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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Sep 2008
Location: CPH - DK
Posts: 43
Downloads: 69
Uploads: 0
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Just a quick question.
Does the game take into account if you "dive" to 10 meter instead of the standard 5 meter surface, meaning : will you be less visible and therefore less detectable diving to 10 meter (and still be able to use TBT/Radio, standing on the bridge etc) or has the game 2 settings to calculate detection from (surface or submerged)? |
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#2 |
Navy Seal
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Yes, when I am at decks awash (about 32' on a Gato or later boat) I can get much closer to a target without detection than when I am on the surface. Your speed also makes a difference. Staying below 10 knots is a must. That's not a problem at decks awash because you can't go any faster!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 |
Sailor man
![]() Join Date: Sep 2008
Location: CPH - DK
Posts: 43
Downloads: 69
Uploads: 0
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makes sense. I just didn't know if it was programmed to spot the difference.
I love the game, but it has soooo many flaws and bugs that it wouldn't surprise me if either the game counted it as "fully visible" at 10 meters OR "fully submerged". I hope its in the middle. |
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#4 |
Rear Admiral
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People argue what decks awash is in game, to me it's only diving deep enough, but engines are still running. If you dive deep enough, your electrics will engage and watch crew vanish, yes, you can still roam the bridge, but in all aspects the game views you as dived and you are now a target for sonar. To be it's a cheat to do decks awash when your sub is technically dived.
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#5 |
Navy Seal
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In reality, there were two decks awash procedures. One was to leave the diesels running, the other was to be a bit deeper and use electric motors.
We can do both in the game. Like you I like to be decks awash with diesels running. My most urgent need is have fully charged batteries at all times. This reduces fuel use and gives me a fully combat ready submarine that can remain submerged for the longest possible time if it is necessary for survival. There have been limited numbers of times where I came to the surface for thirty seconds or so to get a radar fix. Then I will typically come to 37 feet or so, get the fix and submerge again. In this case the important thing is to keep visual signature as small as possible. Since I came from an environment where I could be detected on sonar, it doesn't matter that I still can be as I pop up for a peek.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#6 |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
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RR, you're talking RL procedures, or game procedures only? Or RL skippers would indeed often use decks awash tactics?
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#7 |
Bosun
![]() Join Date: Dec 2010
Posts: 66
Downloads: 34
Uploads: 0
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I agree. But it would still be better information than I have now. I think having a rough idea of where I should start worrying about being visible couldn't hurt. Conditions and AI variability can be accounted for as well.
Real life captains must have been able to observe other subs at sea, and must have had feel for how easy to spot they were. |
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