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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Jul 2006
Posts: 43
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Hi all!
I'm trying some patrolling with NewUIs (Magnum Opus) and map contact updates enabled. I'm looking at the map at high TC when a contact appears. No contact report from the watch officer and no TCx1. When I look in the UZO I can mark the target but I can't see it myself at around 18.000 meters. The watch officer reports nearest target when asked. Is there something wrong with my mod soup or is it supposed to be this way? Thanks for any help! |
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#2 | |
Black Magic
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![]() If you want the game to TC1 then you need to edit the options file (\data\Applications\OptionsFileEditorViewer). IIRC you will find these options under the 'Message box' tab |
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#3 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
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Isn't there a button right next to the clock that does this? (in NewUI)
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#4 |
Black Magic
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#5 |
Ace of the deep .
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check my signiature and look at the last album .
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#6 |
Sailor man
![]() Join Date: Jul 2006
Posts: 43
Downloads: 46
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I think I have the buttons set for TCx1 but the problem was that I never got a message from the watch officer, no ship or smokestacks sighted. The contact just appeared on the map.
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#7 |
Sailor man
![]() Join Date: Jul 2006
Posts: 43
Downloads: 46
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Oops, maybe I had travel mode enabled?
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#8 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
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Yeah, turn off travel mode when you're in an area where you can expect to see a target.
Still, even with the TCx1 button on, I never get the "ship sighted" message. I play with map contacts off, so I have to watch the TC, and when it drops (usually from 256 to 8 or 6, never to 1) I ask my watch officer to tell me if there's a target in sight (there usually is if the TC suddenly dropped; make sure you're not traveling at very high TC while looking for targets or the TC might drop too late). It's not perfect, but at least it works. |
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#9 | |
Black Magic
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#10 |
Captain
![]() Join Date: May 2011
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I think that would be a great idea. Maybe you could even make it an option so that we could choose when the officer should look for targets (for example whenever TC drops, or maybe if it drops to 1, 2, 3, 4, 5, 6...in case we want to be very precise), that way any possibility would be covered. Of course, I don't know if that's possible.
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#11 | |
Black Magic
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#12 |
Sailor man
![]() Join Date: Jul 2006
Posts: 43
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I would like to be able to leave the computer knowing that if a ship is spotted there will be TCx1 and a high audible sighted message, so I can run to the computer happily knowing something is there. Then I look at the bearing reported already by the watch officer. Happy hunting.
As soon as watch officer sights a ship, do a TCx1 and report new ship sighted. |
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#13 | |
Black Magic
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#14 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
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Course that may be possible already, I'm just using the TC1 on message box in the top left of your UI. ![]() |
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#15 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
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![]() Quote:
data\Sound\Speech\WatchOfficer\Normal MC_QRF_WATCH10.ogg - "There is smoke on the horizon!" MC_QRF_WATCH11.ogg - "Ship sighted!" MC_QRF_WATCH12.ogg - "Convoy sighted!" MC_QRF_WATCH13.ogg - "Escort sighted!" MC_QRF_WATCH14.ogg - "Capital ship sighted!" MC_QRF_WATCH15A.ogg - "Task force sighted!" MC_QRF_WATCH15B.ogg - "We have spotted a task force." MC_QRF_WATCH18.ogg - "U-boat sighted!" and the biggie: Data\Sound\Speech\Watchofficer\Tension MC_QRF_WATCH23.ogg - "Aircraft sighted!" (omg, we're all gonna die) Oh, and the hydrophone guy. I keep dropping to x32 TC silently and never notice I have a contact. I'll try to find his voice file for that. |
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