SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-06-11, 04:58 PM   #1
sumpis
Sailor man
 
Join Date: Jul 2006
Posts: 43
Downloads: 46
Uploads: 0
Default TCx1 when ship is spotted?

Hi all!

I'm trying some patrolling with NewUIs (Magnum Opus) and map contact updates enabled. I'm looking at the map at high TC when a contact appears. No contact report from the watch officer and no TCx1. When I look in the UZO I can mark the target but I can't see it myself at around 18.000 meters. The watch officer reports nearest target when asked.

Is there something wrong with my mod soup or is it supposed to be this way?

Thanks for any help!
sumpis is offline   Reply With Quote
Old 11-06-11, 05:07 PM   #2
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by sumpis View Post
Hi all!

I'm trying some patrolling with NewUIs and map contact updates enabled. I'm looking at the map at high TC when a contact appears. No contact report from the watch officer and no TCx1. When I look in the UZO I can mark the target but I can't see it myself at around 18.000 meters. The watch officer reports nearest target when asked.

Is there something wrong with my mod soup or is it supposed to be this way?

Thanks for any help!
For stock game and stock options file setup from my UIs mod this is normal

If you want the game to TC1 then you need to edit the options file (\data\Applications\OptionsFileEditorViewer). IIRC you will find these options under the 'Message box' tab
TheDarkWraith is offline   Reply With Quote
Old 11-06-11, 05:16 PM   #3
Sartoris
Captain
 
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
Default

Isn't there a button right next to the clock that does this? (in NewUI)
Sartoris is offline   Reply With Quote
Old 11-06-11, 05:26 PM   #4
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Sartoris View Post
Isn't there a button right next to the clock that does this? (in NewUI)
Good call, yes Sorry I forget everything that I've done/made for the mod sometimes
TheDarkWraith is offline   Reply With Quote
Old 11-06-11, 05:32 PM   #5
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

check my signiature and look at the last album .
THE_MASK is offline   Reply With Quote
Old 11-06-11, 05:33 PM   #6
sumpis
Sailor man
 
Join Date: Jul 2006
Posts: 43
Downloads: 46
Uploads: 0
Default

I think I have the buttons set for TCx1 but the problem was that I never got a message from the watch officer, no ship or smokestacks sighted. The contact just appeared on the map.
sumpis is offline   Reply With Quote
Old 11-06-11, 05:34 PM   #7
sumpis
Sailor man
 
Join Date: Jul 2006
Posts: 43
Downloads: 46
Uploads: 0
Default

Oops, maybe I had travel mode enabled?
sumpis is offline   Reply With Quote
Old 11-06-11, 05:53 PM   #8
Sartoris
Captain
 
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
Default

Yeah, turn off travel mode when you're in an area where you can expect to see a target.

Still, even with the TCx1 button on, I never get the "ship sighted" message. I play with map contacts off, so I have to watch the TC, and when it drops (usually from 256 to 8 or 6, never to 1) I ask my watch officer to tell me if there's a target in sight (there usually is if the TC suddenly dropped; make sure you're not traveling at very high TC while looking for targets or the TC might drop too late). It's not perfect, but at least it works.
Sartoris is offline   Reply With Quote
Old 11-06-11, 05:59 PM   #9
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Sartoris View Post
Yeah, turn off travel mode when you're in an area where you can expect to see a target.

Still, even with the TCx1 button on, I never get the "ship sighted" message. I play with map contacts off, so I have to watch the TC, and when it drops (usually from 256 to 8 or 6, never to 1) I ask my watch officer to tell me if there's a target in sight (there usually is if the TC suddenly dropped; make sure you're not traveling at very high TC while looking for targets or the TC might drop too late). It's not perfect, but at least it works.
Hmm....thinking out loud here....maybe I should have the order automatically given for watchofficer to look for contacts when TC1 happens
TheDarkWraith is offline   Reply With Quote
Old 11-06-11, 06:04 PM   #10
Sartoris
Captain
 
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
Default

I think that would be a great idea. Maybe you could even make it an option so that we could choose when the officer should look for targets (for example whenever TC drops, or maybe if it drops to 1, 2, 3, 4, 5, 6...in case we want to be very precise), that way any possibility would be covered. Of course, I don't know if that's possible.

Sartoris is offline   Reply With Quote
Old 11-06-11, 06:05 PM   #11
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Sartoris View Post
I think that would be a great idea. Maybe you could even make it an option so that we could choose when the officer should look for targets (for example whenever TC drops, or maybe if it drops to 1, 2, 3, 4, 5, 6...in case we want to be very precise), that way any possibility would be covered. Of course, I don't know if that's possible.

Almost anything is possible Very good idea also
TheDarkWraith is offline   Reply With Quote
Old 11-07-11, 12:45 AM   #12
sumpis
Sailor man
 
Join Date: Jul 2006
Posts: 43
Downloads: 46
Uploads: 0
Default

I would like to be able to leave the computer knowing that if a ship is spotted there will be TCx1 and a high audible sighted message, so I can run to the computer happily knowing something is there. Then I look at the bearing reported already by the watch officer. Happy hunting.

As soon as watch officer sights a ship, do a TCx1 and report new ship sighted.
sumpis is offline   Reply With Quote
Old 11-07-11, 01:09 AM   #13
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by sumpis View Post
I would like to be able to leave the computer knowing that if a ship is spotted there will be TCx1 and a high audible sighted message, so I can run to the computer happily knowing something is there. Then I look at the bearing reported already by the watch officer. Happy hunting.

As soon as watch officer sights a ship, do a TCx1 and report new ship sighted.
I have that added to v6.9.0 test 4. What's not really there is the very audible sound for it. If someone will make me a sound file they want played for it I'll have my sound dll play it
TheDarkWraith is offline   Reply With Quote
Old 11-07-11, 01:37 AM   #14
0rpheus
Grey Wolf
 
Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
Default

Quote:
Originally Posted by TheDarkWraith View Post
I have that added to v6.9.0 test 4. What's not really there is the very audible sound for it. If someone will make me a sound file they want played for it I'll have my sound dll play it
Actually what would be even better if it were TC1 only on certain messages - smoke on the horizon, ship/plane spotted. That way you don't get kicked to TC1 every time the weather gets updated etc.

Course that may be possible already, I'm just using the TC1 on message box in the top left of your UI.
0rpheus is offline   Reply With Quote
Old 11-07-11, 02:19 AM   #15
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
I have that added to v6.9.0 test 4. What's not really there is the very audible sound for it. If someone will make me a sound file they want played for it I'll have my sound dll play it
There are already "ship sighted", "aircraft sighted" and "smoke on the horizon" voice files, but for some reason they don't always play when dropping to 1x TC.

data\Sound\Speech\WatchOfficer\Normal
MC_QRF_WATCH10.ogg - "There is smoke on the horizon!"
MC_QRF_WATCH11.ogg - "Ship sighted!"
MC_QRF_WATCH12.ogg - "Convoy sighted!"
MC_QRF_WATCH13.ogg - "Escort sighted!"
MC_QRF_WATCH14.ogg - "Capital ship sighted!"
MC_QRF_WATCH15A.ogg - "Task force sighted!"
MC_QRF_WATCH15B.ogg - "We have spotted a task force."
MC_QRF_WATCH18.ogg - "U-boat sighted!"

and the biggie:

Data\Sound\Speech\Watchofficer\Tension
MC_QRF_WATCH23.ogg - "Aircraft sighted!" (omg, we're all gonna die)

Oh, and the hydrophone guy. I keep dropping to x32 TC silently and never notice I have a contact. I'll try to find his voice file for that.
__________________

kylania is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:53 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.