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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
Uploads: 0
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Is there an easier way of navigate this semi night -mare
![]() Also ... I've seen mentioned a few times about a mod that generates locks Can someone please direct me to that information ![]()
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#2 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
Uploads: 0
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There is a auto navigate to and from Kiel if you are using GWX3 you can find it under your navigators orders. Regarding the locks I think you're refering to this http://www.subsim.com/radioroom/down...o=file&id=1295 This thread gives more detail http://www.subsim.com/radioroom/show...+xtra+ships+V6 Hope this helps Best regards. Fubar2Niner |
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#3 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
Uploads: 0
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Danke Herr Kaluen ...
I know about the pre routed navigation but it just takes forever to get through there ![]() Thats the MOD I was lookin' for ... ![]()
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#4 |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
Posts: 559
Downloads: 10
Uploads: 0
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I did go through once during August '39 and found it interesting. Sort of. There were a number of merchants, a few coastals, a few towns, and such. No issues with water depth. I will not do it again. Once was enough and the year was appropriate for a shakedown with a new crew. We went up to Great Yarmouth for a peek, Newcastle upon Tyne, then home.
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DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html |
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