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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5566 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 635
Downloads: 283
Uploads: 0
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#5567 |
Medic
![]() Join Date: May 2007
Posts: 165
Downloads: 12
Uploads: 0
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Nope, looks to me he's suggesting manual update after every game.
On the other hand IMMO Gap suggestions are perfect. ![]() |
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#5568 |
Gefallen Engel U-666
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haegemon! after a two year silent run!
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"Only two things are infinite; The Universe and human stupidity; And I'm not too sure about the Universe" ![]() |
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#5569 |
Growing Old Disgracefully
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Hi Kumando
I did not say it was not working. The question was, does it solve the problem. It solves the problem in as much as you always have to make changes to it every time to see it next time in your game. The tonnnage bar does not update while the game is being played that is the problem. Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#5570 |
Navy Seal
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Trev, I think I've found more elegant solution how to give a player one required value point without changing any existing Iscompleted =true/false parameters in campaign cfg file.
The solution is to add one short invisible mission/objective which will be set on Is Completed-true from the start. Something like this... Code:
[Campaign.CampObj.MacroObj 7] ;*************************** ObjectiveID=MN_First_Deployment Name=First_Deployment MapZone= ValuePointsProvided=1 FurtherInfo=First_Deployment StartDate=19410301 EndDate=19410302 IsCompleted=true IsFailed=false GenAchiev= AssocMissionsActive= AssocMissionsCompleted= ObjActivationAchievements= [Campaign.CampObj.MacroObj 7.PersObj 1] PersObjType=0 Name=First_Deployment Description=First_Deployment RelatedMapLocations= IsCompleted=true [Campaign.CampObj.MacroObj 7.PersObj 1.Amount] IsTonnage=false Tonnage=0 NumOfShips=0 [Campaign.CampObj.MacroObj 7.PersObj 1.CrtAmount] IsTonnage=false Tonnage=0 NumOfShips=0 ![]() Any advice? ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 04-16-15 at 11:40 AM. |
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#5571 |
Medic
![]() Join Date: May 2007
Posts: 165
Downloads: 12
Uploads: 0
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#5572 | ||
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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Best Regards....Kev* ![]() "The finest Captain I ever crossed swords and set sail with" |
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#5573 |
Navy Seal
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That could be it! Thanks Kevin.
![]() Will check it this afternoon...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#5574 |
Navy Seal
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Excellent Kevin!
![]() One value point problem solved! ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#5575 | |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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Hey way to go Vecko!!
![]() I'm at the moment looking for the linkages that generate the infamous 00.00.00 kill dates in the Captains log. I've made up a target list that can be copied and pasted over the ones in any missions in the Campaign.cfg. It should make everything from a kayak to Captain Nemo's Nautilus a valid and recordable target. ![]() I have reinstated the tonnage bar in my game for testing and have been searching for some small coastal freighters to confirm if this list works, but my idiot sound guy has had me going round in circles chasing whales for the first day of the patrol.(not sure if you are credited for sinking a pod of whales!) ![]() The new target list is below....you may be able to find some use for it in your current work. Any input on the kill dates issue would be much appreciated. ![]() EDIT: OH Nooo.....I've just realised that this list includes survivors and liferafts!! ![]() *** MacroObj X X=MacroObj number of the particular mission in the campaign eg. MacroObj 4.*** PersObj 1 may have to be changed, eg PersObj 2 if there are multiple PersObj for a single MacroObj This list is at the moment UNTESTED so try at your peril!!!! The number of target slots available may prove to be an issue.... Quote:
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Best Regards....Kev* ![]() "The finest Captain I ever crossed swords and set sail with" Last edited by kevinsue; 04-18-15 at 01:45 AM. |
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#5576 |
Swabbie
![]() Join Date: May 2010
Posts: 7
Downloads: 34
Uploads: 0
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sorry, I posted this here because this problem comes after the OHII mod, on the regular game it never happens...
does anybody can help me with my missing FLAK? it is a VIIB type with the VIIB Tower Version II (two FLAKS, but one is missing ![]() could it be something wrong on the ActiveUserPlayerUnits.upc file? ![]() ![]() ![]() updated adding some new data on the ActiveUserPlayerUnits.upc works in some way, now the slot on the deck interface shows the flak, but the weapon doesn´t appear on the platform... i think i need to find some A02 node to add the flak type on another file... ![]() another update I think the problem it's somewhere here ![]()
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Der Viejo Vihte UBoot ![]() Last edited by VampCR; 04-24-15 at 04:30 PM. Reason: update |
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#5577 | |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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__________________
Best Regards....Kev* ![]() "The finest Captain I ever crossed swords and set sail with" |
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#5578 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#5579 |
Bilge Rat
![]() Join Date: Mar 2015
Location: Racine, Wisconsin
Posts: 1
Downloads: 21
Uploads: 0
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#5580 |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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