this option is selected CareerStartBriefingText= We're trying to put a stop to the Japanese advance. RenownOptions= 1000, 2000, 5000 [CareerStart 2.Flotilla 1] ID= C2Flotilla1 NameDisplayable= Pearl Harbor IDLinkFlotilla= PearlHarborCommand ; link to ID in Flotilla upc file IDLinkUserPlayerUnits= F1Porpoise, 4, F1Tambor, 5, F1Gar, 4, F1Gato, 5 FlotillaBriefingText= FlotillaCommonality= 1 ; to be used when a random choice is assigned [CareerStart 2.Flotilla 2] ID= C2Flotilla2 NameDisplayable= Fremantle IDLinkFlotilla= FremantleCommand IDLinkUserPlayerUnits= F2Porpoise, 7, F2Salmon, 6, F2Sargo, 11, F2627A, 2, F2Gar, 2 FlotillaBriefingText= FlotillaCommonality= 1 ; to be used when a random choice is assigned [CareerStart 2.Flotilla 3] ID= C2Flotilla3 NameDisplayable= Brisbane IDLinkFlotilla= BrisbaneCommand IDLinkUserPlayerUnits= F3Sboat, 6, F3Sboat2, 6 FlotillaBriefingText= FlotillaCommonality= 1 ; to be used when a random choice is assigned ;+++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++ [CareerStart 3] ID= MidWar NameDisplayable= 1943 StartTimeInterval=1943-03-15, 1943-03-20 BackgroundPic= 1943.tga ; picture that is displayed on the background when this option is selected CareerStartBriefingText= The war is still undecided, but we're gaining on them. RenownOptions= 1000, 2000, 5000 [CareerStart 3.Flotilla 1] ID= C3Flotilla1 NameDisplayable= Pearl Harbor IDLinkFlotilla= PearlHarborCommand ; link to ID in Flotilla upc file IDLinkUserPlayerUnits= F1Porpoise, 4, F1Tambor, 5, F1Gar, 4, F1Gato, 10 FlotillaBriefingText= FlotillaCommonality= 1 ; to be used when a random choice is assigned [CareerStart 3.Flotilla 2] ID= C3Flotilla2 NameDisplayable= Fremantle IDLinkFlotilla= FremantleCommand IDLinkUserPlayerUnits= F2Porpoise, 7, F2Salmon, 6, F2Sargo, 11, F2627A, 5, F2Gar, 5 FlotillaBriefingText= FlotillaCommonality= 1 ; to be used when a random choice is assigned [CareerStart 3.Flotilla 3] ID= C3Flotilla3 NameDisplayable= Brisbane IDLinkFlotilla= BrisbaneCommand IDLinkUserPlayerUnits= F3Sboat, 6, F3Sboat2, 6, F3Salmon, 3, F3Sargo, 3, F3Gato, 4, F3Gar, 4, F3Porpoise, 2 FlotillaBriefingText= FlotillaCommonality= 1 ; to be used when a random choice is assigned ;+++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++ [CareerStart 4] ID= LateWar NameDisplayable= 1944 StartTimeInterval=1944-01-15, 1944-04-31 BackgroundPic= 1944.tga ; picture that is displayed on the background when this option is selected CareerStartBriefingText= The war is still undecided, but we're gaining on them. RenownOptions= 1000, 2000, 5000 [CareerStart 4.Flotilla 1] ID= C4Flotilla1 NameDisplayable= Pearl Harbor IDLinkFlotilla= PearlHarborCommand ; link to ID in Flotilla upc file IDLinkUserPlayerUnits= F1Porpoise, 1, F1Tambor, 1, F1Gar, 1, F1Gato, 15, F1Balao, 10 FlotillaBriefingText= FlotillaCommonality= 1 ; to be used when a random choice is assigned [CareerStart 4.Flotilla 2] ID= C4Flotilla2 NameDisplayable= Fremantle IDLinkFlotilla= FremantleCommand IDLinkUserPlayerUnits= F2Porpoise, 7, F2Salmon, 6, F2Sargo, 11, F2Gar, 4, F2627A, 4 FlotillaBriefingText= FlotillaCommonality= 1 ; to be used when a random choice is assigned [CareerStart 4.Flotilla 3] ID= C4Flotilla3 NameDisplayable= Brisbane IDLinkFlotilla= BrisbaneCommand IDLinkUserPlayerUnits= F3Balao, 8, F3Salmon, 2, F3Sargo, 2, F3Gato, 5, F3Gar, 4, F3Porpoise, 4 FlotillaBriefingText= FlotillaCommonality= 1 ; to be used when a random choice is assigned ;+++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++ say you want to change the Porpoise in 1941 to be your sub/ship (as highlighted above), change the text to your ship/sub's ID link, (in my case, "941") then save and open up Flotillas.upc: it should look like: ;+++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++ ;+++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++ ;+++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++ [Flotilla 1] ID= PearlHarborCommand NameDisplayable= Pearl Harbor AvailabilityInterval=NULL, NULL [Flotilla 1.Base 1] ID= PearlHarbor NameDisplayable= Pearl Harbor, Hawaii ExternalBaseName=Pearl Harbor AvailabilityInterval= NULL, NULL DepartureDescription1= -18954703, 2562919, 45.918098 ; Enum of available points, choose one randomly each time a patrol is started DepartureDescription2= -18954874, 2563059, 46.252201 DepartureDescriptionOut1= -18957616, 2548824, 242.189346 ; Enum of starting points for when the player selects the option to start outside the base [Flotilla 1.UserPlayerUnitType 1] ID= F1Porpoise NameDisplayable= Porpoise AvailabilityInterval= NULL, 1945-12-01 IDLinkUserPlayerUnitType= Porpoise UnitTypeCommonality= 4 ; to be used when a random choice is assigned IDFlotillaLinkTransferTo= NULL ; when the flotilla is disbanded, the subs of this type are transferred to this one. If NULL then submarine assigned to training -> desk job or reassignment [Flotilla 1.UserPlayerUnitType 2] ID= F1Tambor NameDisplayable= Tambor class AvailabilityInterval= NULL, 1945-03-01 IDLinkUserPlayerUnitType= Tambor UnitTypeCommonality= 5 ; to be used when a random choice is assigned IDFlotillaLinkTransferTo= NULL ; when the flotilla is disbanded, the subs of this type are transferred to this one [Flotilla 1.UserPlayerUnitType 3] ID= F1Gar NameDisplayable= Gar class AvailabilityInterval= NULL, 1944-08-01 IDLinkUserPlayerUnitType= Gar UnitTypeCommonality= 4 ; to be used when a random choice is assigned IDFlotillaLinkTransferTo= NULL ; when the flotilla is disbanded, the subs of this type are transferred to this one [Flotilla 1.UserPlayerUnitType 4] ID= F1Gato NameDisplayable= Gato class AvailabilityInterval= 1942-04-18, NULL IDLinkUserPlayerUnitType= Gato UnitTypeCommonality= 10 ; to be used when a random choice is assigned IDFlotillaLinkTransferTo= NULL ; when the flotilla is disbanded, the subs of this type are transferred to this one [Flotilla 1.UserPlayerUnitType 5] ID= F1Balao NameDisplayable= Balao class AvailabilityInterval= 1943-08-01, NULL IDLinkUserPlayerUnitType= Balao UnitTypeCommonality= 15 ; to be used when a random choice is assigned IDFlotillaLinkTransferTo= NULL ; when the flotilla is disbanded, the subs of this type are transferred to this one Change the red highlighted text to your ship/sub's ID, then change the blue text to the name you want to show up on the career start screen. Save. your done! greetz, Yamato_NF ![]() P.S. tell me if your confused, ill try to help where i can.
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Proud owner of SH3/4/5 Proud owner of the DCS series ![]() "He who controls the seas controls the world." |
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Tags |
career, flotilla |
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