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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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All of 'em.
![]() The advantage of JSGME is the ease in which you can swap mods, get them all, try them all, find out what's best for you as your mod list will be about as unique as your telephone number. If you don't have a phone, then as unique as your postal code. If you don't have a phone or a postal code then it'll be as unique as your prison ID number.
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#3 |
Rear Admiral
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![]() ![]() NO DON'T DO THAT for that way, my friend, lies madness. ![]() Seriously, though, it really depends on what things you'd like to add to, remove from, or change about the game. What floats your boat? (I mean aside from yelling "ANBLASEN" and blowing air into the tanks.) You may only find that out by playing a while. Do you want to change or enhance certain elements of gameplay? Add a bunch of great-looking ships? Get rid of some annoying little thing that always make you cringe or grumble under your breath or shake your fists at the sky? Enhance the graphics? It's pretty much all out there, or at least as much of it as folks have been able to figure out how to do so far (and new stuff is coming along all the time). My first recommendation, though, would be to take a look at SH3 Commander, which is not really a mod but a stand-alone program that will give you a variety of new and/or easier-to-access options for managing your careers and changing certain aspects of your gameplay. Full details here: http://www.subsim.com/radioroom/showthread.php?t=147237 And you can download it from the Subsim Downloads. Do a search for SH3 Commander and it should pop right up. If you are playing GWX you will also need the SH3 Commander + GWX3 config files, which should also come up in your search results. ![]() |
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#4 |
Chief of the Boat
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The world is pretty much your oyster when it comes to compatable mods for GWX....there's a link above my sig to a few I've put together and released publicly (the failures I never refer too
![]() I'd recommend the Q Ship and Typpe XXIII mods. ![]() |
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#5 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
Uploads: 0
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As stated they're a personal preferance and depends on what you like and want outta your sim experience
Ya gotta be careful though as some won't play well together and cause CTD's ... if that happens just un-install the last mod you enabled until it works well again ![]()
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#6 |
SUBSIM Newsman
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@ SWE86! Welcome to SubSim,
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#7 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
Uploads: 0
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DOH !
I missed that ... wel-come aboard ![]()
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#8 |
A-ganger
![]() Join Date: Dec 2003
Location: North Carolina
Posts: 77
Downloads: 368
Uploads: 0
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My personal favorites are the Longer Wakes and the Nazi Flag Mod. I love standing on the fantail at flank speed listening to the Horst Wessel song.
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#9 |
Nub
![]() Join Date: Nov 2011
Location: Stockholm, Sweden
Posts: 2
Downloads: 6
Uploads: 0
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Thanks for all answers and kindness. I think I´m going to start with the tutorials. Learn how the TDC and other things works. Then I can go from there and start thinking about new mods. Cya later guys.
Btw, yesterday I played a single mission cald "Scapa Flow" and it didn´t go well. My sub became an artifact. ![]() |
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#10 |
Chief of the Boat
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Try one of the missions I created such as Early Christmas...to give your confidence a boost
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