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Old 10-22-11, 10:15 AM   #1
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
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Help - OH II gone weird

Anyone seen this?
This is what I get when running my mods list with the OH II base 1.4
- enabled last
or
- enabled alone. No other mods.



After a total revision of my mods list closely checking all reported conflicts trying to make my list better. (Why did I even start doing it)
This is what I get when I enable the OPEN HORIZONS II_base v1.4. No other mods...
Starting a new campaign is impossible
Silentotto is not responding

Anyone seen this?
What to do?


Last edited by Silent Steel; 10-22-11 at 11:00 AM.
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Old 10-22-11, 10:42 AM   #2
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
Help - OH II gone weird

This is what I get when running OH II base 1.4
- enabled last in my mods list
or
- enabled alone. No other mods.



Anyone seen this?
Starting a new campaign is impossible
Silentotto is not responding
What to do?

I did a fresh install the other day and when loggin in first time I saw (as other mates around here have) the logon telling me 'Updating'...
Could this be due to this 'updating'?

Anyone?

Last edited by Silent Steel; 10-22-11 at 11:04 AM. Reason: Hmmm....
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Old 10-22-11, 11:06 AM   #3
Trevally.
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Quote:
Originally Posted by Silent Steel View Post
I did a fresh install the other day and when loggin in first time I saw (as other mates around here have) the logon telling me 'Updating'...
Could this be due to this 'updating'?

Anyone?
Did you check you updated to v1.2 in main menu
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Old 10-23-11, 01:45 AM   #4
Silent Steel
Sea Lord
 
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Location: Noch dabei
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Default

Quote:
Originally Posted by Trevally. View Post
Did you check you updated to v1.2 in main menu

Hi again
Yep, 1.2.


With this list I've tried to run the OH II. Either with New UIs or Ui-boat. Same result - when I start a new campaign I get to the campaign selection screen but...
All campaigns are ticked and not available. Even if I choose 'silentotto'.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
D3D9 antilag (RenderAheadLimit=6 / FPSlimit=38)
No Logo Intro and Menu Animation
Goodbye Pacman
IO Map Course Line Normal Pencil Mod
1.1.1 - EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
1.2. - EQuaTool 01.01 by AvM - Add On - Large Style Ruler
Flags - Accurate German Flags
SubFlags_0_0_8_byTheDarkWraith
gap - HD 1 deg Scope Bearing v 1.0
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
IO_StrategicMap_4_3_for_Ui-Boat V4.14
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
R7 HiRes Mithrandirs Alt Clock
Shadow Improvement Mod
sobers 3D deck spray mod V7
sobers see thru wake fix
sobers smaller water drops V4
SteelViking's Bunker Fixes V1.0
Das_Boot_Clothes
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04 #1
MCCD_1.04_MFCM_1.2.1_compatible #2
MCCD_1.04_GER #3
Stormy's DBSM 1 German U-Boat Crew Language Pack
sobers darker ship bow spray
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Grossdeutscher Rundfunk
Radio Paris French Music Full Version 1.2
Radio Saigon French Music Vol I
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
TDW A_No_contact_shapes_or_colors_dashed_contact_line_ 1_1_0 A
TDW B_No_Contact_Tails_1_1_0
TDW C_Sub_Warship_Merchant_Same_Shape_1_1_0
Critical hits v 1.2
R.E.M_by_Xrundel_TheBeast_1.2
Stoianm pitch&roll for SH5 V1 (normal)
stoianm EnvWeather V1 SH5
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 HOTFIX 3

Known conflicts (but all of these I find just logical and not alarming);
- SubFlags_0_0_8_byTheDarkWraith/Stormys DBSM SH5 v1.3 Basemod
- SteelViking's Interior Mod V1.2+SteelViking's Interior Mod V1.2.1 Patch/Stormys DBSM SH5 v1.3 Basemod
- sobers 3D deck spray mod V7/Dynamic Environment SH5 Basemod
- sobers smaller water drops V4/Dynamic Environment SH5 Basemod
- TDW A_No_contact_shapes_or_colors_dashed_contact_line_ 1_1_0 A/ TDW B_No_Contact_Tails_1_1_0
- Stormys DBSM SH5 v1.3 HOTFIX 3/ Some of the following DBSM add-ons

I'm lost

(I've posted this in the thread 'List your MOD loadout order as well)

Last edited by Silent Steel; 10-23-11 at 02:10 AM.
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Old 10-23-11, 08:49 AM   #5
Trevally.
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If this is only happening when you install OHII - it could be a corrupt install/unpack of SH5 or OHII

Does it work ok without OHII
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Old 10-23-11, 09:00 AM   #6
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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Default

Quote:
Originally Posted by Trevally. View Post
If this is only happening when you install OHII - it could be a corrupt install/unpack of SH5 or OHII

Does it work ok without OHII
Works OK without it.
Another funny thing is that it worked the other day, the only thing I did change was disabling KZS Hull wetness as it conflicts with the FX Update...
But, it could be a corrupt install, I'm gonna try a few things first and then I should consider a reinstall
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