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11-12-11, 01:07 PM | #1 |
Chief
Join Date: Mar 2010
Location: São Paulo, Brazil
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About periscope up speed damage
Playing Dangerous Waters there is a limit (I think 5-8 kts) that the periscope can be raised while submerged/surfaced without suffering damage. SH 4 or other SH do not have this feature. If this is the real thing on WWII boats as well can we modify some files to simulate this?
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11-13-11, 08:30 AM | #2 | |
Commodore
Join Date: Apr 2007
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Quote:
Fleet Boats and U-Boats couldn't go faster than 8 knots while submerged so there is no need for such a limitation. |
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11-13-11, 10:41 AM | #3 |
Eternal Patrol
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On the other hand there is anecdotal evidence that raising the periscope at more than 3 knots would cause enough vibration to render the image unviewable.
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11-13-11, 12:40 PM | #4 |
Chief
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I got damage at 8 kts in DW or a bit faster so I thought raising the scope while submerged at 9kts in a Balao would do damage as well....I was just curious as if in a real WWII boat they would go from ahead full to 1/3 submerged to prevent damage to the scope.
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11-13-11, 02:18 PM | #5 |
Eternal Patrol
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As I said, it's my understanding that damage wasn't the problem so much as not being able to see anything due to vibration. That said, I really don't know the exact parameters and problems.
I always slow down to use the periscopes, but that may just be me.
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11-13-11, 03:52 PM | #6 |
Chief
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Yep. That's common sense. I'd do that too.
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11-13-11, 04:28 PM | #7 |
Silent Hunter
Join Date: Sep 2010
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I think SS is right about it being mainly a vibration issue. Possibly it also made the feather easier to spot; I'm not sure about that. O' Kane talked about stopping the engines and waiting as their speed fell before raising the scope. In the game though, it is more of a pain because the boats do not slow rapidly on their own, so some put the engines in reverse to accomplish this. |
11-13-11, 06:23 PM | #8 |
Helmsman
Join Date: May 2009
Location: Germany
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I'm also trying to use the periscope only at 1/3 ahead for detection reasons (when within 6000 yards, sticking to the submarine manual from the hnsa.org website) but I'd like to know whether the game/mods actually take this into consideration when it decides how likely detection from a destroyer is:-)
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11-13-11, 07:00 PM | #9 | |
Silent Hunter
Join Date: Sep 2010
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Quote:
AFAIK, it does not. Detection is these circumstances is mainly governed by sea state, light, and length of exposure, I think. I wouldn't worry about being spotted beyond 4,000 yd. though. I mean really if they are too far away for you to see a man on deck or any details of their ships (at 6x magnification), how on earth would they be able to see your periscope? |
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11-14-11, 12:25 PM | #10 |
Helmsman
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