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Old 11-12-11, 01:07 PM   #1
Pilot_76
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About periscope up speed damage

Playing Dangerous Waters there is a limit (I think 5-8 kts) that the periscope can be raised while submerged/surfaced without suffering damage. SH 4 or other SH do not have this feature. If this is the real thing on WWII boats as well can we modify some files to simulate this?
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Old 11-13-11, 08:30 AM   #2
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Playing Dangerous Waters there is a limit (I think 5-8 kts) that the periscope can be raised while submerged/surfaced without suffering damage. SH 4 or other SH do not have this feature. If this is the real thing on WWII boats as well can we modify some files to simulate this?
Well modern subs can go way faster than 8 knots when submerged so there is a need for an speed limit to raise the periscope.
Fleet Boats and U-Boats couldn't go faster than 8 knots while submerged so there is no need for such a limitation.
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Old 11-13-11, 10:41 AM   #3
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On the other hand there is anecdotal evidence that raising the periscope at more than 3 knots would cause enough vibration to render the image unviewable.
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Old 11-13-11, 12:40 PM   #4
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I got damage at 8 kts in DW or a bit faster so I thought raising the scope while submerged at 9kts in a Balao would do damage as well....I was just curious as if in a real WWII boat they would go from ahead full to 1/3 submerged to prevent damage to the scope.
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Old 11-13-11, 02:18 PM   #5
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As I said, it's my understanding that damage wasn't the problem so much as not being able to see anything due to vibration. That said, I really don't know the exact parameters and problems.

I always slow down to use the periscopes, but that may just be me.
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Old 11-13-11, 03:52 PM   #6
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As I said, it's my understanding that damage wasn't the problem so much as not being able to see anything due to vibration. That said, I really don't know the exact parameters and problems.

I always slow down to use the periscopes, but that may just be me.
Yep. That's common sense. I'd do that too.
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Old 11-13-11, 04:28 PM   #7
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I think SS is right about it being mainly a vibration issue. Possibly it also made the feather easier to spot; I'm not sure about that. O' Kane talked about stopping the engines and waiting as their speed fell before raising the scope. In the game though, it is more of a pain because the boats do not slow rapidly on their own, so some put the engines in reverse to accomplish this.
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Old 11-13-11, 06:23 PM   #8
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I'm also trying to use the periscope only at 1/3 ahead for detection reasons (when within 6000 yards, sticking to the submarine manual from the hnsa.org website) but I'd like to know whether the game/mods actually take this into consideration when it decides how likely detection from a destroyer is:-)
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Old 11-13-11, 07:00 PM   #9
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I'm also trying to use the periscope only at 1/3 ahead for detection reasons (when within 6000 yards, sticking to the submarine manual from the hnsa.org website) but I'd like to know whether the game/mods actually take this into consideration when it decides how likely detection from a destroyer is:-)
AFAIK, it does not. Detection is these circumstances is mainly governed by sea state, light, and length of exposure, I think. I wouldn't worry about being spotted beyond 4,000 yd. though. I mean really if they are too far away for you to see a man on deck or any details of their ships (at 6x magnification), how on earth would they be able to see your periscope?
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Old 11-14-11, 12:25 PM   #10
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how on earth would they be able to see your periscope?
I think the water feather the periscope draws would be visible, but as I am not a sailor I can't say...
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